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What I'm currently working on... (environment graphics)

I want to take the habit of making public what I'm doing a lot more, it's a weakness I have to be quite private on my work, so here it goes. I'll try to do it regularly. These last days, I've improved the way the natural environments look. I've realized that for terrain ground, it's way better to have 1 huge texture (2048x2048 or 4096x4096) with a lot of variations inside it, than many textures that you mix in the game engine, for a lot of reasons... simplicity being the main one. Simplicity in everything is very important, and it's something I realise more and more. The more complex things are, the longer it takes to modify or improve them, and that can be exponential. And it just looks much better with very little effort. With that, I also want to make more variations in environments. I will make 5 (maybe more) different outdoor "styles" for the game. I use a generator I programmed to help create the maps, and each map has a style, from which the generator create environments automatically with what I give it... if that makes sense. I choose what goes where, and it generates the map with the style it was assigned. Creating good looking maps is really fast and easy with that tool, but making interesting maps can still take some time. This generator is great to create good-looking generic environments, but I still want to make each area unique. I also want to make the game more graphically cohesive. I admit that I bought models from the unity asset store, but this makes a mess of the project, with random folders all over the place and objects, textures everywhere... it's not fun to work with that. And not all the styles are working well with each other, but I only use the best of what I bought and what I produced myself and with the help of 2 graphic artists I hired. I want to do 2 things : make the graphics styles as unified as possible and make most graphics unique to my game. I'll probably keep some of the one I bought, but I'll certainly modify those that don't fit that well with the rest, that are placeholders for the moment. I'm becoming a way better graphic artist than I was, by working with graphics so much... it's something I was very bad when I began. I've studied a lot of recent games graphics to see what was good or not, and how they did it. One great example of what I like the most and would like to resemble is Magicka 2. Simple and beautiful. I know that I will not be able to do as good as that, but I can learn from it or use it as reference material. Well... that's it for now. I go back to working on the game. The main reason I didn't do these kind of "updates" is that they take time to do, and they take me off the game itself. But I guess they are useful to connect with you, the players and interested gamers, so I'll continue them.


[ 2017-09-24 00:32:20 CET ] [ Original post ]



Worlds of Chaos : Corruption
Tactichaos
  • Developer

  • Tactichaos
  • Publisher

  • 2016-02-10
  • Release

  • Action Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 36  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 8 user reviews

    (8 reviews)


  • Review Score

  • https://store.steampowered.com/app/436510 
  • Steam Store

  • The Game includes VR Support



    Worlds of Chaos : Corruption Linux Depot [287.83 M]

  • Public Linux depots

  • Worlds of Chaos : Corruption is a single player, party based open-world action RPG with a strong emphasis on exploration and tactical combats. It has a deep combat system that will challenge you to your limits, and will make clever decisions count. If you wish to play in a more casual way, you can also lower the difficulty level and still have fun, fast and intense gameplay.

    You build a party of 5 characters that are exactly what you want : no classes or choice restrictions. Creating good and balanced characters with the right stats, skills, equipments, items and spells combinations is what matters the most. In this game, a huge importance has been put on making every choice equal in power. What is important for a good party is not choosing the best skills, but an efficient combination of choices that work well together.

    Battles are fast-paced, and you will need to take a lot of decisions, each of which will help you overcome the difficult foes that you encounter. Choosing which spell to use, when and how to use them, and the positionning of your warriors and choosing the right targets are what will bring you victory.

    Key Features :

    • Single player action RPG where you control a party of 5 characters that you create with no class restriction, they are how you decide, completely.
    • Very intense real-time tactical gameplay that keeps you on your toes.
    • Battle speed has been adjusted to give the players enough time to think and act, but are fast enough to make it thrilling, fun and sometimes a bit overwelming. This gives a feeling of emergency and satisfaction for each of the well deserved victories.
    • Deep combat system that rewards clever party organisation and statistical skill outside of combat, and wits and fast tactical thinking inside combat.
    • No dead time in this game unlike most rpgs : corpses are auto-looted, you can fast-travel anywhere already explored at any time, boring parts are taken off this game to keep the fun ones : exploration, combats, fast loots, fast shopping, fast and simple party management.
    • Possibility to play in Arcade Mode : Way faster and easier, for more casual gamers or just for the fun of bashing everything like in more action oriented games!
    MINIMAL SETUP
    • Memory: 1 GB RAMStorage: 300 MB available space
    • Storage: 300 MB available space
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