In this update : - Abilities (previously named "Spells") have their description texts updated to be more descriptive, precise and I corrected the inaccuracies and missing parts. - Random encounters, that I've decided to remove because they were very buggy, have been put back, corrected and improved a lot. These will make the game a bit less difficult and you will be able to grind if you ever fall behind on levels or money. Random encounters pay less than normal ones, though. - I've put back xp adjustment for difficulty of encounters because of the previous point. When you fight very hard enemies, xp will be increased and decreased if encounters are below your party level. - A cavern at the end of the game was covered with grass, and has been corrected. - I realized that the game cannot be described as an "Action" tactical RPG. I thought that being real-time and that the speed of the game made it eligible to the title, and when I checked the definition, it seemed that my game fitted in. But I checked back and it doesn't, because you don't have direct control of characters. I'll change the trailer, the store page and everything that has the description "Action" RPG and correct that. I'm beginning to work on the next game these days, while also improving Invasion. I've created the base program structure and I'm really happy with what I've come up with. It will be incredibly easier than this game, I'm dropping everything that didn't work well in "Invasion" and that is too complex, and use Unity at it's best. I've learned a ton while working on this game, and I realized that I tend to make things too complicated, and it creates huge structures that are really hard to work with and slows development down considerably, and it constrains me more that it helps if I just used Unity at it's best. Unity is really good, seriously.
[ 2019-05-05 20:39:28 CET ] [ Original post ]
- Worlds of Chaos : Corruption Linux Depot [287.83 M]
You build a party of 5 characters that are exactly what you want : no classes or choice restrictions. Creating good and balanced characters with the right stats, skills, equipments, items and spells combinations is what matters the most. In this game, a huge importance has been put on making every choice equal in power. What is important for a good party is not choosing the best skills, but an efficient combination of choices that work well together.
Battles are fast-paced, and you will need to take a lot of decisions, each of which will help you overcome the difficult foes that you encounter. Choosing which spell to use, when and how to use them, and the positionning of your warriors and choosing the right targets are what will bring you victory.
Key Features :
- Single player action RPG where you control a party of 5 characters that you create with no class restriction, they are how you decide, completely.
- Very intense real-time tactical gameplay that keeps you on your toes.
- Battle speed has been adjusted to give the players enough time to think and act, but are fast enough to make it thrilling, fun and sometimes a bit overwelming. This gives a feeling of emergency and satisfaction for each of the well deserved victories.
- Deep combat system that rewards clever party organisation and statistical skill outside of combat, and wits and fast tactical thinking inside combat.
- No dead time in this game unlike most rpgs : corpses are auto-looted, you can fast-travel anywhere already explored at any time, boring parts are taken off this game to keep the fun ones : exploration, combats, fast loots, fast shopping, fast and simple party management.
- Possibility to play in Arcade Mode : Way faster and easier, for more casual gamers or just for the fun of bashing everything like in more action oriented games!
- Memory: 1 GB RAMStorage: 300 MB available space
- Storage: 300 MB available space
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