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Name

 The Fall 

 

Developer

 Over The Moon 

 

Publisher

 Over The Moon 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Singleplayer 

Release

 2014-05-30 

 

Steam

 9,99€ 6,99£ 9,99$ / 0 % 

 

News

 16 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 0 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/290770 

 

How long to Beat

Main Story

 3 Hours 

 

Main Story + Extras

 4 Hours 

 

Completionist

 4 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 200,000 .. 500,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 174  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 174 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 The Fall Linux 32 [516.99 M] 


DLC

 The Fall Official Soundtrack 




LINUX STREAMERS (1)
bou_npc




V 2.5 is now live

The Fall Part 2 is basically wrapped and we're in the final stages of console submission. Additionally, we're part of a promotion that'll be announced in a week or so. This means it's a good time to update the build with a few tweaks I've been meaning to add.

First of all, we've revamped the default control scheme. the "Toggle Aim" setting is now on by default, and the controls are closer to what we've got in part 2 (although not exactly, as it's a different game). The decision to do this took a while because when I initially created The Fall, I wanted the controls to be more active, so that players had a tactile sense of exploring their environments. However mostly, players just had a hard time with the controls. As a result, they have now been replaced with a much more simple scheme. This of course can be disabled from the settings menu.

Second, we've got two small graphical upgrades. Arid's character model will now rotate to the correct facing, as opposed to popping to it. Additionally, we've fixed a long standing bug where the text inside of data points can flicker when you move.

Thirdly, we've fixed a bug where achievements weren't triggering as complete until the game was closed.

Lastly, this patch includes an engine upgrade to Unity 5.6.4p1


[ 2017-12-08 01:39:06 CET ] [ Original post ]

V 2.5 is now live

The Fall Part 2 is basically wrapped and we're in the final stages of console submission. Additionally, we're part of a promotion that'll be announced in a week or so. This means it's a good time to update the build with a few tweaks I've been meaning to add.

First of all, we've revamped the default control scheme. the "Toggle Aim" setting is now on by default, and the controls are closer to what we've got in part 2 (although not exactly, as it's a different game). The decision to do this took a while because when I initially created The Fall, I wanted the controls to be more active, so that players had a tactile sense of exploring their environments. However mostly, players just had a hard time with the controls. As a result, they have now been replaced with a much more simple scheme. This of course can be disabled from the settings menu.

Second, we've got two small graphical upgrades. Arid's character model will now rotate to the correct facing, as opposed to popping to it. Additionally, we've fixed a long standing bug where the text inside of data points can flicker when you move.

Thirdly, we've fixed a bug where achievements weren't triggering as complete until the game was closed.

Lastly, this patch includes an engine upgrade to Unity 5.6.4p1


[ 2017-12-08 01:39:06 CET ] [ Original post ]