Hello! I'm currently preparing a new version to release on Halloween, so I thought I should make a devlog to go over what I've been working on.
Firstly, I've decided to not release this new version as a demo on steam quite yet. I'd like to gather more wishlists before doing that considering how beneficial it can be to the games success. However, I will be releasing this version soon over on Itch.io for free, Here's a link to the Itch.io Page! Do keep in mind that the demo currently on that page is an old version of the game. I will do another post when it's updated.
Secondly, I've been working a lot on graphics. No more empty rooms with only item spawns in them, or placeholder graphics. I've also added a better main menu, intro cutscene, and outro cutscene that gives your score. Though I will say, I am by no means done improving the visuals and feel. I just think they are good enough for now, and want to move on to making other content. I've included some screenshots!
The New Fusebox: It's much clearer than it used to be. Playtesters used to struggle figuring it out.
A Painting. Looks a little familiar.
A New Office Room
Thirdly, I've improved the enemy AI again, and now I'm a whole 70% sure they won't get stuck anymore! While I was at it I also changed up how they choose points to wander to. They haven't had any problems while playtesting or during regular testing, but I don't believe it yet. Those AI are shifty, and should never be trusted...
Fourthly, I've improved the playability of the game a LOT with playtesting. I've watched a bunch of people play through the game for the first time to see what they get stuck on, then fixed it. Now pretty much everyone who has played it has been able to beat it, and understand the mechanics.
And Fifthly, thanks for reading! This is my first devlog, and I've had a lot more fun than I thought I would making it. It's interesting to think back through what I've been working on for the last 6 months, and pick out the best parts. Hopefully I'll get better at writing them over time too. I'm wanting to start doing these every month, so hopefully the next one will be coming soon.
See you next time!
Light Out of Sight
Chicken Cognition
Chicken Cognition
Coming soon
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 2
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://store.steampowered.com/app/2982680 
Enter The Mansion
You've been sent to a haunted mansion in the mountains with the goal of fixing a nearby lighthouse. Monsters that live inside the mansion will do everything they can to stop you, and keep the lights off. You'll have to fight them off while repairing the generator, and getting out alive.
Unique Monsters
More monsters appear the deeper you go into the mansion, and they'll work together to catch you. All of the monsters have strengths and weaknesses you'll need to figure out to survive.
Features
- Interact with fixable objects around the mansion using a point and click style interaction system.
- Choose equipment to take with you before entering the mansion.
- Survive against the monsters using only your Light Gun, and what you fix.
- Do a good job, and get a higher grade on your report.
- OS: Linux
- Processor: Intel Corei5Memory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Geforce GT 1030
- Storage: 5 GB available space
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