




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
This build fixes the following: - Fixed a bug on the start screen where trees will despawn before they're meant to (affecting ultrawide monitor players) - Fixed a bug on the game over screen where text didn't display correctly If you have any other issues, please don't hesitate to let me know!
Fenced in is out now on all platforms! The game is still classed as Early Access as I'll be updating some of the gameplay based on feedback from the community, otherwise all game modes are already present (Arcade, Release, Chameleon, Online) complete with Steam leaderboards for all game modes.
Thank you for your time, and I hope you enjoy the game I've put some serious effort into!
The release comes with the following features:
Available on all platforms (Mac, Windows, Linux, Steam Deck)
4 Game Modes
Cute Pixel Artwork
Complete (Awesome) Soundtrack
Stats Tracking (Steam and in-game)
Steam Leaderboards
Steam Cloud Save sync across all platforms
Realtime button remapping on all supported controllers (Steam Deck Controller, Xbox, Playstation, Switch Controller)
As always, any feedback or discussion is greatly appreciated!
Thank you for checking out, and supporting, Fenced In!
Just a quick heads up that throughout all development of the game, Steam Deck has been the primary platform that has been worked on. Cross platform cloud saves are confirmed to work across all platforms, so all high scores, and stats of what you've done in the game will carry across all platforms, whether you're out and about on the Steam Deck, or at home on your PC or Mac! We'll need to wait a little bit longer for the game to be released, but once it is, we should get a verified badge with no issues - the whole game has cross input support for any device you decide to use.
Hi all!
This is just a quick one to let you know that Fenced In working on a Steam Deck is a priority for me, so you can expect it working on Steam Deck either day one, or not long after should there be issues.
In other news, work on the game is coming along nicely, with all sound tracks sounding absolutely fantastic, and I cannot wait to show you all the trailer when it's finished!
If you have any questions, please don't hesitate to ask, but everything's coming along nicely!
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