Hello adventurers! Releasing another update to the demo today that adds a number of quality of life features, bugfixes, and some extra content: What's new:
- Added the ability to quickly swap selected units by just clicking on the desired unit
- Hover over units to see all cells they might attack
- Added a more dynamic variation of the soundtrack that plays during battle
- Added two new events
- Added a custom cursor to the game
- Added icons to units showing when they have upgraded damage
- Adjusted sound levels on fallen warrior
- Removed quit confirmation from defeat screen
- Updated the tutorial to account for other changes listed here
- Fixed a bug where the scroll bar on event text wouldn't reset
- Fixed a level generation bug that could occur when a healer was in the party
[ 2025-01-30 14:43:34 CET ] [ Original post ]
Hi all, Development is well under way on the full game, but that doesn't mean the demo has been left behind! I'm releasing a new build today with a few quality of life improvements, balance adjustments, and general tweaks. Changelog is below: What's new:
- Replaced the old tutorial with a new, interactive one
- Added a tooltip to units when outside of battle showing their stats
- Added multiple potential world maps for you to play on
- Added particle effects that trigger when units are hit
- Peasants can now attack diagonally
- Made balance adjustments to upgrade costs, particularly health upgrades
- Made balance adjustments to events
- Made minor changes to health bar visuals
- Adjusted artwork on the healer
- Screen visual effects transition more smoothly
- Adjusted layout of events text box
[ 2024-12-20 14:46:53 CET ] [ Original post ]
A new version of the demo is out, and with it quite a number of changes! Here's a look at what's within:
- Multiple potential boss battle configurations now await you
- Two more events are now possible, and a couple of previous ones have been reworked
- AI has been reworked to be slightly more challenging, but also more predictable
- A few balance tweaks have been made:
- Frail now lasts for a single battle
- Upgrades are slightly cheaper. Note that they are still a bit expensive, and their use in the demo may be a bit limited.
- The world is now 9 steps instead of 8, giving you that little extra bit of XP and chance for an event.
- A number of bugfixes and minor improvements have been made:
- Added missing air particles to levels
- Tweaked the post-processing effects
- Fixed enemy death sounds stacking on top of one another
- Added animation speed controls to the options menu in case you want to zip through things
- Added the ability to use the mouse wheel to pan the map
- Fixed a glitch allowing for infinite movement
[ 2024-10-15 13:52:38 CET ] [ Original post ]
Hello adventurers! I'm pleased to announce that Unto Deepest Depths is a part of Steam's Turn-Based RPG Fest! If you haven't given the demo a go yet, now's a great time to do so!
If you have already tried the demo, thank you! You support and feedback means a lot, so I'd like to share with you a preview of what you can expect in the next demo update, which should be out in the coming weeks:
- Improved unit AI, featuring a completely revamped planning system
- Additional random events, plus some modifications to existing events
- Additional final boss fight configurations
- Balance adjustments
- Minor bug fixes and visual tweaks
[ 2024-09-30 19:53:58 CET ] [ Original post ]
The demo is now available for Unto Deepest Depths! Battle through the first of five biomes, prepare for the challenging boss that awaits you at the end, and try out different unit types, each with unique movesets! It's still early in the game's development, so if you give the demo a go, consider sharing your feedback in the form linked in-game!
[ 2024-09-25 13:42:41 CET ] [ Original post ]
Hello adventurers! Here's a few places you can follow the game's development and what to expect on each platform. Want to see content previews, behind the scenes looks, and keep just generally see what's going on with the game? Follow me on X / Twitter. X / Twitter: https://x.com/theshaggydev Are you a game developer, or interested in the making of the game from a more technical perspective? Check out my YouTube channel! YouTube: https://www.youtube.com/@TheShaggyDev Want to chat about the game or share some feedback? Join the Discord! Discord: discord.gg/udafrsSzcy
[ 2024-09-10 02:05:30 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Challenging turn-based combat with a twist
Battle through tactical turn-based combat where death is always just around the corner, made more challenging due to a simple rule: Every turn, units must move and attack. No waiting for enemies to come to you, and be mindful of your more destructive units - they may take down a few allies if you're not careful.
Battle powerful, dark foes
Venture across the land and into the depths below to fight off corrupt, menacing creatures not of this world. Powerful bosses, life leeching enemies, and more await you in the depths.
Build your party
Gain XP through battles and events and spend it to hire, promote, and upgrade units as you see fit to build a powerful party.
Features
- Build and grow your party with a variety of unit types and specialties
- Battle through procedural conflicts set across five unique biomes
- Face powerful bosses and elite enemies
- Respond to unexpected challenges and events as you venture further into the unknown
- Hone your skills with fixed challenges and conflicts
- OS: PopOS 20 or later
- Processor: Multi-core processorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3 compatible GPU
- Storage: 300 MB available space
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