Good day to you, dear brothers in arms, I am the game designer of the Steam Squad aka Smaka and I would like to share with you my vision regarding the current stage of the development of the game.
When we have started to develop Steam Squad we were heavily influenced by the game Pathway to Glory. I am afraid that due to the rare of Nokia N-Gage (in which it was exclusive) there would be not that many players remembering what this game was about. For us it was beautiful and we have tried our best to preserve many of its features in our game.
Now we are often compared to Silent Storm. We had of course played in it and a lot but it have happened so that we have forgotten about it when we have started to develop Steam Squad. However we were reminded about it by players after a year of development of our game. After another year I have given up and bought myself at Steam new version of Silent Storm. I do not wish to argue with all of the community but I can see fundamental differences at the level of gameplay between us and them. Silent Storm is based on the shootouts in the closed spaces. Ballistic characteristics in the game are organized in such a way that an effective range for the semi-automatic rifle does not exceed 20-30 meters or even less. Silent Storm has very deep and sophisticated fight model but it is less realistic and is more based on the special rules but not physics.
As for Steam Squad, on the contrary, experienced soldier with rifle can have effective fire range of 70-100 meters and that makes gameplay much more realistic. Also determination whether target was hit by bullet or grenade fragment is solely based on physics. That is what brings our game much closer to the classical wargames then to the tactical role playing games like for example modern version of X-Com.
I also shall admit that at the present status of the game there are issues that I am not happy about. Mainly it is non optimal interface and significant issues with animation. We are working on those problems and they would be solved for sure.
For me the most important is that the game has the features that I am fond of and were not pre-designed but happened automatically because of the implementation of honest physics simulation.
My first favorite moment is tactical trick called light setting. Mobile units can unmask hidden behind a cover enemy for heavy mortars or very precise and experienced rifleman so they can effectively hit the enlighten targets from the safe distance. I shall also comment here that even though game has 3 classes of units but die to the principal tactical differences between implementation of rifle or shotgun, infantry could be divided into 2 subclasses - snipers and scouts.
Second favorite moment is the possibility to have preliminary bombardment of targets blindly from regular and especially heavy mortars based on the indirect and possible already outdated reconnaissance data. Such small details bring us closer not only to the games like Legends of War but such super cool titans like Close Combat.
Third one - tanks shall not be used without infantry coverage, especially on the rough terrain. This is ABC of the modern tactics but what makes it special that this recommendation comes not due to the some embedded into the core of the game penalties that tank without infantry cover would receive.
We are already working and soon shall make available at the Steam Squad community, tab guides my guide to the game with screenshots. At the beginning it will be rather short but we will be adding constantly to it. During last 40 days I have completed Steam Squad 4 times and know how to play it in and out from the point of view of player.
As a conclusion, regarding Moscow infantry - I do not want to give empty promises but we will do our best to develop and include into the game Muscovite and Scandinavian fraction and 8-15 missions for them.
[ 2016-08-14 20:20:41 CET ] [ Original post ]
- Steam Squad (Linux) [1.52 G]
- Steam Squad: Original Soundtrack
During the game you are to manage a squad in a battlefield to complete your current tactical task.
For instance, you can be asked to capture an area, defend a lodgement or a person, attempt to sabotage, etc.
Two main game modes are campaign and game against other users. There are six campaigns evenly distributed between three fighting forces (Tianxia, Britain and Holy Roman Empire).
The game is filled with tiny little, but important details such as letters, pictures, maps, which help to create a realistic setting. Steam machinery and armour, steampunk styled architecture and realistic physical models for shooting and riding vehicles make the game more attractive and interesting.
The current build is an early access version. We haven't yet finished all the planned features and those we have done sometimes can still misbehave. Your comments always help us to improve the current version.
We sincerely want you to enjoy it as we tried hard to make an interesting game with a friendly interface. We want you to feel the excitement alike one you feel playing some strategic table games.
The AI is strong, tricky and as courageous that it even can choose suicide as the best option. We wish you'd try to play in Hotseat mode with your friends. We bet you'd just love it!
So now we work on:
- Military technology such as tanks, trucks, cars etc. Eventually it will be possible to ride any of them and even make turns in accordance with actual physics laws!
- Lots of new different weapons apart from casual guns. You'll be able to equip your soldiers in many different ways. The basic weapons are ready to try out right now.
- The landscape and landmarks maybe damaged, which yields the great variety of different strategies. Moreover the units will be able to overcome obstacles such as fences etc.
(At least we already have “realistic” bullets, which means that the underlying model is based on the ballistic laws. This small thing allows you to use landscape features and take benefits of the great variety right now.)
- Different multi-player modes: Hotseat, multiplayer, LAN, online, and even text mode (like in chess, this is made for those who want to play even on the go).
- Achievements manager, social networks support and the score table!
6 campaigns with the common plot, 2 for each of the rivals.
We do our best to create something more than just a game, we want you to feel its atmosphere and every single day bit by bit we try to improve it and add as many interesting features as we can think of.
Thank you for your support!
Enjoy the game!
- OS: Ubuntu 12.04 or later
- Processor: 1.7+ GHz or betterMemory: 2 GB RAMStorage: 2250 MB available space
- Memory: 2 GB RAMStorage: 2250 MB available space
- Storage: 2250 MB available space
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