Hello, dear friends! With the release, our level of responsibility has increased significantly. We are determined not to repeat the mistakes of the previous update and deliver a broken or unpolished product (even the smallest change can cause issues). Thats why were inviting you to join our testing phase! What does this mean for you?
- Youll receive updates earlier than other players, including a portion of the Winter Update that weve already uploaded!
- Youll always be in close contact with us, and well share insights from behind the scenes.
- Youll get the Tester role on our Discord server, along with access to tester-exclusive channels.
- Active testers will receive a unique skin as a rewardonce we finish implementing the Steam inventory system!
[ 2024-12-17 15:33:17 CET ] [ Original post ]
Important notes
- If, when connecting to another player, your controls are broken or the game completely throws you back to the main menu, this means that you or the host has not updated the game. We recommend restarting Steam. We will try to make an in-game update notification system, but for now this is the only solution.
- We are aware of the problems with in-game cosmetics. We are currently working on Steam inventory. In the near future, cosmetic items will be given to you for the time spent in the game, or under other unique conditions. We do NOT plan to make paid cosmetics.
- Added a separate bug report confirmation window with additional information and options.
- Added Rich Presence feature for Discord and Steam (your in-game status visible to other players).
- 9 new cassette tapes have been added.
- The shader cache, which could lead to crashes on low-end PCs or with poorly compatible architecture with UE5, has been cleared.
- Optimized some effects (particles) that could cause a crash.
- Reduced the health penalty for rebirth.
- Fixed generation of procedural floors on the client.
- The spectators no longer go beyond the walls.
- The chance of bottle spawning is slightly reduced.
- Butchering corpses, breaking boxes and blowing up half-broken walls now require less damage.
- Fixed the hitbox for melee attacks.
- Fixed the display of fuel gain during direct feeding of the Kletka.
- Electric flaps can now be opened with bare hands. But many times longer.
- Slipping on the Chilblain floor has been fixed: the player is no longer stuck in models.
- The water shader has been slightly improved.
[ 2024-12-16 11:24:35 CET ] [ Original post ]
If you are playing online, we recommend restarting Steam to update the game accurately. Otherwise, there is a possibility of connection errors. New Features
- Live Beer in single-player mode now grants an extra life. If youve reached the maximum extra lifes, the beer will only regenerate your health. In standard difficulty mode, you can drink up to 2 beers simultaneously.
- Added an item for reviving the entire team. It can only be purchased in the shop.
- Physical doors can now be opened with a hand strike.
- Fixed an issue with incorrect samosbor spawns on the second floor.
- Fixed the infinite effect from smoking schwag.
- Fixed cosmetics for clients.
- Fixed the damage effect caused by the thrown Eyeroller.
- Added a new soundtrack for the floor curse: Chilblain by rofoshristo.
- Removed the achievement True Operator, which was left from the demo. Added a new achievement: Heartbreaker.
- The Eyeroller should no longer fly across the map with the speed of light.
- Fixed level loading on the client side.
- Fixed spectator mode: ghosts should no longer fall through the ground.
- Slightly reduced the spawn chance of mines and bear traps.
- Updated translations for all languages.
- Fixed conveyor belts. Collision and electrical connections on the floor now function properly with them.
- Reduced the boss's base health.
- Decreased the bosss resistance to physical damage.
[ 2024-12-14 21:36:27 CET ] [ Original post ]
Hello friends!
The experience of the demo version has shown us that there is no better way to create a game than to work together with our favorite community. We want to continue in the same spirit and invite you to our Discord server, where you can offer us your ideas, express your opinions about the game or report any bugs youve encountered throughout your descent. We will try to process all your requests as quickly as possible.
Now let's talk a little bit about the future of the project. We love what we do, and we will lead it to the full release no matter what. Together - with you! That is why , we would like to show you our future plans in the form of a roadmap, which is attached to the news.
Consider the abstract state of this roadmap. We will increase and expand the planned content.
