Hello Space Explorers,
My name is Justin and I'm in charge of Meteoric Games. Over the last few years, me and my team - which for the majority of the time was just a programmer - took on an ambitious project that was Jumpdrive.
I'm here to address what has been said this last couple of days about the state of the final game. Indeed, we intended Jumpdrive to look different when the game finally releases, and I sincerely apologize to anyone who expected more than what we delivered. Unfortunately, it is simply impossible to for small, indie studio to artificially sustain the development of a game for so long. Truth be told, every last penny earned from Steam Early Access was spent back on development, and it was still far from enough.
Which is why I decided to set it to full release and lower the price of the game.
While the situation is far more complex, I'm not writing to you to offer excuses nor to blame anyone. I only wish to apologize to those who wanted more from Jumpdrive.
I know I cannot change the past, but as a small token of this apology, I wanted to say that those who supported us from the very beginning will receive free access to our next game.
Thank you for your understanding!
Justin
[ 2018-01-22 19:39:48 CET ] [ Original post ]
Hello Space Explorers,
My name is Justin and I'm in charge of Meteoric Games. Over the last few years, me and my team - which for the majority of the time was just a programmer - took on an ambitious project that was Jumpdrive.
I'm here to address what has been said this last couple of days about the state of the final game. Indeed, we intended Jumpdrive to look different when the game finally releases, and I sincerely apologize to anyone who expected more than what we delivered. Unfortunately, it is simply impossible to for small, indie studio to artificially sustain the development of a game for so long. Truth be told, every last penny earned from Steam Early Access was spent back on development, and it was still far from enough.
Which is why I decided to set it to full release and lower the price of the game.
While the situation is far more complex, I'm not writing to you to offer excuses nor to blame anyone. I only wish to apologize to those who wanted more from Jumpdrive.
I know I cannot change the past, but as a small token of this apology, I wanted to say that those who supported us from the very beginning will receive free access to our next game.
Thank you for your understanding!
Justin
[ 2018-01-22 19:39:48 CET ] [ Original post ]
🕹️ Partial Controller Support
- Paragon Linux32 [25.13 M]
- Paragon Linux64 [25.13 M]
- Paragon Content Linux [1.6 G]
About the Game
Jumpdrive is a sandbox space sim set in an alternative future heavily inspired by classic 80s sci-fi. Fight, trade and explore in a massive procedurally generated galaxy of millions of planets and stars. Amass money and power, upgrade or purchase new ships, and one day create your own small fleet with a base to call home.
Features
A Vast Universe - An enormous universe built to a realistic scale; a galaxy thousands of light years across filled with millions of planets and stars.
Completely Seamless - Transition through hyperjumps between stars, transit across star systems and land on planets, all with no loading screens to get in your way.
A Fully Realised Starfaring Civilization - Across inhabited space freighters run the trade lanes, stations orbit lonely planets, and individual star captains wander the space between.
Deep Backstory - In an alternative future in which the Cold War never ended, the player takes on the role of an independent ship captain trying to make their mark in an unforgiving galaxy riven with intrigue and conflict. From dropping special forces into hot zones to kidnapping weapons scientists, assassinating dissidents to gun running, take a side in the conflict between power blocs or make a fortune by playing both sides.
Individual Player Focus - An emphasis on creating a strong single player focused experience and the sort of universe that players can lose themselves in.
Engaging Gameplay - An intuitive and visceral gameplay experience centered around giving players the freedom to achieve their objectives via whatever means they decide.
- OS: Ubuntu Linux 12.04 LTS or equivalent Debian Based OSMemory: 4 GB RAMGraphics: AMD 4670 256MB. NVIDIA GT120 256MB. Intel HD4000Storage: 2 GB available space
- Memory: 4 GB RAM
- Graphics: AMD 4670 256MB. NVIDIA GT120 256MB. Intel HD4000
- Storage: 2 GB available space
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