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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi everyone, This update has 2 important things improved/corrected. First, I have added a lot of customization options for party characters : you can now change eyes by combining eyes and eyebrows textures, you can combine 2 hair styles (front and back hair), and you can change eye colors. I am working on adding more options and making them look better. This is just the beginning of character customization. Also, I corrected a major bug with the tutorial, where every time you close the game you had to redo the tutorial again. If you still experience this problem, just press ctrl-alt-4 in the start menu. This update took more time than it should have, sorry about that. I need to explain why it took so much time... in fact, I'll explain why the game is advancing at a slower pace than it should. First, if you don't already know, I'm alone in this project. It is also the first game project I made using Unity, in fact... I transfered it from another engine to unity (from Mogre, for those interested). I did not program this game specifically for unity, so there is a lot of programming that is kind of.. unnecessary. But getting rid of it would be very, very long and hard, and it would riddle the game with bugs. I would have to completely redo it from the beginning. This made the program very big, heavy and complex. Changing even small things can be tedious. I would say it is well programmed, I just made it way too complex, with over-complicated systems. Also, I did not realize, at the start of the project, that making the game party based without changing from exploration to combat states (like old Final Fantasy games) but always moving each member of the party, all the time, with no difference from moving around to combat (like Dragon Age, Baldur's Gate, etc.), would be such a pain. Artificial intelligence, combat, map creation, game object creation, almost everything is way more complicated. I could only know it by doing it, I guess. So the game has like 3 times the amount of programming it would need if it was made another way. And... I recently tried to restart the project... by keeping the good code, getting rid of the excess. I wanted to try to see if it would be long. It would work great... but it would be too long indeed. I've almost finished this version, it would be stupid make another one. I'll keep these changes for the next games. That is, in part, why it took a while for the update. I want to say this : This project is extremely important to me. I will never give it up, even if it takes a while to complete. I'm not always very productive, and sometimes life gets in the way... but I will finish it, I promise. And it will not be a rushed, botched finish. I am a perfectionist, maybe to a fault... but I need to be proud of this game to call it finished. I love this game, it is a passion project... and I owe it to those that bought it to finish it. And again, to everyone who are patient with me to complete this game... Thank you.
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