Dear Space Explorers, We are aware that we neglected you in the last couple of months and for this we apologize from the bottom of our hearts; we really did a terrible job at communicating with all of you. Please believe it was because we have put maximum effort into the development of Jumpdrive. Luckily, now we are back to tell you that we do remember about you and we are going to make up for the silence with regular updates! We have expanded our company which enables core team members to completely focus on the development of the game. Other team members will be solely responsible for staying in touch with our community - you absolutely deserve it! We also know that you have questions and from now on we are going to answer all of them, as we should always have. We are happy to confirm that Jumpdrive is still in development and it is becoming bigger and better than ever. Over the last several months we have been rewriting the whole codebase which was extremely time-consuming and did not leave us time for actual updates. Nevertheless, it was worth it as now improving the game and implementing new features will be easier than ever! What new features can you expect in Jumpdrive in the near future? Take a look:
Alpha 12 (ETA: this month):
- Completely overhauled physics system which should improve spaceflight reliability and feel and remove multiple problems that existed within the older system. - Improvements to HUD, including new ship contact list readout. - Massive art overhaul, new ships and stations as well as remodels and re-textures of many current ships and stations.
Alpha 13 (ETA: June):
- New physics system activated for AI ships as well as the player ship. - New physics system activated for autopilot, fixing all current bugs in the autopilot system and making it significantly more reliable. - New AI system with ships much more reliable and less buggy. Base AI system includes general AI ships, but expansibility will allow the development of more interesting role specialized AI in the future (traders, navy, miners, pirates, etc). We are going to stay in close touch with every single one of you from this point on and do our best to give you all new features as soon as possible. Please be excited – there is much more coming later on! Join our newsletter at our website so that you can stay up to date with regular e-mails! Also, do not hesitate to contact us at info@meteoricgames.com, we will gladly answer all your questions and carefully listen to your feedback. Please visit us at http://www.jumpdrivegame.com Best regards, Greg, Community Manager, METEORIC GAMES
[ 2016-05-14 13:58:15 CET ] [ Original post ]
Dear Space Explorers, We are aware that we neglected you in the last couple of months and for this we apologize from the bottom of our hearts; we really did a terrible job at communicating with all of you. Please believe it was because we have put maximum effort into the development of Jumpdrive. Luckily, now we are back to tell you that we do remember about you and we are going to make up for the silence with regular updates! We have expanded our company which enables core team members to completely focus on the development of the game. Other team members will be solely responsible for staying in touch with our community - you absolutely deserve it! We also know that you have questions and from now on we are going to answer all of them, as we should always have. We are happy to confirm that Jumpdrive is still in development and it is becoming bigger and better than ever. Over the last several months we have been rewriting the whole codebase which was extremely time-consuming and did not leave us time for actual updates. Nevertheless, it was worth it as now improving the game and implementing new features will be easier than ever! What new features can you expect in Jumpdrive in the near future? Take a look:
Alpha 12 (ETA: this month):
- Completely overhauled physics system which should improve spaceflight reliability and feel and remove multiple problems that existed within the older system. - Improvements to HUD, including new ship contact list readout. - Massive art overhaul, new ships and stations as well as remodels and re-textures of many current ships and stations.
Alpha 13 (ETA: June):
- New physics system activated for AI ships as well as the player ship. - New physics system activated for autopilot, fixing all current bugs in the autopilot system and making it significantly more reliable. - New AI system with ships much more reliable and less buggy. Base AI system includes general AI ships, but expansibility will allow the development of more interesting role specialized AI in the future (traders, navy, miners, pirates, etc). We are going to stay in close touch with every single one of you from this point on and do our best to give you all new features as soon as possible. Please be excited there is much more coming later on! Join our newsletter at our website so that you can stay up to date with regular e-mails! Also, do not hesitate to contact us at info@meteoricgames.com, we will gladly answer all your questions and carefully listen to your feedback. Please visit us at http://www.jumpdrivegame.com Best regards, Greg, Community Manager, METEORIC GAMES
[ 2016-05-14 13:58:15 CET ] [ Original post ]
🕹️ Partial Controller Support
- Paragon Linux32 [25.13 M]
- Paragon Linux64 [25.13 M]
- Paragon Content Linux [1.6 G]
About the Game
Jumpdrive is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade or purchase new ships, and one day create your own small fleet with a base to call home.
Features
A Vast Universe - An enormous universe built to a realistic scale; a galaxy thousands of light years across filled with millions of planets and stars.
Completely Seamless - Transition through hyperjumps between stars, transit across star systems and land on planets, all with no loading screens to get in your way.
A Fully Realised Starfaring Civilization - Across inhabited space freighters run the trade lanes, stations orbit lonely planets, and individual star captains wander the space between.
Deep Backstory - In an alternative future in which the Cold War never ended, the player takes on the role of an independent ship captain trying to make their mark in an unforgiving galaxy riven with intrigue and conflict. From dropping special forces into hot zones to kidnapping weapons scientists, assassinating dissidents to gun running, take a side in the conflict between power blocs or make a fortune by playing both sides.
Individual Player Focus - An emphasis on creating a strong single player focused experience and the sort of universe that players can lose themselves in.
Engaging Gameplay - An intuitive and visceral gameplay experience centered around giving players the freedom to achieve their objectives via whatever means they decide.
- OS: Ubuntu Linux 12.04 LTS or equivalent Debian Based OSMemory: 4 GB RAMGraphics: AMD 4670 256MB. NVIDIA GT120 256MB. Intel HD4000Storage: 2 GB available space
- Memory: 4 GB RAM
- Graphics: AMD 4670 256MB. NVIDIA GT120 256MB. Intel HD4000
- Storage: 2 GB available space
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