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Finished!

The base game is finished! And I've beat the game in 23 hours. Every part of the game is complete, and it's playable from the beginning to the end, almost bug free. I will still improve things until I feel the game is completely to my taste. Here is what has been improved in this update : - A lot of spell bugs were corrected, and spell and effects were balanced. Some spells were removed because they were too complicated to balance, and didn't add anything really good to the game (all spells affecting luck). I must admit, the spell update made a mess of the game and I published the update too fast with not enough testing. I generally take more time to correct almost everything before publishing but this time I didn't. Lesson learned. - Divided spells into tiers. The more you advance in the game, the more you have access to new spells. Most of the new recent spells were not appropriate for the beginning of the game. The higher tier spells are not more powerful, they are more complex in their use and meant to complement the spells from lower tiers. - I reduced the spell learning cost a lot, so players can try more spells. - Reduced the effect of healing spells, and reduced the injury healing from each HP healed. This makes the game more difficult and force players to think more about defense, offense and good tactics and less just reacting by healing as the melee fighters get hurt. Injuries will stay a lot more and you don't want your characters to get hurt. - Changed the XP needed for leveling. Higher levels rise faster. - When you point a party character or enemy with the cursor, it shows a small window with every effect on it with power and time remaining. This was already in the previous update but I forgot to write about it. - Improved the lighting, ambiance and look of interior environments. - Some quest and script bugs corrected. What I'm doing next : - New attack and area of effect damage spells, especially for melee characters with more spectacular particle effects. - More special, magical characteristics for weapons and armors, with some specific for some kind of equipments (ex: mage robes with effects that help mages). - Improve environments. Place more details and make each place more unique. - Continue debugging, obviously. I might work on other things, but for the moment this is what I have in mind.


[ 2018-07-08 02:52:41 CET ] [ Original post ]

Worlds of Chaos : Corruption
Tactichaos Developer
Tactichaos Publisher
2016-02-10 Release
Game News Posts: 36
🎹🖱️Keyboard + Mouse
8 user reviews (8 reviews)
The Game includes VR Support
Public Linux Depots:
  • Worlds of Chaos : Corruption Linux Depot [287.83 M]
Worlds of Chaos : Corruption is a single player, party based open-world action RPG with a strong emphasis on exploration and tactical combats. It has a deep combat system that will challenge you to your limits, and will make clever decisions count. If you wish to play in a more casual way, you can also lower the difficulty level and still have fun, fast and intense gameplay.

You build a party of 5 characters that are exactly what you want : no classes or choice restrictions. Creating good and balanced characters with the right stats, skills, equipments, items and spells combinations is what matters the most. In this game, a huge importance has been put on making every choice equal in power. What is important for a good party is not choosing the best skills, but an efficient combination of choices that work well together.

Battles are fast-paced, and you will need to take a lot of decisions, each of which will help you overcome the difficult foes that you encounter. Choosing which spell to use, when and how to use them, and the positionning of your warriors and choosing the right targets are what will bring you victory.

Key Features :

  • Single player action RPG where you control a party of 5 characters that you create with no class restriction, they are how you decide, completely.
  • Very intense real-time tactical gameplay that keeps you on your toes.
  • Battle speed has been adjusted to give the players enough time to think and act, but are fast enough to make it thrilling, fun and sometimes a bit overwelming. This gives a feeling of emergency and satisfaction for each of the well deserved victories.
  • Deep combat system that rewards clever party organisation and statistical skill outside of combat, and wits and fast tactical thinking inside combat.
  • No dead time in this game unlike most rpgs : corpses are auto-looted, you can fast-travel anywhere already explored at any time, boring parts are taken off this game to keep the fun ones : exploration, combats, fast loots, fast shopping, fast and simple party management.
  • Possibility to play in Arcade Mode : Way faster and easier, for more casual gamers or just for the fun of bashing everything like in more action oriented games!

MINIMAL SETUP
  • Memory: 1 GB RAMStorage: 300 MB available space
  • Storage: 300 MB available space
GAMEBILLET

[ 6132 ]

7.99$ (60%)
8.39$ (16%)
1.26$ (87%)
8.39$ (16%)
0.79$ (92%)
22.27$ (44%)
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5.03$ (16%)
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1.71$ (83%)
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7.62$ (15%)
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33.99$ (15%)
1.50$ (90%)
4.05$ (80%)
16.89$ (16%)
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10.00$ (50%)
11.25$ (55%)
7.50$ (70%)
GAMERSGATE

[ 2625 ]

2.0$ (80%)
0.75$ (85%)
7.92$ (74%)
6.6$ (74%)
5.25$ (74%)
0.92$ (82%)
12.5$ (75%)
5.22$ (74%)
0.6$ (85%)
1.19$ (40%)
5.0$ (50%)
5.0$ (50%)
10.0$ (75%)
1.0$ (80%)
5.5$ (50%)
2.0$ (80%)
18.69$ (40%)
20.0$ (50%)
0.75$ (85%)
4.95$ (67%)
1.2$ (85%)
0.45$ (85%)
0.84$ (83%)
1.0$ (80%)
2.0$ (90%)
5.22$ (74%)
0.51$ (83%)
3.0$ (80%)
2.55$ (83%)
3.6$ (64%)

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