[ 2024-12-13 19:47:48 CET ] [ Original post ]
Hello friends! The release has arrived. We are happy to show you what we have been working hard on for the past six months. We would also like to remind you that you can contact us on our Discord server about any difficulties that have arisen. We will try to solve all problems as quickly as possible. Do not forget to feed the elevator in time, pull your friends away from mines, and we wish you a pleasant time. The Kletka awaits [previewyoutube=79a5Q_ak2Uc;full][/previewyoutube] We are also publishing a list of global changes. Compared to the demo version, a lot of new content has been added to the game and mountains of bugs have been fixed.
- Heart of the Gigastructure mode: 120 floors divided into two biomes. The boss is waiting for you at the end.
- Endless Mode.
- Factory biome.
- 10+ new unique floors.
- 5+ new enemies and entities.
- 5+ new random events.
- 2 new Floor Curses.
- New objects of the environment and ways to interact with them.
- New items of equipment.
- New cosmetics.
- 7 new achievements.
- Leaderboards.
- Steam Workshop.
- Network code fixes and optimization of GPU and CPU load.
- Correction of floor generation.
- Fixing minor bugs that spoil the atmosphere.
- Many new [strike]bugs[/strike] anomalies have been added.
[ 2024-12-13 17:58:46 CET ] [ Original post ]
Ladies and gentlemen, all issues have been resolved KLETKA launches at 10:00 AM PST (9:00 PM MSK). We wish you an enjoyable gaming experience and thank you for the incredible support youve given us all this time. Its been a tense moment, but we made it through together. Thank you, friends!
[ 2024-12-13 16:58:14 CET ] [ Original post ]
An important announcement! Dear friends, we are witnessing the most brazen, most boorish and tactless postponement of the release! But - do not worry - we are postponing the game for a short period of time (from an hour to several days). At the most crucial moment, we discovered a serious isuue on our Steam page. We are still waiting for a response from support and as soon as we get it, we will do everything we can to release the game as soon as possible. Thank you for your patience.
[ 2024-12-12 10:18:09 CET ] [ Original post ]
Our moderators and fans teamed up to play the last build of KLETKA, so we all want to show you the gameplay.
[ 2024-12-11 20:01:16 CET ] [ Original post ]
Hello everyone! We are happy to announce that KLETKA will go into Early Access on 12.12.24, 7:00 AM PST! We would like to thank everyone who has helped us along this challenging path. Although the path is still far from complete, we want to, and will listen to, your comments and reviews to bring this project to a WOW" state. Thank you, friends. See you at the release! Local release time PST: 7:00 AM EST: 10:00 AM CST: 11:00 PM AST: 11:00 AM GMT: 3:00 PM IST: 8:30 PM MSK: 6:00 PM
[ 2024-12-11 09:45:58 CET ] [ Original post ]
Hello everyone! KLETKA demo version on Steam is officially closed. For those who want to keep playing, weve updated the single-player and LAN modes which are now available for free on itch.io: https://ln404.itch.io/kletka-demo Thank you to everyone who supported us, played the demo, shared feedback and inspired us with your creativity. Youve made this journey unforgettable and were incredibly grateful for your support. Well see you again on December 12th when we release KLETKA. See you soon! Callback, ln404
[ 2024-12-08 13:07:49 CET ] [ Original post ]
Hello! Since the soundtrack will be released on Steam a little later than the main game, we decided to please you with the ambient from KLETKA, written by the composer houp congratulations on his debut! Enjoy... [previewyoutube=sYO4Y7yEFMc;full][/previewyoutube]
[ 2024-12-04 19:16:13 CET ] [ Original post ]
Hello everyone! We are incredibly grateful to each of you! More than 500,000 people have played the KLETKA demo version, and without your support, feedback, and fan arts, the KLETKA would never have become the game it is now. Thank you! We understand that this may be sad news for some of you, but we would like to inform you that the demo version on Steam will be closed on December 7th. The singleplayer and LAN modes will remain available for free on itch.io in an updated form, starting on December 7. Now we want to fully focus on developing the final version of the game. We can no longer keep the demo version up to date, and we also don't want to leave it in a form that does not reflect the real level of the product. Therefore, we are preparing a small farewell update before letting her go free. Thanks to everyone who was with us, who shared ideas, bug reports and their creativity. We have traveled this path together, and it has become an incredible experience for us. We will return on December 12th with a new KLETKA. See you! Callback, ln404
[ 2024-12-01 07:28:32 CET ] [ Original post ]
[previewyoutube=Hv0CiZP_Gos;full][/previewyoutube] We are very grateful to our subscribers, thanks to whom this video was created. We also want to express our deep gratitude to Oscar Unaev, Vladimir Papirov and the rest of the film crew for the work they have done!
