The game is coming very, very close to the end. The next one could very well be the final update. The game could be published in this state, but there are still things that would benefit from some work. So, here is what's new in this update : - Much improved dungeon styles, and created much better particle effects for traps. What was there before was mostly placeholder, now it's the real thing. - Improved the interface style. - Spell's EP costs and reset timer for hits and shots are now adjusted by weapon attack time. Hitting with a dagger costs 3 EP less but 2 more with a battleaxe. Same adjustments for timers. - Hit, shot and projectile spells now reset the timer for every other spells of these types. This prevent spamming the enemy with attacks, which can be overpowered... and a brainless way to win fights. Don't want of that in my game. - Reduced the strengths of all armors, which raise all damages in the game. Makes warriors in general less powerful and balanced. - Adjusted the lighting level for outside maps (was too dark). - You can now decide the rank of your characters in combat (front, middle, rear) instead of the game putting them automatically according to it's stats and equiped weapon. - The spell targeting circle will now change it's color to grey when out of sight of the caster, so it's way easier to see where you can target AOE spells like fireball. It will also show an X for spells where you need to choose a target which is out of sight. - A sound effect will clearly indicate when you are making something that doesn't work, like using a spell without the necessary EP or targeting a character out of sight with a spell. - Closing tutorial and dialog windows don't make each characters in the fight chose a new target anymore. - Solved the problems that appeared when you changed the name of your savegame. - Removed multihit and multishot spells. These were buggy at first, but when I solved the bugs, I realized they were seriously overpowered and they unbalanced the game. - Reduced silver received after combat a little bit from previous update. The silver ratio is *really* hard to get right, it changed during the whole development and it's a real puzzle to get just right. And most changes I make to the game world or system can result in debalancing what was ok before. - Some new hair styles for party characters. - A lot of other minor things and bugs solved. For those who would be curious to know, I'm looking to have the game published for the launch by a publisher. I'm not good at marketing, and I really don't like to do it too, and publishers do this part and other parts that I lack on my own. My first choice is Paradox Interactive, I really like their business philosophy and think they would be very good partners. The more I know of them, the more I like them. They also have a large following of players who play niche, complex games. Really hope they will publish it, but if they don't, I'll just look for other publishers, there are a lot of them. This game is finished and there is almost zero risk for them, so it shouldn't be too hard.
Worlds of Chaos : Corruption
Tactichaos
Tactichaos
2016-02-10
Action Indie Strategy RPG Singleplayer EA
Game News Posts 36
🎹🖱️Keyboard + Mouse
8 user reviews
(8 reviews)
https://store.steampowered.com/app/436510 
The Game includes VR Support
Worlds of Chaos : Corruption Linux Depot [287.83 M]
You build a party of 5 characters that are exactly what you want : no classes or choice restrictions. Creating good and balanced characters with the right stats, skills, equipments, items and spells combinations is what matters the most. In this game, a huge importance has been put on making every choice equal in power. What is important for a good party is not choosing the best skills, but an efficient combination of choices that work well together.
Battles are fast-paced, and you will need to take a lot of decisions, each of which will help you overcome the difficult foes that you encounter. Choosing which spell to use, when and how to use them, and the positionning of your warriors and choosing the right targets are what will bring you victory.
Key Features :
- Single player action RPG where you control a party of 5 characters that you create with no class restriction, they are how you decide, completely.
- Very intense real-time tactical gameplay that keeps you on your toes.
- Battle speed has been adjusted to give the players enough time to think and act, but are fast enough to make it thrilling, fun and sometimes a bit overwelming. This gives a feeling of emergency and satisfaction for each of the well deserved victories.
- Deep combat system that rewards clever party organisation and statistical skill outside of combat, and wits and fast tactical thinking inside combat.
- No dead time in this game unlike most rpgs : corpses are auto-looted, you can fast-travel anywhere already explored at any time, boring parts are taken off this game to keep the fun ones : exploration, combats, fast loots, fast shopping, fast and simple party management.
- Possibility to play in Arcade Mode : Way faster and easier, for more casual gamers or just for the fun of bashing everything like in more action oriented games!
- Memory: 1 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
[ 5951 ]
[ 3198 ]