
In the vivid and expansive realms of ZIX, battles are dynamic and the combat is intuitive, freeing you from clunky menus and immersing you in exhilarating VR action. Feel the rush as you unleash devastating combos, engage with rich ecosystems of creatures and adversaries, and navigate through vibrant worlds that respond to your every move.
But ZIX is more than a battleground; it's a canvas for your imagination. Harness the power of the Cauldron, an awe-inspiring "world forge" where you collect essences from the core worlds to craft entirely new, player-defined realms. Build majestic landscapes, concoct intricate puzzles, and craft narratives that will become legends shared globally.
Meet The Weavers, the mysterious creators of the Cauldron, and unlock the secrets to crafting realms of your own design, from tranquil gardens to raging battlefields. Your creations become a part of ZIX's pulsating narrative, a tapestry woven from the adventures and imaginations of players around the world.
Whether you're sculpting your perfect world or diving headfirst into battles that test your skill and wit, ZIX offers an immersive and revolutionary gaming experience that puts the power of creation at your fingertips.
So, are you ready to leap into the next frontier of gaming, where your creativity meets untamed chaos? Dive into ZIX and carve your path in a universe where every play session unfolds a new chapter in an ever-evolving cosmic story. Gear up, gather your friends, and embark on a journey where your adventures forge the very fabric of worlds and legends.
Build 416
Mainly bug fixes for this one
Fixes
- Missing run modifiers (ingredients) should now return, may need to re-roll mission to trigger
- Hot Chaos Coals now give health again from breakables/enemies
- Fixed multiplayer crashes
- Possible fix for body clipping through floor
- Possible fix for Rift Needle (laser rifle) locking input
- Client-side status effects now apply to enemies
- Shroud ingredient (Heavy Fog) now works in campaign
Up Next
- More balancing
- World mixing to swap assets and change visuals
- Remove repeated intro messages so gameplay starts faster
- Ongoing crash hunting with new symbols
- Responding to feedback and adjusting as usual
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