The Alpha 1.16 patch is finally here! We’re excited to add two new missions to the game, a new and dangerous human weapon type: the machine gun turret, and a whole new section of the Mission Select screen to make room for the new missions. The usual complement of bug fixes and smaller improvements, as well. Mission04 (“Night Terrors”) is our first nighttime mission, and takes place in the Small Town map, after the initial outbreak, when the human military first confronts your growing zombie infestation. The boots of heavily armed soldiers echo through the shadows, pools of light emanate from street lamps and spill from the brightly lit shop windows. Some citizens seem to be easy prey, but many are now armed. Hey, what zombie doesn't enjoy the night? Mission05 (“Breakthrough”) introduces the Tank Zombie to the story, as well as a new destructible that requires the use of a Tank Zombie to successfully complete the mission (we’ll leave it up to you to discover that particular destructible). Okay, actually, it is possible to brute force your way through the mission without taking advantage of the new destructible, but it’s waaaay harder, and not really recommended. This is the first mission map to use the Warehouse District set of graphics, much of which will be familiar to those who have already played the skirmish maps. The Warehouse District maps are neither night nor day, but instead are set in a kind of eternal post-apocalyptic gloom - the kind of thing that drives human survivors slowly insane for lack of a proper day/night cycle. Full patch details are here.
[ 2015-10-29 07:25:18 CET ] [ Original post ]
The Alpha 1.16 patch is finally here! Were excited to add two new missions to the game, a new and dangerous human weapon type: the machine gun turret, and a whole new section of the Mission Select screen to make room for the new missions. The usual complement of bug fixes and smaller improvements, as well. Mission04 (Night Terrors) is our first nighttime mission, and takes place in the Small Town map, after the initial outbreak, when the human military first confronts your growing zombie infestation. The boots of heavily armed soldiers echo through the shadows, pools of light emanate from street lamps and spill from the brightly lit shop windows. Some citizens seem to be easy prey, but many are now armed. Hey, what zombie doesn't enjoy the night? Mission05 (Breakthrough) introduces the Tank Zombie to the story, as well as a new destructible that requires the use of a Tank Zombie to successfully complete the mission (well leave it up to you to discover that particular destructible). Okay, actually, it is possible to brute force your way through the mission without taking advantage of the new destructible, but its waaaay harder, and not really recommended. This is the first mission map to use the Warehouse District set of graphics, much of which will be familiar to those who have already played the skirmish maps. The Warehouse District maps are neither night nor day, but instead are set in a kind of eternal post-apocalyptic gloom - the kind of thing that drives human survivors slowly insane for lack of a proper day/night cycle. Full patch details are here.
[ 2015-10-29 07:25:18 CET ] [ Original post ]
Another update is out, featuring four new achievements, lots of bug fixes, some optimizations, and a bunch of cool audio upgrades - new music, new radio audio, new audio for human and undead bases, improved footstep sound logic, and more . . .
Alpha1.15 (12/8/2014)
New
- Four new achievements + support for Steam stats and achievement progress
- New music for Skirmish 02
- New radio play for Skirmish 02 on the Mission Select screen
- Improved audio for gas pump explosions
- Improvements to footstep sound logic
- ”Breathing” sound for the undead EyePod + groaning sound when under attack
- Damage sounds for military tents
- More props and improved lighting for Skirmish 02
- Optimizations to the animation system
- Increased search range for EMTs in Mission 02
- Fixed bug with targeting human bases
- Fixed missing collisions for walls and shelves in grocery store in Mission 03
- Fixed mind controlled humans continuing to implement their wander behavior rather than obeying their Undead Overlord
- Fixed missing icons for mind controlled humans
- Audio for the radio in Mission Select is no longer controlled by the Music options setting
- Fixed glitches in music for stats screen
- Fixed injured goats sliding around the map
- Fixed hint nodes obstructing clicks - and therefore sometimes preventing commands from working properly
- Fixed center-on-event script not always working in Mission 03
[ 2014-12-23 17:08:38 CET ] [ Original post ]
Another update is out, featuring four new achievements, lots of bug fixes, some optimizations, and a bunch of cool audio upgrades - new music, new radio audio, new audio for human and undead bases, improved footstep sound logic, and more . . .