[ 2024-11-29 15:12:16 CET ] [ Original post ]
There won't be the usual text here. Were you expecting 0.0.13? It won't be here either. Why do we need these numbers and all this bureaucracy? We have reached the finish line and are preparing the project for release. Thank you for helping in the development and continue to invest your time and effort into our creation. Main features
- Reworked floor generation system.
- Reworked inventory item breakage system and fixed all related bugs.
- Added a note system and a small tutorial in the starting location. We will continue to expand this system.
- Lobby redesigned.
- Live beer can now be purchased in multiplayer mode as well.
- Added a secret cassette for the turntable.
- Added a loaf of bread (Fresh loaf, very fresh).
- Added option to enable and disable voice chat in session settings.
- Added an option to display an in-game timer. Speedrunners - now it's your turn!
- Added option to disable collision between players.
- Improved gamepad controls.
- Updated some of Kletka's messages.
- In difficulty mode, fuel consumption and tech panel breakage rate have been increased slightly.
- Fixed a bug with the residual effect of the fog during Samosbor.
- Kletka can now only be fed organics through its Mouth.
- Maximum elevator speed is now limited.
- Elevator speed is now saved when restarting the game from a save file.
- Ghosts now do not see each other when they are focused on a character.
[ 2024-11-03 07:41:51 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it.
- Added the ability to search for a session by its name and status (lobby / in progress).
- Added an electrical panel that can be used to turn electricity on and off on the floor.
- Fixed some bugs related to spectator mode.
- Things on the elevator floor are saved correctly when exiting the game.
- Now the technical panel (when completely broken) must be fixed to at least 20% in order to ride further.
[ 2024-10-27 09:23:17 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
- Improved spectator mode: now you can both fly freely within a certain radius from your vessel, and simply observe it. You can also highlight useful items when you press the LMB.
- Fixed things falling through the elevator floor.
- Living cones no longer spawn near the elevator.
- Loot drop from breakable boxes now works correctly.
- Flashlight after death should work correctly (I hope).
- Reduced the hitbox of electricity on a flooded floor.
- Fixed bug with adding status effect to spectator on floor with antigravity.
- Fixed smoke material.
- Items underwater now break without issue.
- Fixed a bug where the Samosbor effect persisted even on characters not affected by it.
[ 2024-10-26 18:04:11 CET ] [ Original post ]
Ladies and gentlemen! Were excited to announce that were planning to shoot a live-action trailer just in time for the games release! We have the resources and experience to make this happen, and Oscar Unaev, whom you might know from his work on Kujlevka, has volunteered to direct the trailer. He and his team have already produced two live-action trailers for our colleagues projects. Since were developing the game on our own without a publisher, were launching a crowdfunding campaign to help fund this production. Everyone who supports us with a donation (starting from Fungus or Overseer) will receive a Steam key for Kletka (which will activate upon the games release) and your name in the credits of both the game and the finished trailer (using the name from your Patreon account). The funds raised will go toward paying the crew, renting equipment and buying props. Also we will buy Oleg one can of tasty Beer (very important). You can support the trailer by following the links below: PATREON BOOSTY Thank you all!
[ 2024-10-26 16:17:44 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it.
- Players in spectator mode can now move freely within a certain radius of their vessel. Spectators can also mark locations on the level with the LMB.
- Traps can now be disarmed with your bare hands. But we don't recommend disarming this way!
- Fixed meat spawn when destroying corpses.
- Fixed replication of physical objects on the client side.
- Fixed displaying the description of status effects and perks when restarting a session.
[ 2024-10-25 08:15:16 CET ] [ Original post ]
- Fixed a lot of stuff but don't remember which ones exactly
[ 2024-10-24 07:12:45 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it.
- The maximum number of players has been increased to 6 people (but with some conditions).
- Fixed input-lag when picking up items.
- Fixed loot spawning outside the map (for good).
- Fixed getting stuck in textures and free camera mode on restart.
