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Friends, hello! Weve received a lot of reports about being unable to join friends sessions through the overlay. The bug has been identified and fixed, and all those responsible have been given a severe thrashing by the Fungus. Weve also patched several smaller bugs that you reported over the past three days. Thank you for your patience and your help!
Hey everyone, big newsweve launched on EGS! This update introduces a crucial feature for the upcoming full release: crossplay. Right now, it only works between copies of the game purchased on the Epic Games Store and Steam, but the same principle will apply to consoles later. Our goal is to test cross-platform functionality (sessions, achievements, stats) on the PC version first, ensuring a smooth and bug-free experience at launch. Fixes
Our moderators and fans teamed up to play the last build of KLETKA, so we all want to show you the gameplay.
Hello, friends! In this update, we dedicated a ton of time to improving the missing community features. Steam Inventory, trading cards, emoticons, backgrounds, and other fun stuff are now ready! On top of that, we reworked many menus (thanks to BEBBER for layouts), adjusted the balance, and fixed a bunch of bugs. We hope you'll enjoy it! New Features
Hey everyone! Lets have a quick chat about whats coming next. Upcoming Update Were planning to drop a Steam API update this or next week! Itll include inventory, reworked menus, cards, badges, and more goodies. Major Roguelike Update Were aiming to launch a big roguelike update by the end of May (might slip a bit). Expect mini-bosses, familiars, revamped progression, and enchants! Console Ports Weve already made solid progress and got the game running in multiplayer on Xbox! Well get back to porting soon and start working on Switch and PS5. Stay tuned for version 1.0.0! PC + Console Crossplay Were looking into it and we really want to make it happen. Doesnt seem too complicated so far! Full Release Plans Were targeting Fall 2025 for version 1.0.0. Expect more content, mechanical reworks, and a big push forward! Post-Launch Support Well see how things go after launch. If everything lines up, were down for some DLC action. Bug fixes and polishing? Absolutely! Thanks so much for all the support and the wild ride so far We love making this game, and were gonna do our best to make 1.0.0 a full-on gameplay explosion. Now back to the engine we go!
Hello, friends! With this update, we want to outline the future direction for KLETKA. In the next major update, we plan to add more interactions on the floors, enchantments for tools, weapons, and enemies, a reworked sentence and leveling system and something else as well... We've upgraded the game to a new engine version, so outdated mods may no longer work. Also weve added a new April Fools' mode Turbostruct, featuring increased loot and enemy spawns, faster characters, and only 60 floors. If it proves popular, we might make it permanent :) New Features
Hello! We hope youre enjoying the update. Over the past few days, we've been fixing the bugs you reported and reworking several core systems that could cause gameplay instability. New Features
Hello friends! Welcome to KLETKA's first major update! The Fleshmine is a vital part of the Gigastructure, where miners carve living flesh from the walls in the eternal twilight. Deep within the belly of this colossal structure, they mine flesh ore - the raw material for food concentrate, fuel, and other essential elements of daily life within the monolithic structure. But every coin has a flip side. In a cruel twist of fate, the rock whispered to the miners, and those who listened to its breath were swept into the dark abyss. The flesh plague struck without warning, twisting bodies into writhing, unrecognizable forms. Their minds consumed by insatiable hunger, the sound of pickaxes striking ore faded from these floors. Now, phantom silence lurks in restless anticipation of new visitors. Do you have the courage to venture into the horror-filled tunnels and avoid becoming part of their gruesome feast? [previewyoutube=Rgv1zg7mcMA;full][/previewyoutube]
Hey! We've partnered with Makeship to launch a fundraising campaign for a Prisoner Plushie!
Our goal: 200 signatures! Help us make it happen!
This Makeship petition lasts only 10 days. If you want Prisoner plush, sign the petition by March 13th!