Alpha1.15 (12/8/2014)
New
- Four new achievements + support for Steam stats and achievement progress
- New music for Skirmish 02
- New radio play for Skirmish 02 on the Mission Select screen
- Improved audio for gas pump explosions
- Improvements to footstep sound logic
- Breathing sound for the undead EyePod + groaning sound when under attack
- Damage sounds for military tents
- More props and improved lighting for Skirmish 02
- Optimizations to the animation system
- Increased search range for EMTs in Mission 02
- Fixed bug with targeting human bases
- Fixed missing collisions for walls and shelves in grocery store in Mission 03
- Fixed mind controlled humans continuing to implement their wander behavior rather than obeying their Undead Overlord
- Fixed missing icons for mind controlled humans
- Audio for the radio in Mission Select is no longer controlled by the Music options setting
- Fixed glitches in music for stats screen
- Fixed injured goats sliding around the map
- Fixed hint nodes obstructing clicks - and therefore sometimes preventing commands from working properly
- Fixed center-on-event script not always working in Mission 03
[ 2014-12-23 17:08:38 CET ] [ Original post ]
Happy Halloween! Alpha 1.14 is here, and this latest update means more zombie chaos coming your way from Dimension Z. Tuning passes for Mission03 and Skirmish01, and a whole new Skirmish02 map lead the way, but new art, new sounds, new hotkeys, a new destructible, gameplay improvements and a bunch of squashed bugs round out the patch.
Undead Overlord is also part of the Steam Halloween sale, and the game is 15% off for the weekend. That means now is a great time to pick up a copy or infect, er, that is - tell that zombie-wannabe friend!
Still on the roadmap coming up we’ve got new missions, a more powerful sandbox mode, engine upgrades, and more meat sacks to munch! We hope you enjoy, and as always, thanks for being on this Early Access ride alongside us.
~The Undead Overlord and Team
Release Notes: http://steamcommunity.com/app/291370/discussions/0/43099722167879535/
“My horde attacking the poor waiter at this fine establishment” - by The-Skull-Will-Conquer
[ 2014-11-02 06:43:41 CET ] [ Original post ]
Happy Halloween! Alpha 1.14 is here, and this latest update means more zombie chaos coming your way from Dimension Z. Tuning passes for Mission03 and Skirmish01, and a whole new Skirmish02 map lead the way, but new art, new sounds, new hotkeys, a new destructible, gameplay improvements and a bunch of squashed bugs round out the patch.
Undead Overlord is also part of the Steam Halloween sale, and the game is 15% off for the weekend. That means now is a great time to pick up a copy or infect, er, that is - tell that zombie-wannabe friend!
Still on the roadmap coming up weve got new missions, a more powerful sandbox mode, engine upgrades, and more meat sacks to munch! We hope you enjoy, and as always, thanks for being on this Early Access ride alongside us.
~The Undead Overlord and Team
Release Notes: http://steamcommunity.com/app/291370/discussions/0/43099722167879535/
My horde attacking the poor waiter at this fine establishment - by The-Skull-Will-Conquer
[ 2014-11-02 06:43:41 CET ] [ Original post ]
“Remember, no matter where you go - there you are.”
- Buckaroo Bonzai
After having survived visits to the ER (don’t ask), and travelled to distant Seattle to grow our brains by attending Unite 2014 (and PAX!), the Undead Overlord team is excited to bring you our third update since launching the game on Early Access. We’ve listened to what you, the community, have had to say - and we’ve responded with some key additions. We’re also continuing to explore the world of zombie chaos, of course, with ongoing iterative and experimental tuning.
The big addition is a brand spanking new minimap to help you keep track of where you are in the map, and to help you hunt down those pesky hidden humans with the tingling of your “zombie spider sense”. Just seeing all those tasty human units light up on the minimap would make our mouths water - if we had any saliva left in our shriveled, desiccated maws . . .
“first step for the beginning of the Zombie age” - by Overlord Nekator
Humans will now lose stamina over time when running, and will regain it otherwise. They’ll even start limping away in desperation after enough abuse - making them much easier to catch and kill, especially the civilians. Zombies are also more resistant to gunfire, and only high caliber rounds will be able to stop your Grunt Zombie units in their tracks.
