It's been a few weeks since Yawnoc released and there's been a lot of useful feedback to work off of. The result of that is Update 1.1, which focuses primarily of quality of life improvements. There's also some new content thrown in for the fun of it. :)
New:
Added Mire weapon (shotgun-style)
Added Ember weapon (bow-style)
Added Compass upgrade that expands the minimap
Added Storage upgrade that allows chest powerups to be stored until the next attack
Added Cheer enchant that increases the firerate of other weapons
Added markers to the edge of the minimap to indicate the direction of spawners/beacons/chests that are outside of the local minimap
Added a single alternate item shop with 40% increased prices to every shopping phase
Added controller d-pad support for menus
Added options to adjust grass/tree visibility and motion
Added an option to duplicate ability cooldowns below the player for better visibility
Added more window dimension options for larger displays
Added standard video setting test/confirmation process
Changes:
Scrap now auto-collects upon wave completion
Increased Bow penetration to 1
Increased Winter's Breath's Freeze ability cooldown to 28s
Decreased machine spawn count scaling from wave progression
Decreased machine spawn count in the winter area
Buffed shadow miniboss health
Shadow minibosses now fade trees similar to the player for visibility
Bullet silhouettes and centipede heads are now visible through trees
Enemy projectiles that have bounces remaining now appear purple
Chests now appear as orange on the minimap to distinguish them from beacons and spawners
Miasma now clears immediately after wave completion
Updated the rolling sound effect
Reduced volume of the Machine Event transition sound effect
Solid terrain is now visible immediately upon entering Machine Events
Potions can no longer be purchased at full health
Slightly decreased the base potion frequency in shops
Potions are now 50% more common on the Pest Control difficulty
Bomb markers from Volcano machines are now black instead of red in the autumn area
Split video settings into video and graphics options
Added more walls to the winter map with the lake
Added more walls to the wide-open void map with exception to the version used for the final boss
Fixes:
Fixed a black/yellow outline visual artifact bug that occurred on some AMD devices
Fixed a grass masking bug that occurred on some Intel devices
Fixed a hang that could occur when triggering the Buggy enchant
Chests and stumps no longer self-destruct early when only centipedes remain
Logs no longer appear as red on the minimap during the HighLife Machine Event
Fixed a ghosted machine (autumn-only) visual bug during the Brian's Migraine Machine Event
Fixed a bug that made the Upgrade Hunter and Completionist achievements inaccessible
Enjoy the update! [ 2024-12-06 16:06:37 CET ][ Original post ]
Yawnoc runs well on Steam Deck. The only known issue is that the controller input in desktop mode doesn't work. As long as the Steam Deck is in game mode, Yawnoc runs fine. (It's actually how I prefer to play Yawnoc.)
MacOS is not currently supported, but the game may function with Wine or by running the source code that's included along with the game. There are a fair number of wishlisters who are using MacOS, so support may be added after release.
Thanks for checking out Yawnoc! :D
Demo patch v0.2.14 has been released! It's mostly quality of life stuff based on continued feedback, but the HighLife area has also been reworked.
Here's the main list of changes:
made the guiding arrow bigger for the early tutorials
added options to pause menu
reworked HighLife area with CRT-like shaders and new artwork (the effect can also be reduced/disabled in the settings)
added a screenshake setting
inverted main menu and try again options in the death menu for consistency
Demo patch v0.2.13 has been released to address many of the points of feedback from the demo players.
Here's the main list of changes:
improved movement physics for high speed situations
made the first 2 waves consistent in pattern choice every run
added a bunch of arrow guides for enchants, upgrades, and weapons to introduce the mechanics (you may run into these if you continue on an old save file. it'll give you one super cheap purchase of each type once per save file.)
nerfed the beacon and gave it multiple attack patterns to improve difficulty scaling
changed the death menu options
made mid-screen notifications stack so multiple are visible at once
increased "next wave" interaction range
changed and restricted the upgrades available in the demo to include simpler upgrades
changed the wave UI text to indicate that there are 10 waves per season
added dragon's breath weapon
added more downwards outline to the text to improve readability
The forest (filled with suspicious quantities of ammunition) has been invaded by cellular automata! Use various weapons, abilities, and upgrades to purge the machines in the forest before the machines take over.
The machines in Yawnoc are based on Conway's Game of Life and other cellular automata. Will you carelessly attack the machines and die to a creature of your own making or destroy the machines with precision and restore peace to the forest?