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Codename TCT
As promised, the big news dropped. Happy to be finally able to share with you Codename TCT. [previewyoutube=-y7cICEaQ7E;full][/previewyoutube] Codename TCT has been in development for a while and should be dropping on Steam in Early Access in 2025. Taking place in the mega city of Crimson Tide, you will take part in the revolution ignited by the drug fueled rage left in the Crimson Reapers wake/legacy.
The gameplay loop is quite different though from Neckbreak and Unbroken. The "different but similar" vibe applies here as well, but to a stronger degree. Players are much more mobile this time round, with a full set of parkour moves and slow motion works differently and if much more generous. And once accustomed with the mechanics, the game will be more of a power trip with stylish, cinematic enounters with the destructible environments particles twirling poetically in slow motion. Your goal is simple: survive and leave your mark in the revolution. Fight your way to the upper echelons of the cities hierarchy, take over districts, or find a way to escape the city, or just go full psycho and kill everyone.
Time will play a factor. Progressing between levels, dying etc will progress the world timeline and will change maps accordingly with the balance of factions and relations. Game overall will be much less challenging than Neckbreak or Unbroken. Enemies won't have that pinpoint precision (especially lower tier enemies), will go to inspect suspicious noises if heard in vicinity (and given the players high speed will give lots of opportunities for flanking/blindsiding enemies).
But that doesn't mean it will be easy. Especially with the higher tier enemies, with deadly precision, vision and tactics. TCT, accordingly with the revolution in the background, means multiple factions with varying relations. And the players actions and influence on manpower of said factions will influence how the powerplay will play out. In other words, there will be a lot of AI vs AI action.
Superkick is as powerful as ever, only this time its simply the default. Nothing beats donkeykicking an enemy through layers of destructible environment. As for the vertically built city, there will be lots of locations to explore And last but not least: The game will have its first public gameplay presentation and will be playable at PAX West starting this Friday. So if you'd like to check out the game and will be Seattle, head on down to the Games From Poland Booth. Hope to see you there!
[ 2024-08-27 17:48:24 CET ] [ Original post ]
Hello Everyone,
As promised, the big news dropped. Happy to be finally able to share with you Codename TCT. [previewyoutube=-y7cICEaQ7E;full][/previewyoutube] Codename TCT has been in development for a while and should be dropping on Steam in Early Access in 2025. Taking place in the mega city of Crimson Tide, you will take part in the revolution ignited by the drug fueled rage left in the Crimson Reapers wake/legacy.
The gameplay loop is quite different though from Neckbreak and Unbroken. The "different but similar" vibe applies here as well, but to a stronger degree. Players are much more mobile this time round, with a full set of parkour moves and slow motion works differently and if much more generous. And once accustomed with the mechanics, the game will be more of a power trip with stylish, cinematic enounters with the destructible environments particles twirling poetically in slow motion. Your goal is simple: survive and leave your mark in the revolution. Fight your way to the upper echelons of the cities hierarchy, take over districts, or find a way to escape the city, or just go full psycho and kill everyone.
Time will play a factor. Progressing between levels, dying etc will progress the world timeline and will change maps accordingly with the balance of factions and relations. Game overall will be much less challenging than Neckbreak or Unbroken. Enemies won't have that pinpoint precision (especially lower tier enemies), will go to inspect suspicious noises if heard in vicinity (and given the players high speed will give lots of opportunities for flanking/blindsiding enemies).
But that doesn't mean it will be easy. Especially with the higher tier enemies, with deadly precision, vision and tactics. TCT, accordingly with the revolution in the background, means multiple factions with varying relations. And the players actions and influence on manpower of said factions will influence how the powerplay will play out. In other words, there will be a lot of AI vs AI action.
Superkick is as powerful as ever, only this time its simply the default. Nothing beats donkeykicking an enemy through layers of destructible environment. As for the vertically built city, there will be lots of locations to explore And last but not least: The game will have its first public gameplay presentation and will be playable at PAX West starting this Friday. So if you'd like to check out the game and will be Seattle, head on down to the Games From Poland Booth. Hope to see you there!
[ 2024-08-27 17:48:24 CET ] [ Original post ]
Codename TCT
MGP Studios
Developer
MGP Studios
Publisher
Q1 2025
Release
Game News Posts:
8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
The battle for the free city of Crimson Tide has begun.
Following the Crimson Reapers path of destruction lead to a state-wide revolution. You are a citizen from the lower levels of the mega city and you will do your part. Will you gather funds to escape the city amidst chaos, or grab the opportunity to scratch some leftovers...or possibly much more. Be warned though: the NRF forces have entered the city to bring back order, but the left over gangs, along with the C.T.P.D. and Kyoncha Security will have their own plans and agendas.
Codename TCT is a FPS with parkour and roguelite elements, where you will forge your own tale through the streets and underbelly of the crumbling mega city of Crimson Tide.
Featuring:
Following the Crimson Reapers path of destruction lead to a state-wide revolution. You are a citizen from the lower levels of the mega city and you will do your part. Will you gather funds to escape the city amidst chaos, or grab the opportunity to scratch some leftovers...or possibly much more. Be warned though: the NRF forces have entered the city to bring back order, but the left over gangs, along with the C.T.P.D. and Kyoncha Security will have their own plans and agendas.
Codename TCT is a FPS with parkour and roguelite elements, where you will forge your own tale through the streets and underbelly of the crumbling mega city of Crimson Tide.
Featuring:
- Smash it up with the stylish combat system. Destruction, chaos and slomo will form entrancing poetry in motion, with bodies and debris flying all over the place, in graceful time diluted bullet time along with the thumping dedicated dynamic Original Soundtrack
- The time is ticking. Time will progress during your journey, revealing new possibilities and opportunities as you go along.
- Your homies. Your blood. Take good care of them. You will have a limited amount of human resources so use them wisely.
- A beefy arsenal. Ranging from small caliber pistols with red laser aim, to heavy duty miniguns. Along with a supercharged kick which will smash enemies through the environment.
- A city at war! Witness the left over factions duke it out in the streets. Leave them to it, or join in on the fun. But know, that the balance of the powers will affect how certain levels will play out.
- Designed for gamepads. Keyboard and mouse are welcome and might find the game less challenging, but for a more immersive experience the gamepad is recommended. Movement and body movement is full in synch with the gamepads analogues providing an immersive and cinematic experience.
- Visit multiple districts of the city, ranging for the sub skylevel slums, through the glitz and glamour of Emerald City, to the bliss of Elysium.
- With branching paths, alternate events and multiple endings, depending on timeline progressions and world events which will be affected by your actions.
MINIMAL SETUP
- OS: Ubuntu 20.04
- Processor: 4 hardware CPU threads - Intel Core i5 750 or higherMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: AMD GCN+ or NVIDIA Kepler+ with up-to-date Vulkan drivers. Support for VK_EXT_graphics_pipeline_library highly recommended.
- Storage: 16 GB available space
- OS: Ubuntu 20.04
- Processor: 4 hardware CPU threads - Intel Core i5 750 or higherMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: AMD GCN+ or NVIDIA Kepler+ with up-to-date Vulkan drivers. Support for VK_EXT_graphics_pipeline_library highly recommended.
- Storage: 16 GB available space
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