It is our pleasure to announce that our latest game Elewder, the hotly anticipated erotic twin-stick shooter roguelike, will be coming to Steams Early Access on October 27th!
We have been working hard all year on this game, and have finally advanced the development to the beta state, from here on out we will be looking to balance our combat and progression mechanics, incorporate community feedback and suggestions, polish our presentation and visuals, and implement our narrative. The Early Access platform provides the perfect space to do just that.
The upcoming beta release means that all of our desired gameplay mechanics and loops are implemented within the game itself, some like the core gameplay loop are more fleshed out than others, but the bones that make up the whole game are in place and ready for more content.
Here is what you can expect from Elewder in the Early Access launch:
- All 15 levels and the level progression are in the game. If can overcome the labyrinth, you can make it to the end of the game and face off against the Succubus herself.
- All 5 unique biome and tilesets are read to explore. Each boss you encounter will have a unique staging area that will eventually change the enemies you face off against.
- All 5 bosses are ready to be conquered. Face off against the mighty Succubus Queen and her four Generals.
- A basic dialogue and narrative system. The narrative elements in Elewder will come with time, the basic system and dialogue overlays are in the game only as a placeholder for now.
- A handful of items and spells to equip. While a far cry from the total items we plan to add, the items in the beta release will help inform you all on how combat will eventually end up.
- Unique rooms to uncover. The total unique rooms to be found in Elewders maze is only numbering in the few, with more to come from our own plans and community feedback.
- Basic implementation of our dynamic OST. The soundtrack for Elewder is being handcrafted right now, and our system for dynamically scaling the music is at its infancy.
- Major balance and economy modifications. Our goal is to make each run of Elewder enjoyable, unique, and accessible while maintaining a skillful gameplay design.
- Massive variety of enemies and encounters. The minions of the Succubus army should and will feel unique, each room you enter, every floor you conquer will lead to more varied and interesting combat scenarios.
- Highly erotic and detailed animation sets. We want every single animation in Elewder to be dripping with lust and erotic energies.
- Narrative and Plot. The story of Elewder and the tutorials/interactions found within her walls will be a delight to many. A real focus will be placed on finding the right voice actors for each role and bringing them to life with amazing performances.
- Gameplay modifications and earning your win. Right now only a handful of gameplay items and spells can be found in Elewder. We aim to increase the total number of items to around 100 and spells to roughly the same. No two runs will ever be the same.
- Meta Gameplay and progression. Failure is not the end in Elewder, each run will reward the player a chance to grow their power outside the run, making the game that much more rewarding to play.
- Rooms to explore. Each run will have a host of unique and powerful rooms and NPCs to find and understand, some powerful, some not so much.
- A uniquely composed soundtrack. Our team is hard at work composing a unique orchestra-metal-infused soundtrack for the game, the tracklisting right now is around 13 3-4 minute tracks that will blow your minds once you hear it.
Wet Nightmares
Demonheart Studios
Kinky Fridays
Coming soon
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- Explore the mind and nightmares of a hunted aspiring author.
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