Name | Heroes of Steel RPG | ||
Developer | Trese Brothers | ||
Publisher | Trese Brothers | ||
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Release | 2014-04-23 | ||
Steam | 5,32€ 4,67£ 6,49$ / 35 % | ||
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Controls | Keyboard Mouse | ||
Players online |  1  | ||
Steam Rating | Mostly Positive | ||
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Peak CCU Yesterday |
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Owners |  0 .. 20,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 0 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 0 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Heroes of Steel: Tactics RPG for Linux [161.36 M] Heroes of Steel RPG Depot Linux 32 [154.48 M] |
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[h2]Rebalances - Ups and Nerfs[/h2] There have been a set of boosts and nerfs across the Talent set. The SP cost of all of Syvana's empowered attacks has been reduced -- Skewer, Edgescatter and Blinding Strike. We've also fixed the missing bonus Damage and bonus Accuracy for Edgescatter and Blinding Strike which will make these Talents significantly more interesting. Blinding Strike's 9th and 10th level also debuff -2 AP (ohhh, Hex Web anyone?) Cabal of One gained more Earth Damage to make this angle of its buff more appealing. In the nerf category, Occult Calling lost a point of max throwing range for spears, maxing out now at 5 instead of 6. We also removed the redundant +X All Melee Skills (because the Talent is already granting +X Spears Skill) and the bonus +Dmg to keep it fair and put more emphasis on empowered attacks. Malediction now costs 2 AP to use. [h2]Hex Web - One to Many[/h2] There were icons and text in the game that confusingly indicated the Hex Web was a multi-target AOE curse. It is not - it is a one-to-many Talent that can push curses. We have adjusted the in-game text and display to make this clearer. [h2]Keep Posting Feedback and Bugs![/h2] We've made a huge heap of improvements and critical bug fixes based on the community's feedback already so keep it up. Adding a new character with new abilities affects so much of the game it's impossible for us to account for all possible interactions. If you encounter any bugs with Syvana, let us know at https://discord.gg/TreseBrothers or through the Steam forums, and we'll roll out a patch. [h2]v5.1.3 - 3/12/2023[/h2] - All new character, Syvana the Witch! - Fixed potential crash with Respec on Witch - Clarified many Talent descriptions and rules - Swapped multiple Talents between Lore, Conjuring and Sorcery for better groupings, clearly stated which Skills raise Duration and AOE targets - Significantly reduced SP cost of Skewer, Edgescatter and Blinding Strike empowered attacks - Added missing bonus Accuracy and Damage to Edgescatter and Blinding Strike - Fixed level requirements on Talents - Req Lvl 3 = Leyline Gravity, Req Lvl 6 = Quagmire & Cabal of One, Req Lvl 12 = Edgescatter & Preternatural Speed - Increased Earth Dmg bonus from Cabal of One - Level 9 & 10 of Blinding Strike cause -2 AP debuff - Clarified that Hex Web is a single target debuff which can push curses to multiple nearby enemies (one to many, not many to many) - Reduced Occult Calling's max throwing range for spears from 6 to 5 - Removed redundant +X All Melee Skills and bonus +Z Dmg from Occult Calling - Malediction costs 2 AP to cast, reduced base damage but added bonus damage by Sorcery Skill - Reduced Primeval Regeneration Death Curse range to max 3, reduced base healing but added bonus healing by Lore Skill - Fixed oodles of typos |
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Greetings Harbingers, Heroes, Chosen. It has been some time since the latest update, but with all the recent OS updates and changes, the time has come to do a quick platform update to make sure everything keeps running smoothly. Update #117 specifically includes one bug fix and platform support improvements to keep the game running on all the latest Mac and LInux OS. |
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Apologies, the last update caused a bug with the first Ravenna show-down in Episode 4. This hotfix resolves that issue. |
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When 4.5.5 was published in the latest update, it shipped with a few small issues. We're republishing v4.5.5 with those issues fixed. Apologies for any delays, anyone who was stuck on the Tower Battlements or in the City of the Dead! |
When 4.5.5 was published in the latest update, it shipped with a few small issues. We're republishing v4.5.5 with those issues fixed. Apologies for any delays, anyone who was stuck on the Tower Battlements or in the City of the Dead! |
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This week, we've rolled up a set of patches that have been brewing for a while. This is allowing us to clear the decks in preparation for the next set of small story expansions that will give Episode 4 groups full access to the entire Underdeep once again. |
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This week's update finishes off a series of additions we've made to the loot tables in Episode 4, blowing up the available types of weapons, armor, and magical gear you can find throughout. We've also fixed a few bugs related to certain loot groups that were repetitively dropping the same staves. |
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This week's update has brought both a major UI upgrade and a major Talent upgrade for the fire wizard, Kjartan. |
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The latest update for Heroes of Steel brings some late game improvements to Skill point spending, and some early game improvements to the value of the Willpower Attribute. |
The 66th update for Heroes of Steel on Steam brings some improvements to a few Talents, improves to the UI when using items, and a set of bug fixers for story related issues. |
Getting back into the groove here, but still fixing a few final E4 content bugs. |
Thanks again to all of our community members who have been posting bugs, sending emails and sharing saved games. This has helped us tackle the last of the crashes and issues we are seeing in the content, and start to move back on to our normal development schedule. We've started that by including a nice upgrade to the New Game screens, detailing the abilities of Vraes, Kjartan, Kyera, and Tamilin for new players. |
Thanks to all of our great community members, we've found a few more bugs to squash in the new Episode 4 content. |
Every big content release deserves a lovingly prepared follow-up patch release. A huge thanks to all of our community members who have shot emails, posted threads, or joined our forum to report little things we could improve or bugs. |
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The latest update brings about a positive upgrade for any character who wields a Strength-based melee weapon. Your hero's Strength attribute now helps bolster you damage by setting the minimum Damage that can be rolled. If your weapon does 21-40 Damage, then a D20 is rolled to determine the final Damage. If you are wielding a weapon that relies on Strength for its Accuracy, and you have 8 Strength, then if the D20 rolls less than 8, the Damage is simply upgraded to 8. The same size dice (D20) is being rolled, so your change of getting an 8 (the minimum Damage) is, in this case, 8/20 or 40%. |
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