You can check the petition by clicking the image below:
Also you can check out the petition at https://www.makeship.com/petitions/prisoner-plush
Hello, friends! We are putting the final touches on the upcoming update, which we plan to release within the next one to two weeks. We invite you to participate in testing and try out the new content a little earlier! To avoid spoiling the experience for players waiting for the full 0.2.0 release, we wont be publishing the list of additions and changes in this announcement. We also ask you not to share screenshots or videos on social media! You can share your thoughts and bug reports in our Discord channel. If youd like to join the beta test, please read the instructions below. We hope you enjoy the new contentweve put a lot of effort and time into 0.2.0. See you at the launch! INSTRUCTIONS
Hello, friends! By popular demand, in collaboration with the incredible composers who have gifted KLETKA with such brilliant music, we are updating the soundtrack page. We want to express our heartfelt gratitude to all the authors! Below, you'll find a list of the newly added tracks, as well as a YouTube link to the playlist, which will be updated alongside the Steam soundtrack page. Cover made by geroinzo
Greetings, friends! This time, weve dedicated a lot of effort to the technical aspects of the game, and we hope weve finally fixed almost all critical bugs. Now, were diving headfirst into the development of the third biome and plan to complete it by the end of February. Stay tunedwell do our best to keep you updated on the development process as much as possible! New features
Hello, dear friends!
One month ago, KLETKA was released. Without your support, we might have launched the project, but its quality and the unique atmosphere that has formed around the game wouldnt have been nearly as amazing. We are incredibly grateful to our entire community for your invaluable contributions and kind words, which give us the desire and the ability to bring the project to its final polished state. And we will do it, without a doubt!
As a token of our gratitude, we want to share what KLETKA has achieved in the month since its release!
Important Information If you experience broken controls or are sent back to the main menu when connecting to another player, it means either you or the host has not updated the game. We recommend restarting Steam. We are working on implementing an in-game notification system to prompt updates, but for now, this is the only solution. New Features
Important Information If you experience broken controls or are sent back to the main menu when connecting to another player, it likely means either you or the host have not updated the game. We recommend restarting Steam to ensure the game is up to date. We are working on an in-game notification system to alert you of the need for updates, but for now, this is the only solution. New Features
Important Information If your controls are broken or you're kicked back to the main menu when connecting to another player, it means either you or the host have not updated the game. We recommend restarting Steam. We're working on implementing an in-game notification system for required updates, but for now, this is the only solution. New Features
Important Information
Hello, dear friends! With the release, our level of responsibility has increased significantly. We are determined not to repeat the mistakes of the previous update and deliver a broken or unpolished product (even the smallest change can cause issues). Thats why were inviting you to join our testing phase! What does this mean for you?
Important notes
If you are playing online, we recommend restarting Steam to update the game accurately. Otherwise, there is a possibility of connection errors. New Features
Hello friends!
The experience of the demo version has shown us that there is no better way to create a game than to work together with our favorite community. We want to continue in the same spirit and invite you to our Discord server, where you can offer us your ideas, express your opinions about the game or report any bugs youve encountered throughout your descent. We will try to process all your requests as quickly as possible.
Now let's talk a little bit about the future of the project. We love what we do, and we will lead it to the full release no matter what. Together - with you! That is why , we would like to show you our future plans in the form of a roadmap, which is attached to the news.
Consider the abstract state of this roadmap. We will increase and expand the planned content.
Hello friends! The release has arrived. We are happy to show you what we have been working hard on for the past six months. We would also like to remind you that you can contact us on our Discord server about any difficulties that have arisen. We will try to solve all problems as quickly as possible. Do not forget to feed the elevator in time, pull your friends away from mines, and we wish you a pleasant time. The Kletka awaits [previewyoutube=79a5Q_ak2Uc;full][/previewyoutube] We are also publishing a list of global changes. Compared to the demo version, a lot of new content has been added to the game and mountains of bugs have been fixed.
Ladies and gentlemen, all issues have been resolved KLETKA launches at 10:00 AM PST (9:00 PM MSK). We wish you an enjoyable gaming experience and thank you for the incredible support youve given us all this time. Its been a tense moment, but we made it through together. Thank you, friends!
An important announcement! Dear friends, we are witnessing the most brazen, most boorish and tactless postponement of the release! But - do not worry - we are postponing the game for a short period of time (from an hour to several days). At the most crucial moment, we discovered a serious isuue on our Steam page. We are still waiting for a response from support and as soon as we get it, we will do everything we can to release the game as soon as possible. Thank you for your patience.
Our moderators and fans teamed up to play the last build of KLETKA, so we all want to show you the gameplay.
