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Version 0.9.04 update at 13th of October 2024

Mostly bugfixes and minor UI polish. Although fixing spear hunting sent me upgrading some of the underlying logic.

  • ADDED: switch - case control structure to the modding language.
  • ADDED: The modding language now has basics of (nested) code blocks.
  • IMPROVED: The hunting simulation was either a lethal hit or miss. Now there is possibility of scoring a non-lethal wound.
  • IMPROVED: Wild animals now have the same ailment simulation as humans. Ailment penalty affects their movement speed, so a wounded animal is easier prey for endurance hunting. And, especially with severe wounds it is likely that the wounded animal will eventually just succumb to the injuries.
  • ADDED: skill MELEE - when hunting big game, the effective skill is a combination of the general melee combat skill and the specific skill for the weapon used. So, if you are good at melee combat, you get some advantage even when using a weapon you are not familiar with.
  • IMPROVED: Added more safety checks to handle problems when initializing the game
  • IMPROVED: When choosing task LOOK, the look dialog no more appears at the center of the screen, but next to the chosen tile. While the dialog is open left-clicking another tile will update the look to that tile. Right-clicking will close the dialog and open the task menu. (Or, the other way around, depending on mouse handedness chosen in settings)
  • IMPROVED: The LOOK panel in the UI now has a fixed height.
  • IMPROVED: The message log now auto-scrolls to the bottom to show the latest messages.
  • FIXED: There was an occasional crash when crafting clothes. I believe all the reported cases are now fixed.
  • FIXED: The spouse candidates got their name, age and sex assigned and displayed inconsistently. This is now fixed.
  • FIXED: The chosen amount is now correctly handled when crafting clothing.
  • FIXED: When clicking a tile with animals, and if the animals moved away from that tile, then you chose task MOVE the game crashed. This is now fixed, instead of crashing the task just gets cancelled.


[ 2024-10-13 19:40:50 CET ] [ Original post ]



Ancient Savo
Erkka Lehmus
  • Developer

  • Enormous Elk
  • Publisher

  • September 2024
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 8  
    Keyboard ⬛ Mouse ⬛ Partial Controller Support⬛ Full Controller Support
  • Controls

  • 7 user reviews

    (7 reviews)


  • Review Score

  • https://store.steampowered.com/app/2872000 
  • Steam Store



  • [0 B]

  • Public Linux depots

  • An open-ended survival and resource management game, focused on raising a family. The game takes place in 1200 CE Eastern Finland, in the pristine woodlands of a region called Savo.

    The story


    A young family has decided to establish their home in remote woodlands. They pack a set of essential tools and row up the local waterways deeper into the wilderness. After a few days of rowing they feel that they are far enough to have a peaceful spot of their own. Fishing, foraging and hunting provide food. But how to turn pristine woodlands to arable land? Fell down trees, burn them and the ashes will make the soil fertile. Agriculture is a lot of work but a decent harvest will keep the family fed through the long dark winter. And then there are children! More nutrition is needed to keep the little ones fed. And as they grow, they learn skills from the parents and start contributing to the workforce. Eventually the offspring will be old enough to marry and to start families of their own.

    Game mechanics


    The time-scale of the game is weeks. In-game years flow rather smoothly so you can easily see your building projects advancing and your family growing. Although, it won't always be that easy - harsh weather can ruin your crops, accidents can cause injury. No combat - the cold, hunger and accidents being the only enemies. The game play is about managing the most precious resource - time. Work long days to get that house finished, and run the increased risk of accidents due to overworking when tired. Or work at lower pace and run the risk of your family suffering from cold when the autumn sets in.

    The family members will handle a lot of tasks routinely. But you can adjust how many hours are spent with daily routines like household chores, basic maintenance, parenting, resting, and foraging - the remaining time will be available for tasks which you plan. Tasks include crafting, building, farming, hunting and so on. Grow linen, spin yarn, weave textiles, craft clothes. Dig clay to make pottery. Burn a kiln to make charcoal. Collect bog iron to produce iron ingots, forge spearheads and other such essential tools.

    Once a year there will be a market event, which you can choose to go to. At the market you can barter for tools and farm animals.

    When the kids grow up you can continue playing as your off-spring - either staying to support the elder generation, or leaving to start a new homestead. Once your clan grows you can freely choose which family to play as. Or, you can even choose to play as the spirits of the late ancestors.

    The UI is mouse-driven, assisted with customizable hotkeys. The game map can be viewed either in 2D or 3D, you can freely switch while playing. Some game elements are simulated as small text-based stories, where you choose from options, and your decisions will affect how the story unfolds.

    Modding


    There is a rather flexible modding system based on editing text files in xml format. You can modify and add game elements like items, animals, ailments, crafting recipes and tasks. You can even write your custom stories if you like to. Graphics and the appearance of UI elements can also be modded to ones liking. 3D models can be added in glb / gltf format.

    Localization


    The UI is designed to support translations.
    MINIMAL SETUP
    • OS: Debian 11. Ubuntu 20.04. or equivalent
    • Processor: 64-bit 1 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 1024 x 600 openGL 2.0
    • Storage: 200 MB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 24.04 LTS
    • Processor: 64-bit 1 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: 1920 x 1080 openGL 4.3
    • Storage: 200 MB available space
     Games on Sale 


    GAMEBILLET

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    90%

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    32%

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    63%

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    92%

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