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In this update, I've finished what I told I was working on in the previous update. - In combat, you can now see HP bars (which also show injuries) over the head of characters and enemies, but only when you press Alt. I've tried letting these bars all the time but it was annoying and getting in the way of mostly all other combat information. These bars also appear and stay over the head of party characters that have 3 injuries or under 60% HP, so it's easy to see when you need to heal them. - There is also an arrow that shows you which is the target of every character/enemy. These are hidden at all time but shown in these cases : when a character/enemy chooses a new target (by player intervention or by AI), it shows his arrow for half a second. When you point your cursor on a character/enemy, it shows the arrow to his target. - Floating texts (ex: damage numbers) are now scaled for distance (instead of always the same size). - When pointing an enemy, a small window opens to show it's name, power, HP bar with hp / max hp, and injuries. This replaces simple text showing these same info. - Repaired bugs that were from the previous update, one of which came from a new armor special power. Made the game freeze at the start of combats. Another one was making instant kills of enemies, with very loud death cries. There are good chances that bugs still remain in the game after the recent changes. I'll do my best to find and correct them as soon as possible. Most of the time, reseting the game will correct the problem. A small video demonstrating the changes in this update : https://youtu.be/aAYlS7g__ok
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