Hello everyone! We are happy to announce that KLETKA will go into Early Access on 12.12.24, 7:00 AM PST! We would like to thank everyone who has helped us along this challenging path. Although the path is still far from complete, we want to, and will listen to, your comments and reviews to bring this project to a WOW" state. Thank you, friends. See you at the release! Local release time PST: 7:00 AM EST: 10:00 AM CST: 11:00 PM AST: 11:00 AM GMT: 3:00 PM IST: 8:30 PM MSK: 6:00 PM
Hello everyone! KLETKA demo version on Steam is officially closed. For those who want to keep playing, weve updated the single-player and LAN modes which are now available for free on itch.io: https://ln404.itch.io/kletka-demo Thank you to everyone who supported us, played the demo, shared feedback and inspired us with your creativity. Youve made this journey unforgettable and were incredibly grateful for your support. Well see you again on December 12th when we release KLETKA. See you soon! Callback, ln404
Hello! Since the soundtrack will be released on Steam a little later than the main game, we decided to please you with the ambient from KLETKA, written by the composer houp congratulations on his debut! Enjoy... [previewyoutube=sYO4Y7yEFMc;full][/previewyoutube]
Hello everyone! We are incredibly grateful to each of you! More than 500,000 people have played the KLETKA demo version, and without your support, feedback, and fan arts, the KLETKA would never have become the game it is now. Thank you! We understand that this may be sad news for some of you, but we would like to inform you that the demo version on Steam will be closed on December 7th. The singleplayer and LAN modes will remain available for free on itch.io in an updated form, starting on December 7. Now we want to fully focus on developing the final version of the game. We can no longer keep the demo version up to date, and we also don't want to leave it in a form that does not reflect the real level of the product. Therefore, we are preparing a small farewell update before letting her go free. Thanks to everyone who was with us, who shared ideas, bug reports and their creativity. We have traveled this path together, and it has become an incredible experience for us. We will return on December 12th with a new KLETKA. See you! Callback, ln404
[previewyoutube=Hv0CiZP_Gos;full][/previewyoutube] We are very grateful to our subscribers, thanks to whom this video was created. We also want to express our deep gratitude to Oscar Unaev, Vladimir Papirov and the rest of the film crew for the work they have done!
There won't be the usual text here. Were you expecting 0.0.13? It won't be here either. Why do we need these numbers and all this bureaucracy? We have reached the finish line and are preparing the project for release. Thank you for helping in the development and continue to invest your time and effort into our creation. Main features
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it.
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
Ladies and gentlemen! Were excited to announce that were planning to shoot a live-action trailer just in time for the games release! We have the resources and experience to make this happen, and Oscar Unaev, whom you might know from his work on Kujlevka, has volunteered to direct the trailer. He and his team have already produced two live-action trailers for our colleagues projects. Since were developing the game on our own without a publisher, were launching a crowdfunding campaign to help fund this production. Everyone who supports us with a donation (starting from Fungus or Overseer) will receive a Steam key for Kletka (which will activate upon the games release) and your name in the credits of both the game and the finished trailer (using the name from your Patreon account). The funds raised will go toward paying the crew, renting equipment and buying props. Also we will buy Oleg one can of tasty Beer (very important). You can support the trailer by following the links below: PATREON BOOSTY Thank you all!
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it.
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it.
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it. General
We would like to thank everyone once again for the active feedback. If something from this list still causes problems, feel free to write, we will investigate further and fix it. General
We would like to thank everyone once again for the active feedback. If something from this list still causes problems, feel free to write, we will investigate further and fix it.
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it.
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it. General
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it. Main features
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
We would like to thank everyone once again for active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it. LIFT
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it.
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it.
Just in case, we want to inform the owners of the full version of the game (not demo). The full version is a separate application and is not compatible for online play with demo owners. If you want to play together with someone who doesn't have a key for the full version, download the demo. These two variations of the game do not differ in content.
We want to say thank you to everyone who notified us about bugs. We have prepared a list of small but important changes. We have also been notified about a rare crash that occurs when killing an NPC. We are not yet able to reproduce this bug on our side, so we would appreciate any information if you encounter such a problem.
We are pleased to announce our new project - KLETKA! Along with the announcement we also want to please you with a cooperative demo version of the game for 4 people. Since this is the first time we are presenting the project to the public, we encourage you to take an active part in the development and send us information about any problems encountered during the game. Grab your friends and run and play! The Kletka is waiting for you.
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