- First-person hands are now always displayed correctly.
- Characters can now only be dropped into ragdoll when taking damage from explosions.
- All characters' materials now glow less in the dark.
- Fixed player avatar display in the tab menu.
- Characters no longer gain gravity when taking damage on a floor with an Anti-Gravity effect.
- The elevator shaft now moves slightly faster relative to the Kletka.
- Fixed removing items from inventory when pressing the RMB on the item icon.
- Fixed one of the character skins.
[ 2024-10-15 18:25:30 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it. General
- New trailer has been released and the release date has been announced.
- The number of floors in the demo version has been increased to 100.
- Added Scramble Gamble machines.
- Added a new enemy: Neighbor. Made by Lenard Will.
- Added new achievement: Neighbour from Hell.
- Added new enemy: Cone. Made by pvstrr.
- Added a new weapon: Molocannon.
- Added two new pranks (random events).
- Added a new skin: Airborne.
- Backrooms are now procedurally generated.
- Added randomization to the appearance of breaking containers.
- Added breaking vases.
- Added knock-back effect when dealing or taking damage.
- A newly connected player to a session already in progress cannot deal damage to other party members for the next three floors.
- Added new bugs.
- Fixed bugs in the Samosbor event.
- Made difficulty mode more difficult.
- Fixed item spawning outside the map.
- Fixed bug with inability to put items in the Kletka's mouth (client side).
- Fixed bugs of the Beton Eater (the worm) and reworked its behavior.
- Fixed scanner pointer about the possibility of Samosbor on the floor.
- Fixed the duping of schwag.
- Redesigned quick-bar elements.
- Adjusted enemies attacks and damage timings.
- Added a variation of slime effect colors (depending on the one stepped in).
- Black slime now magnets characters.
- Fixed the display of interaction tooltips.
- Fixed client-side display of health bars and other dynamic widgets.
- Fixed client-side crash when painting with a spray can.
- Fixed conditions for getting some achievements.
- Fixed ragdoll for rats.
[ 2024-10-14 15:00:11 CET ] [ Original post ]
We would like to thank everyone once again for the active feedback. If something from this list still causes problems, feel free to write, we will investigate further and fix it. General
- The object weight system has been redesigned.
- Bottles and some other objects now have mass and affect the character's weight.
- NPC behavior has been redesigned. Now, in addition to the old functions, enemies perceive other characters differently: they can run away from them, or they can rush into battle.
- Items retain their state after loading the game from the save slot. Items lying on the floor of the Kletka are also now saved. The duplicate of items was deleted when the client reconnects to the server.
- Events taking place on floors (including spawn enemies) now affect the number of spawned items.
- Now inedible items can be stored in the Kletkas mouth. The edible ones, of course, will be eaten. The fuel level rises when feeding the Kletka directly, but with some penalty.
- The Eyeroller can now be picked up. And subsequently feed the Kletka (we do not recommend)
- Vending machines where you can buy live beer are now available in the single player game. The machine model has also been replaced.
- The Dropdown event no longer occurs if there is a store 5 floors or less away.
- A spray can of paint has been added.
- Added rats.
- The interaction hint now shows the E key by default, but you can use the LMB for interactions as before.
- The chance of pipes exploding has been reduced.
- The bag model has been replaced.
- Fixed clipping of doorways.
- Fixed a bug with the inability to walk Mushrooms on a flooded floor.
- Added Romanian language.
- Added some missing localizations. Many thanks to our translation team!
[ 2024-09-29 09:56:26 CET ] [ Original post ]
We would like to thank everyone once again for the active feedback. If something from this list still causes problems, feel free to write, we will investigate further and fix it.
- The number of spawned items on the floor now depends on the presence of enemies, floor curses and other events.
- Added difficulty levels.
- Echo, listener focus and occlusion have been added to the voice chat.
- The session creation menu has been redesigned.
- Fixed the physics of metal objects.
- The Credits menu can now be scrolled.
[ 2024-09-22 14:03:58 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it.
- Redesigned spectator mode: tab-menu and text chat are now available in it.
- Added the ability to open the profile of a teammate in Steam (via tab-menu).
- Fixed respawning: now first-person hands are displayed correctly and items can be interacted properly.
