It's been a few weeks since Yawnoc released and there's been a lot of useful feedback to work off of. The result of that is Update 1.1, which focuses primarily of quality of life improvements. There's also some new content thrown in for the fun of it. :) New:
- Added Mire weapon (shotgun-style)
- Added Ember weapon (bow-style)
- Added Compass upgrade that expands the minimap
- Added Storage upgrade that allows chest powerups to be stored until the next attack
- Added Cheer enchant that increases the firerate of other weapons
- Added markers to the edge of the minimap to indicate the direction of spawners/beacons/chests that are outside of the local minimap
- Added a single alternate item shop with 40% increased prices to every shopping phase
- Added controller d-pad support for menus
- Added options to adjust grass/tree visibility and motion
- Added an option to duplicate ability cooldowns below the player for better visibility
- Added more window dimension options for larger displays
- Added standard video setting test/confirmation process
- Scrap now auto-collects upon wave completion
- Increased Bow penetration to 1
- Increased Winter's Breath's Freeze ability cooldown to 28s
- Decreased machine spawn count scaling from wave progression
- Decreased machine spawn count in the winter area
- Buffed shadow miniboss health
- Shadow minibosses now fade trees similar to the player for visibility
- Bullet silhouettes and centipede heads are now visible through trees
- Enemy projectiles that have bounces remaining now appear purple
- Chests now appear as orange on the minimap to distinguish them from beacons and spawners
- Miasma now clears immediately after wave completion
- Updated the rolling sound effect
- Reduced volume of the Machine Event transition sound effect
- Solid terrain is now visible immediately upon entering Machine Events
- Potions can no longer be purchased at full health
- Slightly decreased the base potion frequency in shops
- Potions are now 50% more common on the Pest Control difficulty
- Bomb markers from Volcano machines are now black instead of red in the autumn area
- Split video settings into video and graphics options
- Added more walls to the winter map with the lake
- Added more walls to the wide-open void map with exception to the version used for the final boss
- Fixed a black/yellow outline visual artifact bug that occurred on some AMD devices
- Fixed a grass masking bug that occurred on some Intel devices
- Fixed a hang that could occur when triggering the Buggy enchant
- Chests and stumps no longer self-destruct early when only centipedes remain
- Logs no longer appear as red on the minimap during the HighLife Machine Event
- Fixed a ghosted machine (autumn-only) visual bug during the Brian's Migraine Machine Event
- Fixed a bug that made the Upgrade Hunter and Completionist achievements inaccessible
[ 2024-12-06 16:06:37 CET ] [ Original post ]
Yawnoc runs well on Steam Deck. The only known issue is that the controller input in desktop mode doesn't work. As long as the Steam Deck is in game mode, Yawnoc runs fine. (It's actually how I prefer to play Yawnoc.) MacOS is not currently supported, but the game may function with Wine or by running the source code that's included along with the game. There are a fair number of wishlisters who are using MacOS, so support may be added after release. Thanks for checking out Yawnoc! :D
[ 2024-11-13 03:27:38 CET ] [ Original post ]
Demo patch v0.2.14 has been released! It's mostly quality of life stuff based on continued feedback, but the HighLife area has also been reworked. Here's the main list of changes:
- made the guiding arrow bigger for the early tutorials
- added options to pause menu
- reworked HighLife area with CRT-like shaders and new artwork (the effect can also be reduced/disabled in the settings)
- added a screenshake setting
- inverted main menu and try again options in the death menu for consistency
- fixed bugs
[ 2024-10-17 00:48:47 CET ] [ Original post ]
Demo patch v0.2.13 has been released to address many of the points of feedback from the demo players. Here's the main list of changes:
- improved movement physics for high speed situations
- made the first 2 waves consistent in pattern choice every run
- added a bunch of arrow guides for enchants, upgrades, and weapons to introduce the mechanics (you may run into these if you continue on an old save file. it'll give you one super cheap purchase of each type once per save file.)
- nerfed the beacon and gave it multiple attack patterns to improve difficulty scaling
- changed the death menu options
- made mid-screen notifications stack so multiple are visible at once
- increased "next wave" interaction range
- changed and restricted the upgrades available in the demo to include simpler upgrades
- changed the wave UI text to indicate that there are 10 waves per season
- added dragon's breath weapon
- added more downwards outline to the text to improve readability
- fixed bugs
[ 2024-10-14 01:26:57 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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The machines in Yawnoc are based on Conway's Game of Life and other cellular automata. Will you carelessly attack the machines and die to a creature of your own making or destroy the machines with precision and restore peace to the forest?
- OS: Ubuntu 16
- Processor: Intel Core i3-8100Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Potato
- Storage: 500 MB available space
- OS: Ubuntu 16
- Processor: Intel Core i5-8600KMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Potato
- Storage: 500 MB available space
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