Another addition, and a direct request from the forums - you are now a more powerful Undead Overlord. That is - you can now exert more control over your zombie minions. Want them to stay put, no matter what? Use the new Hold command by pressing the hotkey “H”. Want your zombies to attack anyone that they might encounter on the way to where they’re headed? Just use the new Attack-Move command by holding down the left-ALT key when issuing your regular move command with the right mouse button. Your horde, assuming they survive, will still go where you direct them - but they just might diverge from the path for a tasty snack (or to make some new friends!) along the way.
Last major change - the map for Mission02 has been doubled in size, filled up with a bunch more tasty meat sacks, and that whole mission design has been retuned appropriately.
And, of course, there are some smaller additions, and some additional tuning - and a whole batch of bugs got squashed, too. Check out the forums for the complete release notes.
Thanks for playing!
- The Undead Overlord Team
[ 2014-08-31 07:10:22 CET ] [ Original post ]
Remember, no matter where you go - there you are.
- Buckaroo Bonzai
After having survived visits to the ER (dont ask), and travelled to distant Seattle to grow our brains by attending Unite 2014 (and PAX!), the Undead Overlord team is excited to bring you our third update since launching the game on Early Access. Weve listened to what you, the community, have had to say - and weve responded with some key additions. Were also continuing to explore the world of zombie chaos, of course, with ongoing iterative and experimental tuning.
The big addition is a brand spanking new minimap to help you keep track of where you are in the map, and to help you hunt down those pesky hidden humans with the tingling of your zombie spider sense. Just seeing all those tasty human units light up on the minimap would make our mouths water - if we had any saliva left in our shriveled, desiccated maws . . .
first step for the beginning of the Zombie age - by Overlord Nekator
Humans will now lose stamina over time when running, and will regain it otherwise. Theyll even start limping away in desperation after enough abuse - making them much easier to catch and kill, especially the civilians. Zombies are also more resistant to gunfire, and only high caliber rounds will be able to stop your Grunt Zombie units in their tracks.
Another addition, and a direct request from the forums - you are now a more powerful Undead Overlord. That is - you can now exert more control over your zombie minions. Want them to stay put, no matter what? Use the new Hold command by pressing the hotkey H. Want your zombies to attack anyone that they might encounter on the way to where theyre headed? Just use the new Attack-Move command by holding down the left-ALT key when issuing your regular move command with the right mouse button. Your horde, assuming they survive, will still go where you direct them - but they just might diverge from the path for a tasty snack (or to make some new friends!) along the way.
Last major change - the map for Mission02 has been doubled in size, filled up with a bunch more tasty meat sacks, and that whole mission design has been retuned appropriately.
And, of course, there are some smaller additions, and some additional tuning - and a whole batch of bugs got squashed, too. Check out the forums for the complete release notes.
Thanks for playing!
- The Undead Overlord Team
[ 2014-08-31 07:10:22 CET ] [ Original post ]
One week into Early Access and we’ve got a second update for you. This one is mostly filled with bug fixes (tons!) and tuning - highlights include a kinder, gentler Mission 02 (slightly), and more responsive zombies (less affected by gunfire). We’ve also cooked up some gooey new art for the the Speed Zombie’s special attack, installed a vortex to Dimension Z, totally reworked the way special attacks work with more than one unit selected, and added new audio to the stats screen and a few other spots. Check out the forums for the complete release notes. Thanks for playing! More on its way soon . . . - The Undead Overlord Team
[ 2014-07-26 07:29:43 CET ] [ Original post ]
One week into Early Access and weve got a second update for you. This one is mostly filled with bug fixes (tons!) and tuning - highlights include a kinder, gentler Mission 02 (slightly), and more responsive zombies (less affected by gunfire). Weve also cooked up some gooey new art for the the Speed Zombies special attack, installed a vortex to Dimension Z, totally reworked the way special attacks work with more than one unit selected, and added new audio to the stats screen and a few other spots. Check out the forums for the complete release notes. Thanks for playing! More on its way soon . . . - The Undead Overlord Team
[ 2014-07-26 07:29:43 CET ] [ Original post ]
In case you missed it - Undead Overlord is now on Steam Early Access!
