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Overworld map finished, more dungeons are ready, story completely created.

The world map is finished, with all environments and enemies placed. The story is complete, everything is decided for the whole game. What remains is integrating some of these it in the game, mostly dungeons and caverns. And cleaning the mess I do when I work on the game. I post this to give news on the game, but it is not ready to play, unfortunately. I really cannot publish an update right now, because the game is kind of a mess. And after these, I need to make balance tests. One of the biggest problems with this game is that it is so long to make tests... every run of the game takes 15-20 hours. Each change I do takes a while to test, so I only do these test after many changes and a lot of work. The current, unpublished messy version of the game I have, has a bit too low XP, and way too much money. Like, you can buy everything you want really fast in the game. I really want to make money valuable, and that finding more makes players excited for what they can buy, and lacking money is a good thing, looking forward to buy what they want for their party. This balance is really hard to achieve, because adding a dungeon means adding treasures, XP to what players had in another version, so... things need adjusting after every change. One dungeon can be enough to give players all they wanted, and not look for treasures as much as they did before. I will publish a new version as soon as I will have something balanced and complete until at least the 20th hour of gameplay, or maybe final. The final game will be 23 or 24 hours long. Finishing at this point should not be long. It will be a first "final" version, meaning that changes/improvements will still be made, but players will at least be able to play the whole game.


[ 2017-12-17 20:35:23 CET ] [ Original post ]


Overworld map finished, more dungeons are ready, story completely created.

The world map is finished, with all environments and enemies placed. The story is complete, everything is decided for the whole game. What remains is integrating some of these it in the game, mostly dungeons and caverns. And cleaning the mess I do when I work on the game. I post this to give news on the game, but it is not ready to play, unfortunately. I really cannot publish an update right now, because the game is kind of a mess. And after these, I need to make balance tests. One of the biggest problems with this game is that it is so long to make tests... every run of the game takes 15-20 hours. Each change I do takes a while to test, so I only do these test after many changes and a lot of work. The current, unpublished messy version of the game I have, has a bit too low XP, and way too much money. Like, you can buy everything you want really fast in the game. I really want to make money valuable, and that finding more makes players excited for what they can buy, and lacking money is a good thing, looking forward to buy what they want for their party. This balance is really hard to achieve, because adding a dungeon means adding treasures, XP to what players had in another version, so... things need adjusting after every change. One dungeon can be enough to give players all they wanted, and not look for treasures as much as they did before. I will publish a new version as soon as I will have something balanced and complete until at least the 20th hour of gameplay, or maybe final. The final game will be 23 or 24 hours long. Finishing at this point should not be long. It will be a first "final" version, meaning that changes/improvements will still be made, but players will at least be able to play the whole game.


[ 2017-12-17 20:35:23 CET ] [ Original post ]



Worlds of Chaos : Corruption
Tactichaos
  • Developer

  • Tactichaos
  • Publisher

  • 2016-02-10
  • Release

  • Action Indie Strategy RPG Singleplayer EA
  • Tags

  • Game News Posts 36  
    🎹🖱️Keyboard + Mouse
  • Controls

  • 8 user reviews

    (8 reviews)


  • Review Score

  • https://store.steampowered.com/app/436510 
  • Steam Store

  • The Game includes VR Support



    Worlds of Chaos : Corruption Linux Depot [287.83 M]

  • Public Linux depots

  • Worlds of Chaos : Corruption is a single player, party based open-world action RPG with a strong emphasis on exploration and tactical combats. It has a deep combat system that will challenge you to your limits, and will make clever decisions count. If you wish to play in a more casual way, you can also lower the difficulty level and still have fun, fast and intense gameplay.

    You build a party of 5 characters that are exactly what you want : no classes or choice restrictions. Creating good and balanced characters with the right stats, skills, equipments, items and spells combinations is what matters the most. In this game, a huge importance has been put on making every choice equal in power. What is important for a good party is not choosing the best skills, but an efficient combination of choices that work well together.

    Battles are fast-paced, and you will need to take a lot of decisions, each of which will help you overcome the difficult foes that you encounter. Choosing which spell to use, when and how to use them, and the positionning of your warriors and choosing the right targets are what will bring you victory.

    Key Features :

    • Single player action RPG where you control a party of 5 characters that you create with no class restriction, they are how you decide, completely.
    • Very intense real-time tactical gameplay that keeps you on your toes.
    • Battle speed has been adjusted to give the players enough time to think and act, but are fast enough to make it thrilling, fun and sometimes a bit overwelming. This gives a feeling of emergency and satisfaction for each of the well deserved victories.
    • Deep combat system that rewards clever party organisation and statistical skill outside of combat, and wits and fast tactical thinking inside combat.
    • No dead time in this game unlike most rpgs : corpses are auto-looted, you can fast-travel anywhere already explored at any time, boring parts are taken off this game to keep the fun ones : exploration, combats, fast loots, fast shopping, fast and simple party management.
    • Possibility to play in Arcade Mode : Way faster and easier, for more casual gamers or just for the fun of bashing everything like in more action oriented games!
    MINIMAL SETUP
    • Memory: 1 GB RAMStorage: 300 MB available space
    • Storage: 300 MB available space
    GAMEBILLET

    [ 5951 ]

    12.44$ (17%)
    16.97$ (15%)
    16.52$ (17%)
    12.74$ (15%)
    12.42$ (17%)
    12.71$ (15%)
    8.89$ (78%)
    4.19$ (40%)
    1.11$ (78%)
    5.03$ (16%)
    16.97$ (15%)
    17.19$ (14%)
    2.85$ (81%)
    12.59$ (16%)
    16.57$ (17%)
    5.07$ (15%)
    8.59$ (14%)
    27.59$ (8%)
    6.67$ (78%)
    12.74$ (15%)
    12.44$ (17%)
    6.60$ (17%)
    5.56$ (78%)
    23.90$ (20%)
    5.77$ (17%)
    4.49$ (78%)
    16.52$ (17%)
    24.49$ (18%)
    0.89$ (91%)
    28.47$ (29%)
    GAMERSGATE

    [ 1903 ]

    0.79$ (89%)
    3.0$ (85%)
    0.68$ (86%)
    0.9$ (77%)
    6.0$ (85%)
    0.85$ (83%)
    12.0$ (70%)
    11.25$ (77%)
    7.49$ (63%)
    4.5$ (77%)
    7.99$ (20%)
    2.55$ (85%)
    1.5$ (85%)
    0.9$ (92%)
    6.0$ (70%)
    0.68$ (89%)
    1.76$ (91%)
    7.42$ (59%)
    1.84$ (74%)
    0.79$ (89%)
    5.63$ (77%)
    1.31$ (81%)
    0.85$ (83%)
    3.75$ (85%)
    0.51$ (74%)
    4.5$ (70%)
    0.48$ (52%)
    0.89$ (87%)
    1.13$ (92%)
    1.84$ (74%)

    FANATICAL BUNDLES

    Time left:

    3 days, 9 hours, 27 minutes


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    26 days, 9 hours, 27 minutes


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    39 days, 9 hours, 27 minutes


    Time left:

    45 days, 9 hours, 27 minutes


    HUMBLE BUNDLES

    Time left:

    6 days, 3 hours, 27 minutes


    Time left:

    6 days, 3 hours, 27 minutes


    Time left:

    15 days, 3 hours, 27 minutes

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