- Fixed third-person interactions.
- Fixed a bug with the inability to upgrade with gears.
- Fixed elevator upgrades are not displaying correctly when using the red gear.
- Fixed elevator soft lock when fuel and tech. state are low.
- Added a variation of skins for the player. In test mode for now.
- Adjusted the chances of spawning some items.
[ 2024-09-18 20:19:54 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it. General
- Added a large Kletka for cooperative play for 3 to 4 people.
- Changed lobby: you now need to press a lever for the initial descent of the Kletka. Depending on the number of players, either a large or small Kletka will arrive.
- Added the ability to replay a session in the current player lineup (after a loss / win / manual restart).
- Built a build for the Linux platform.
- Fixed another cause of crash.
- Added vodka. When consuming it, speed, maximum carry weight and damage resistance are increased.
- Added a new enemy.
- Enemies now attack each other under certain conditions.
- 69.
- Added a new weapon.
- Added erotic dance.
- Flies fly out with a small probability when smashing boxes.
- Reorganized the system of trap spawning.
- Added one new trap.
- Lamps have been replaced with chandeliers in living areas.
- The wrench has been split into two entities: regular and giga. The second one has more durability.
- Added text chat, as well as the option to enable/disable it when creating a server.
- Hovering over the cassette player now shows the title and author of the current song.
- Added customization of quickbar cells in the tab menu. Details of current status effects are also displayed in the tab menu.
- Added ability for dead players to communicate with each other via voice chat.
- Fixed all known bugs in the level with no gravity.
- Fixed first-person ragdoll climbing animation.
- A character in a ragdoll no longer flies off the map.
- Fixed a bug with immortality after taking damage.
- Fixed a bug with the inability to get the Crash-Break achievement.
- Equipped items no longer clip into walls.
- Speeded up opening of hermetic doors.
- Fixed voice chat volume saving when activating the tab menu.
- Fixed flashing refrigerator model.
- Fixed infinite effect of taking a schwag.
- Fixed voice chat.
- Fixed concrete eater effect remaining in Kletka.
- Reduced the effectiveness of the scanner when aiming at it.
- Fixed the effect of electricity.
- Fixed a bug with duplication of the sentence window.
[ 2024-09-02 11:07:26 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it. Main features
- Added save system. You can now resume session progress from the last floor you stopped on.
- Optimized the load on RAM and video memory.
- Improved detection of interactive objects.
- Added a schwag.
- Added tape recorder and cassettes.
- Added food concentrate.
- Store replaced with a stall.
- Added hands. Hands can be used to punch.
- Removed the ability to smash boxes with a jump. Yes, again. You now have fists!
- Added minor variations in wall colors on floors.
- Added a new abnormal floor.
- Added a new corridor to procedural generation.
- Fixed clipping of walls in living rooms.
- Concrete eaters are slightly weakened.
- The cost of reviving companions has been slightly increased.
- Now when reviving a player has health proportional to the number of his deaths.
- A player's resurrection cost now depends on the number of his deaths.
- Mocking wandering prisoners is now dangerous.
- Fixed perk adding one equipment slot.
- Added Czech language.
- Added Tagalog language.
[ 2024-08-20 07:08:24 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
- One of the causes of the crash has been fixed. And maybe this was the one of them all!
- Fixed the physics of wooden shelves.
- The starting canister now contains 50% fuel instead of 100%.
- Do you like gifts? They love you too. Before this update...
- Meat from under flies can now be collected.
- Reduced the number of rooms with electricity on a flooded floor.
- Fixed switching between live players in observer mode.
- Fixed some localizations in French.
- Fixed some localizations in Chinese.
- Fixed some localizations in Spanish.
- Fixed some localizations in Japanese.
- Fixed some localizations in Turkish.
- Fixed some localizations in Korean.
- Fixed some localizations in German.
[ 2024-08-14 20:42:57 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
- Fixed the logic of getting achievements.
- Fixed player respawning: now the earliest dead player is revived. When hovering over a vending machine, the nickname of the player being revived is displayed.
- Added a breaches system, which we plan to develop further. For example, now when traveling with an empty fuel tank, the characteristics of the Kletka start to deteriorate.