Our first public alpha went live on Friday, and we’ve just published our first patch (of many!) If you’re interested in trying out some of the game so far, and contributing to its future direction and development, check out our page on Steam.
Our launch sale of 15% off will run until this Friday.
[url=http://i.imgur.com/8veNA0U.jpg]
The Last Stand, by user diggergig (alphaTest/sandbox mode)
Letting our undead baby out into the wild has been exciting, a little terrifying, and most of all amazing as we watch players come up with creative strategies or crazy antics in the alphaTest map. We’re also taking feedback of all stripes to heart!
Current Features List
> 3 Missions + 1 Skirmish Map
> Mutations: 3 Boss Zombies, each with its own Special Ability
> 8 Destructible Vehicles
> 10+ Human Types
> 15+ Destructible Object Types
> 6 Human Weapon Types - Baseball Bat, Pistol, Assault Rifle, Shotgun, Grenade, Land Mines
> Bonus: alphaTest map (a zombie sandbox)
Thanks for your support - see you in Dimension Z!
- The Undead Overlord Team
http://store.steampowered.com/app/291370
[ 2014-07-21 22:20:31 CET ] [ Original post ]
In case you missed it - Undead Overlord is now on Steam Early Access!
Our first public alpha went live on Friday, and weve just published our first patch (of many!) If youre interested in trying out some of the game so far, and contributing to its future direction and development, check out our page on Steam.
Our launch sale of 15% off will run until this Friday.
[url=http://i.imgur.com/8veNA0U.jpg]
The Last Stand, by user diggergig (alphaTest/sandbox mode)
Letting our undead baby out into the wild has been exciting, a little terrifying, and most of all amazing as we watch players come up with creative strategies or crazy antics in the alphaTest map. Were also taking feedback of all stripes to heart!
Current Features List
> 3 Missions + 1 Skirmish Map
> Mutations: 3 Boss Zombies, each with its own Special Ability
> 8 Destructible Vehicles
> 10+ Human Types
> 15+ Destructible Object Types
> 6 Human Weapon Types - Baseball Bat, Pistol, Assault Rifle, Shotgun, Grenade, Land Mines
> Bonus: alphaTest map (a zombie sandbox)
Thanks for your support - see you in Dimension Z!
- The Undead Overlord Team
http://store.steampowered.com/app/291370
[ 2014-07-21 22:20:31 CET ] [ Original post ]
Our concept artist Dave Reyes is posting some of his cool concept art in the Undead Overlord community hub today - come on by to check it out and say hi!
[ 2014-07-03 21:42:22 CET ] [ Original post ]
Our concept artist Dave Reyes is posting some of his cool concept art in the Undead Overlord community hub today - come on by to check it out and say hi!
[ 2014-07-03 21:42:22 CET ] [ Original post ]
- Undead Overlord for Linux [901.63 M]
Filled with bugs, shorter than you want it to be, lacking features you crave, and just *not* fully tuned yet - this alpha release may infect your brain and leave you curled, twitching in a corner, while you jones for more zombie goodness. Play at your own risk!
That having been said . . .
Raw, aggressive hunger - there's nothing like being a Zombie when you want to do some damage! Now you can control your own horde of zombies and lay waste to the tidy world that humans have created for themselves. Feast on their brains, grow, mutate, and gain incredible powers. Take over a small town (deputies are delicious!). Overwhelm the arriving SWAT units, gather civilian bodies, and reduce a mighty city to rubble. Feast on the remains of generals as their weapons lie smoldering and scattered.
Undead Overlord is the world's most succulent Zombie Dominion RTS. Zoom into a world where destruction is the goal. Mindless zombies? Not when you are the controlling Mind!
We’re proud to make our Alpha1 build available on Steam Early Access. The game was approved for distribution on Steam through the Greenlight program last fall, after just over a month’s worth of voting, but the game still needed more work at that point. The fact of the matter is - it *still* needs more work!
