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Hello all! Before we get started, recently we put out our announcement teaser and as of this writing it has gained over 50k views! Check it out, here: [previewyoutube=VEV5i9bSv7E;full][/previewyoutube] How did we get here? Interdimensional Gas Station was inspired by us witnessing a lone ice machine in the middle of nowhere on a late night walk. It's vibrant glows radiating in otherwise complete darkness, a transitionary point for travelers looking to grab some ice. The feeling of this atmosphere sat with us, marinating over months until it formed the setting of the game: a gas station sitting upon a rock in the middle of a dark void, the only source of light within this abyss. We love telling stories and for us, this game was to be our outlet and soon dozens of ideas were brainstormed. Normally, all these ideas could not be incorporated, but rather than focus on anyone of these ideas, we realized that we can tell these various stories through all the characters that visit the gas station. We went from dozens of story ideas to hundreds, with some of these being complex, branching narratives with several outcomes that can impact how the game can end to simple and short ones, serving to build and breathe life into the world. Now we just needed a solid gameplay loop to tie the setting with the stories. We had ideas of what we wanted in the back of our heads during our initial idea phase and we drew inspiration from games such as Papers, Please. What if each alien ship that came in had their own unique needs and requirements? What these ships got more complex and required new tools as time went on? These questions formed the basis of the gameplay loop, but what if the gameplay shaped the story, rather than just being the mechanics that continue it? Originally we considered having a dialogue system, but instead we let the player actions not only progress the story, but actively contribute to it. For example, someone is trying to chase a person who had previously gone through the gas station. You could give them the coordinates of where they were headed or you could give them directions to somewhere else entirely. How this affects the story and the relation of those characters is for you to see in the game. At the end of it all we had Interdimensional Gas Station. A game in which players operate a gas station perched atop a drifting asteroid in the emptiness of space, frantically filling gas of increasingly complicated alien ships, living vicariously through the stories shared by the travelers they encounter, and shaping the fate of the galactic stage through their choices. What are our plans moving forward? Next month we plan on releasing a playable demo so stay tuned for news about that! The demo will include full storylines, win/lose conditions, ending cutscenes, as well as a full and complete gameplay loop. Beyond that, we are working hard for the full release sometime Summer 2025. Wishlist the game now to get notifications on important updates (like Demo and Game release)! Also, join the Discord if you're interested in giving feedback on the Beta / joining the community. Thank you! Hadi and Ahmad
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