- Added the ability to kick players from a session (available only to the host).
- Added the ability to adjust the volume of voice chat of co-participants.
- Fixed display of text on the elevator panel in different languages.
- Fixed notification when a new player joins the session.
- Changed the material of bottles.
- It is now possible to hit a strum on guitar.
[ 2024-08-08 13:48:32 CET ] [ Original post ]
We would like to thank everyone once again for active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
- Fixed wrench breakage when demining.
- Fixed health points displaying when the value is zero.
- Items are now spoiled when clearing a trap with a throw. Bottles are guaranteed to break.
- Eyerollers have been optimized.
- Some people now run on floors....
- Fixed some localizations in Portuguese. Thanks, Eduardo Alencar (@Nick_Chihua)!
[ 2024-08-07 07:31:58 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
- Another cause of crashes has been fixed.
- Improved the Beton Eater. Now its behavior is more predictable, and its spawn rules are more adequate.
- Tripwires slow effect and damage now depend on your speed.
- Potential values are now shown to you when upgrading elevator technologies.
- Two new variations of front rooms have been added.
- Fixed some localizations in English. Thanks, river (@montblanclatte)!
- Fixed some localizations in Polish. Thanks, SMILE IN MORDOR and Nex!
- Fixed some localizations in Korean. Thanks, Piggy!
- Reworked Credits menu.
[ 2024-08-06 19:08:44 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
- Removed the cause of the crash.
- Two new floors.
- ?New enemy?
- Fixed the effect of electricity.
- Fixed corpse duplication bug.
- Fixed accelerated animations.
- Finalized floor generation.
- Added "Friendly Fire" option when creating a session.
- Replaced mine models with new ones.
- Slightly increased damage and reworked item spawn balance.
[ 2024-08-05 18:56:56 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it. LIFT
- Switching the lever now requires holding the activation key.
- Fixed a bug with fixing the elevator with an unequipped wrench.
- Set the maximum FPS threshold for the server and adjusted some other network settings. This should fix clients "bouncing" back a few meters.
- Fixed floor generation: small floors (normal and abnormal) spawn less often.
- Added a new sentence (perk): "Self-ignition with the use of scarce AI-80". Incoming damage is reduced by 15%.
- Anti-gravity effects are now guaranteed to be removed.
- You can no longer throw objects while standing at point-blank range of objects.
- X-Ray vision and scanner have been finalized.
- First aid kits are now pickable.
- Mushrooms are now pickable.
- Added an "I'm stuck" button. It will help you get out if you suddenly fall into an unintended place.
- When dying, the player drops some of their bottles.
- Slime no longer spawns on mines and traps.
- Slime no longer spawns in the air.
- Crates no longer break from jumping on them. Although this behavior was intended... But it confuses you... Think about it.....
- Slightly reduced the chance of Samosbor.
- Reduced the starting damage from Samosbor.
- Reduced mine damage.
- Reduced snare damage.
- Reduced damage from flies.
- Reduced stretch damage.
- Rake takes longer to break from slime harvesting.
- Reduced the chance of bottles breaking when thrown.
- Reduced the chance of items spawning from broken crates.
- Added smoothness to the radial progress bar animation.
- Fixed the effects of electricity and sparks.
- Distance and scanner duration progression fixed. Put a maximum threshold on accuracy.
- Added 3 new dances!
- The trap will not slam for the next three seconds after clearing.
- Fixed some localization of the settings menu.
- Sentences now display correctly on start.
[ 2024-08-02 10:53:39 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
- Elevator weight calculation now works correctly.
- All items in the player's inventory now drop when the player dies.
- Bottles now break with some probability when thrown.
- Procedural generation has been expanded and works more reliably.
- Fixed the sound of discarded items colliding with the environment.
- Fixed sound of picking up discarded items.
- Fixed the persistent voice chat option.
- We have added Unreal Crash Reporter to the game. It does not send us logs, so please send us a screenshot of what is written in the crash window.
- The player's capsule now changes its size with the antigravity effect.
- Mines, like other physical objects, lose gravity with the corresponding floor effect.
- Flashlight charge is consumed more slowly.
- Changed the order of launch options in Steam.
