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Most of the Ancient Savo core feature are already implemented. What is still missing is some features of the AI. And many of the core features are waiting to be expanded - for example, at the moment of writing this the only farm animals are sheep. Goats, cows, pigs and horses are planned, and I try to get them added before the September release. The September Steam release version is aimed to be stable version, in the sense that all of the core features are implemented, there is enough beta testing so that all known bugs have been fixed. But it is very likely that the first release version will have some minor features missing, and future updates will add them. It will likely be some time in 2025 when all of the planned features are fully implemented.

So, this is what we have now:




Well, but what is to be expected before September?


A trailer video is planned for the coming weeks. And later on there will be additional videos about specific topics like the modding system. Development news will be posted once a month here at Steam. And a some form of on-line Questions and Answers event will take place when we are getting close to the release. Stay tuned for the news, and feel free to post your comments and questions in the forums! Yours Erkka from Enormous Elk


[ 2024-04-29 19:55:33 CET ] [ Original post ]



Ancient Savo
Erkka Lehmus
  • Developer

  • Enormous Elk
  • Publisher

  • September 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 8  
    Keyboard ⬛ Mouse ⬛ Partial Controller Support⬛ Full Controller Support
  • Controls

  • 7 user reviews

    (7 reviews)


  • Review Score

  • https://store.steampowered.com/app/2872000 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • An open-ended survival and resource management game, focused on raising a family. The game takes place in 1200 CE Eastern Finland, in the pristine woodlands of a region called Savo.

    The story


    A young family has decided to establish their home in remote woodlands. They pack a set of essential tools and row up the local waterways deeper into the wilderness. After a few days of rowing they feel that they are far enough to have a peaceful spot of their own. Fishing, foraging and hunting provide food. But how to turn pristine woodlands to arable land? Fell down trees, burn them and the ashes will make the soil fertile. Agriculture is a lot of work but a decent harvest will keep the family fed through the long dark winter. And then there are children! More nutrition is needed to keep the little ones fed. And as they grow, they learn skills from the parents and start contributing to the workforce. Eventually the offspring will be old enough to marry and to start families of their own.

    Game mechanics


    The time-scale of the game is weeks. In-game years flow rather smoothly so you can easily see your building projects advancing and your family growing. Although, it won't always be that easy - harsh weather can ruin your crops, accidents can cause injury. No combat - the cold, hunger and accidents being the only enemies. The game play is about managing the most precious resource - time. Work long days to get that house finished, and run the increased risk of accidents due to overworking when tired. Or work at lower pace and run the risk of your family suffering from cold when the autumn sets in.

    The family members will handle a lot of tasks routinely. But you can adjust how many hours are spent with daily routines like household chores, basic maintenance, parenting, resting, and foraging - the remaining time will be available for tasks which you plan. Tasks include crafting, building, farming, hunting and so on. Grow linen, spin yarn, weave textiles, craft clothes. Dig clay to make pottery. Burn a kiln to make charcoal. Collect bog iron to produce iron ingots, forge spearheads and other such essential tools.

    Once a year there will be a market event, which you can choose to go to. At the market you can barter for tools and farm animals.

    When the kids grow up you can continue playing as your off-spring - either staying to support the elder generation, or leaving to start a new homestead. Once your clan grows you can freely choose which family to play as. Or, you can even choose to play as the spirits of the late ancestors.

    The UI is mouse-driven, assisted with customizable hotkeys. The game map can be viewed either in 2D or 3D, you can freely switch while playing. Some game elements are simulated as small text-based stories, where you choose from options, and your decisions will affect how the story unfolds.

    Modding


    There is a rather flexible modding system based on editing text files in xml format. You can modify and add game elements like items, animals, ailments, crafting recipes and tasks. You can even write your custom stories if you like to. Graphics and the appearance of UI elements can also be modded to ones liking. 3D models can be added in glb / gltf format.

    Localization


    The UI is designed to support translations.
    MINIMAL SETUP
    • OS: Debian 11. Ubuntu 20.04. or equivalent
    • Processor: 64-bit 1 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 1024 x 600 openGL 2.0
    • Storage: 200 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 24.04 LTS
    • Processor: 64-bit 1 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 1920 x 1080 openGL 4.3
    • Storage: 200 MB available space
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    GAMEBILLET

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