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The world map is finished, with all environments and enemies placed. The story is complete, everything is decided for the whole game. What remains is integrating some of these it in the game, mostly dungeons and caverns. And cleaning the mess I do when I work on the game. I post this to give news on the game, but it is not ready to play, unfortunately. I really cannot publish an update right now, because the game is kind of a mess. And after these, I need to make balance tests. One of the biggest problems with this game is that it is so long to make tests... every run of the game takes 15-20 hours. Each change I do takes a while to test, so I only do these test after many changes and a lot of work. The current, unpublished messy version of the game I have, has a bit too low XP, and way too much money. Like, you can buy everything you want really fast in the game. I really want to make money valuable, and that finding more makes players excited for what they can buy, and lacking money is a good thing, looking forward to buy what they want for their party. This balance is really hard to achieve, because adding a dungeon means adding treasures, XP to what players had in another version, so... things need adjusting after every change. One dungeon can be enough to give players all they wanted, and not look for treasures as much as they did before. I will publish a new version as soon as I will have something balanced and complete until at least the 20th hour of gameplay, or maybe final. The final game will be 23 or 24 hours long. Finishing at this point should not be long. It will be a first "final" version, meaning that changes/improvements will still be made, but players will at least be able to play the whole game.
The world map is finished, with all environments and enemies placed. The story is complete, everything is decided for the whole game. What remains is integrating some of these it in the game, mostly dungeons and caverns. And cleaning the mess I do when I work on the game. I post this to give news on the game, but it is not ready to play, unfortunately. I really cannot publish an update right now, because the game is kind of a mess. And after these, I need to make balance tests. One of the biggest problems with this game is that it is so long to make tests... every run of the game takes 15-20 hours. Each change I do takes a while to test, so I only do these test after many changes and a lot of work. The current, unpublished messy version of the game I have, has a bit too low XP, and way too much money. Like, you can buy everything you want really fast in the game. I really want to make money valuable, and that finding more makes players excited for what they can buy, and lacking money is a good thing, looking forward to buy what they want for their party. This balance is really hard to achieve, because adding a dungeon means adding treasures, XP to what players had in another version, so... things need adjusting after every change. One dungeon can be enough to give players all they wanted, and not look for treasures as much as they did before. I will publish a new version as soon as I will have something balanced and complete until at least the 20th hour of gameplay, or maybe final. The final game will be 23 or 24 hours long. Finishing at this point should not be long. It will be a first "final" version, meaning that changes/improvements will still be made, but players will at least be able to play the whole game.
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