[ 2024-07-30 15:34:46 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list still causes problems - feel free to write, we will investigate further and fix it.
- Reduced the chance of wrench spawning.
- Bottles can now be thrown on the G button!
- Added jump rebind.
- Mushroom men now walk faster and deal more damage.
- Mines and traps spawn slightly less frequently.
- In multiplayer, fuel is consumed more and the tech panel breaks faster.
- Added to credits: specified information about the folk origins of Samosbor, as well as the authorship of posters.
- Added option to change the device for audio input (microphone).
[ 2024-07-29 13:30:04 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it.
- The time to Samosbor has been reduced, and the damage that is dealt during its preparation has been increased.
- Removed the Facing Death achievement.
- Fixed player resurrection (getting stuck in a wall).
- Fixed crash when killing an NPC.
- Added a Back button to the password menu.
- We have added a Quick Play button to the development section. We will be customizing matchmaking and related systems soon.
- The elevator tech panel is now more of an inconvenience.
- The jump is no longer broken.
- Spectator mode now works properly.
[ 2024-07-28 18:20:20 CET ] [ Original post ]
We would like to thank everyone once again for their active feedback. If something from this list is still causing problems - feel free to write, we will investigate further and fix it.
- Jump should now work properly.
- Fixed lack of control when connecting to an already running session.
- Fixed blindness after respawning on a level with whispers.
- Fixed corpse collision.
- Corpses are no longer duplicated.
- Bottle icon moved closer to inventory.
- Collision of broken crates no longer interferes with picking up items.
- Some small objects lying on the floor have collision disabled.
- Changed the typo Audio Input Device to Audio Output Device in the settings.
- Now in Tab-menu you can see all players present on the server.
- When a new player joins, a corresponding notification is displayed.
[ 2024-07-27 09:47:04 CET ] [ Original post ]
Just in case, we want to inform the owners of the full version of the game (not demo). The full version is a separate application and is not compatible for online play with demo owners. If you want to play together with someone who doesn't have a key for the full version, download the demo. These two variations of the game do not differ in content.
[ 2024-07-26 16:31:03 CET ] [ Original post ]
We want to say thank you to everyone who notified us about bugs. We have prepared a list of small but important changes. We have also been notified about a rare crash that occurs when killing an NPC. We are not yet able to reproduce this bug on our side, so we would appreciate any information if you encounter such a problem.
- Jumping now works correctly and no longer disappears from the list of available actions.
- Flashlight activation now has a small cost in the form of a portion of its charge.
- Partner no longer respawns outside the game area.
- Tab menu no longer stays on the screen when you press Escape.
- Mine now blows up a half-broken wall.
- The cost of resurrecting a partner has been reduced slightly.
- Puddle of urine no longer spawns on the first floor.
- Reduced electricity damage on a flooded floor.
- Storm now activates correctly.
- You will no longer be able to talk in voice chat after death.
- Voice chat should work correctly with clients.
- Voice chat volume has been increased slightly.
- Enemies and other NPCs spawn more often.
- Gears for elevator pumping are spawned more often.
[ 2024-07-26 10:04:56 CET ] [ Original post ]
We are pleased to announce our new project - KLETKA! Along with the announcement we also want to please you with a cooperative demo version of the game for 4 people. Since this is the first time we are presenting the project to the public, we encourage you to take an active part in the development and send us information about any problems encountered during the game. Grab your friends and run and play! The Kletka is waiting for you.
[ 2024-07-25 19:10:10 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
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The most dangerous criminals are convicted and sent to Kletka. Your sentence is to descend into the depths of the Gigastructure while maintaining a living and hungry elevator. Never forget to feed it if you don't want to end up being eaten alive. Kletka is omnivorous, be ready to feed it both fuel and flesh.
The Gigastructure is an endlessly expanding building. Traps and anomalies fill the corridors. Any stop you make could be your last.
Samosbor is a mysterious anomaly that kills anything in its path. This terrifying phenomenon is feared by all inhabitants as no one has ever survived it. When you hear the siren than it's time to drop everything and run to the elevator as fast as you can. Kletka is the only thing that can protect you from this anomaly.
Form a team of up to four people and descend in the elevator. Friends tend to survive when they work together, but friends also make for good fuel.
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