You all know about Beta software. Well . . . Alpha comes before Beta, so it's full of crawling bugs and creeping inconsistencies that we haven't had time to stomp out just yet - but you can help us do the stomping, and have some fun in the process!
Alpha1.16 lets you experience the beginnings of the reign of the Undead Overlord with the first five story missions, two skirmish maps, and a special alphaTest map available to those who take part in the game’s Early Access program. Play the game like you're riding a bucking bronco - ride that sucker into submission. Then participate in forum discussions on the current state of the game, have your say, and join us as we add more missions, more maps, new features, and work towards a full release.
Alpha1.16a Jan. 21, 2016 (Current Version)
New
- added sound to burning vehicle hulks
- collision sounds for grenades
- Mission 05
- military command tent downgraded to a small encampment of Cougar teams, to distract less from the primary mission objective
- city center warehouses much better defended, and now feature a group of scientists that are the primary mission goal
- lots of new props added, more random survivor groups added
- end mission objective location arrow added, enabled after Tank goal completed
- some groups of humans now using wander hint parents to wander about within a limited space on the map
- military command tent downgraded to a small encampment of Cougar teams, to distract less from the primary mission objective
- Mission 04
- squads around military base will now (mostly) all reinforce each other when base is attacked, making the end of m04 a bit tougher
- improved sound of landmine explosions and grenades with new SoundData Prefab tools
- swapped m04 + m05 blurbs in the Mission Select screen to better match the audio plays for those missions, small editorial tweaks to blurbs
- turrets can’t fire through walls
- a few bad textures in m05 cleaned up
- fixed missing landmine sounds in skirmishes
- fixed the “rotate camera” goal in the m01 tutorial not showing a goal arrow in the scene
- fixed burning truck behind gas station in m04 not carved out of navmesh
- fixed alpha test menu enabled in skirmish missions by default
- fixed no chaos earned for killing a goat
- missing collision for animated police car in m02
Alpha1.16 Oct. 29, 2015
New
- Mission 04 - “Night Terrors”
- Mission 05 - “Breakthrough”
- New human weapon - machine gun turret
- Mission Select screen updates:
- Separate sections for mission maps vs. skirmish maps
- Updated scene graphics
- New radio plays for new missions
- Separate sections for mission maps vs. skirmish maps
- Bonus goals - all missions (including the two new ones) now have two functional bonus goals
- Pooling and limiting for footstep sounds - footstep sounds don’t go missing, and don’t overlap so much that they cause weird audio artifacts
- Added Steam Cloud support
- Better lighting for destroyed pieces of destructibles after the destruction has happened - no longer tied to the character lighting
- Boss upgrades cost more
- Speed Zombie ranged attack less powerful
- Reviewed and tuned starting and max chaos levels for all maps
- Possible to target the Speed Zombie bile projectile for attack
- Mission 01 - Humans running out of bounds
- Mission 02 - Goat bonus linked to the wrong character (female rifle unit)
- Mission 03 - Swat reinforcements visible at edge of the map and mini map at beginning of the mission
- Mission 03 - Speed Zombie mutation pop-up and counter-attack notice pop-up working again
- Skirmish 01 - Military spawning out of forward base are backtracking before finding their way
- Misc bug fixes
Check out the forums for the complete release notes.
Current Features List
> 5 Missions + 2 Skirmish Maps> Mutations: 3 Boss Zombies, each with its own Special Ability
> 8 Destructible Vehicles
> 10+ Human Types
> 15+ Destructible Object Types
> 7 Human Weapon Types - Baseball Bat, Pistol, Assault Rifle, Shotgun, Grenade, Land Mines, Machine Gun Emplacement
> Bonus: alphaTest map
Planned Features List
+ 4 more Missions+ 1 more Skirmish Maps
+ new Human Weapons (Molotov Cocktail, Rocket Launcher)
+ more Human Types
+ Zombie Upgrades
+ Boss Human
+ A whole bunch of bug fixes, game tuning, and graphical improvements . . .
+ Possible stretch goals based on community feedback!
- OS: Ubuntu 12.04
- Processor: Dual Core CPU @ 2.0GHzMemory: 4 GB RAMStorage: 1 GB available space
- Memory: 4 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
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