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As I said many times before, this game is very different in gameplay and system from other games of the genre, and making a tutorial for such a different game is really hard to do. Players have their old ways of doing things that they developed playing other games and they do it by reflex in this game... but in this game, it doesn't work at all, so they think there is something wrong with the game. Last week, I finally thought of a good way to make a tutorial that would make the players lose their old ways of playing and get them into the "Worlds of Chaos" way of playing. It is a step by step tutorial that blocks most options at the beginning and unlocks it in a certain order to teach the right way of playing and help understand the system, for every part of combats (spell use, targeting, injuries, combat stats, etc.) I just finished integrating this new tutorial to the game, so it is surely not completely right yet. I think it is a bit text-heavy, but at least it explains a lot, and everything in this tutorial is useful to know. Also, next thing I work on today, is placing a text indicator of what the character is doing in his portrait window. This will let the player know that his order has been registered and make it clear what everyone is doing. It should be done by tomorrow.
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