In this update, I improved the spell and effects system, and added 38 new spells which mostly use 21 spell effects. Here is the list of new spells by category: Warrior : Battlecry, Break Armor, Dispel Burst, Guard, Provoking Shout, Raidant Aura. Fighter : Battle Vigor, Defensive Stance, Draining Aura, Draining Hits, Ignore Pain, Offensive Stance, Rage. Rogue : Assassinate, Black Curse, Bleeding Strike, Charm, Confusion Powder, Deadly Aim, Luck, Run, Smoke Cloud, Sneak. Archer : Alertness, Bleeding Shot, Breaking Shot, Slow. White Mage : Dispel, Energize Group, Group Power, Mass Dispel, Resist Magic, Summon Guardian, Toughen Group. Black Mage : Confuse, Curse, Mass Confusion, Pain. These new spells are quite good to adapt to specific situations. They are mostly complementary to those that already exist in the game, and offer a lot more choices to broaden the party's abilities. A thing I changed with the way spells work is making it more... universal, unified. Spells now work all in one simpler, cleaner system. To create a new spell effect, I just need something like 3 to 6 lines of code, and create one particle effect with my new particles editor that I love. I also made a new system for particles that let me create new particle styles for spell effects inside my editor, it works really fast, is extremely easy to use and the effects it makes look a lot better too. I also made an editor to create spells inside my editor instead of directly programming them, which is awesome for me. You won't see any difference, but with it I can improvise spells specific to enemies in very little time, so enemies will now have more spells that fit their individual styles. What I will work on next is just finishing the game scenario/world. I think that I've unconsciously put making the end on hold because I'm such a perfectionist, I don't want the end to be just average. I've redone most of the map for the last 6 hours because I wasn't satisfied, it was not on par with the rest of the game world. Now I just need to make about 6 maps (about 4 hours of gameplay) to finish. I need to say, I have a tendency to change plans and to try to improve everything I made previously... and it has been a bad thing for this project. It took too much time because of that. The thing is, I want to change this tendency, so I pledge to focus on finishing the game.... and debugging the current problems. That's it, I've pledged it, now I need to just finish the damn game. After it's finished, I'll continue to improve it, but it will be a good thing rather than a problem.
Worlds of Chaos : Corruption
Tactichaos
Tactichaos
2016-02-10
Action Indie Strategy RPG Singleplayer EA
Game News Posts 36
🎹🖱️Keyboard + Mouse
8 user reviews
(8 reviews)
https://store.steampowered.com/app/436510 
The Game includes VR Support
Worlds of Chaos : Corruption Linux Depot [287.83 M]
You build a party of 5 characters that are exactly what you want : no classes or choice restrictions. Creating good and balanced characters with the right stats, skills, equipments, items and spells combinations is what matters the most. In this game, a huge importance has been put on making every choice equal in power. What is important for a good party is not choosing the best skills, but an efficient combination of choices that work well together.
Battles are fast-paced, and you will need to take a lot of decisions, each of which will help you overcome the difficult foes that you encounter. Choosing which spell to use, when and how to use them, and the positionning of your warriors and choosing the right targets are what will bring you victory.
Key Features :
- Single player action RPG where you control a party of 5 characters that you create with no class restriction, they are how you decide, completely.
- Very intense real-time tactical gameplay that keeps you on your toes.
- Battle speed has been adjusted to give the players enough time to think and act, but are fast enough to make it thrilling, fun and sometimes a bit overwelming. This gives a feeling of emergency and satisfaction for each of the well deserved victories.
- Deep combat system that rewards clever party organisation and statistical skill outside of combat, and wits and fast tactical thinking inside combat.
- No dead time in this game unlike most rpgs : corpses are auto-looted, you can fast-travel anywhere already explored at any time, boring parts are taken off this game to keep the fun ones : exploration, combats, fast loots, fast shopping, fast and simple party management.
- Possibility to play in Arcade Mode : Way faster and easier, for more casual gamers or just for the fun of bashing everything like in more action oriented games!
- Memory: 1 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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