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1.1.0 Demo Update
Zoom:
Dialogue:
[ 2024-11-04 11:38:47 CET ] [ Original post ]
Major Changes:
Zoom:
- Players can now zoom in on individual rooms.
- Zoom functionality added for tower view.
- Rooms now automatically zoom in upon loading.
- Markers now support an undo feature, allowing players to revert all previous marker changes.
- Replay mode now includes a zoom feature.
- Added marker undo functionality to Replay.
- All character portraits are now more expressive.
- Before meeting Grace, the ??? Ghost portrait now has a bowtie.
- Added dialogue guiding players to the history tracker markers.
- A new GUI window now appears during mid-game dialogue (if notifications are enabled) allowing to still modify markers before dialogue.
- Increased spacing in the dialogue window between the border and the name field.
- Curator dialogue has been slightly reduced and rephrased during T1, T2, and T3 at the move limit.
- Significantly modified the Curators dialogue upon entering the S room.
- Updated the dialogue for Neb when multiple undos are used, now with a Deja Vu reference.
- Revised the introduction of the undo/reset mechanic and marker mechanic.
- Revised the introduction of the marker tool mechanic telling about inputs.
- Simplified the hint dialogue when clicking for the first time.
- Adjusted hint phrasing and hints for various levels:
- T1: Hint 1 now points to the exit and rephrased some lines.
- T3, A1, A5, A6, B5, B6: Reduced or modified hints and rephrased some lines.
- A2, A3, A4, B2, B3: Reduced the number of hints.
- A7, A8, B1: Updated hint phrasing.
- B1: Hint 1 now points to the glass.
- Added a notification setting to the gameplay tab.
- Added zoom in on start and zoom in on start speed setting to the gameplay tab
- Added zoom shortcut within the input tab.
- Added shortcuts for drawer undo and redo within the input tab.
- Added additional shortcut for exiting the replay.
- Improved Curator, Neb, and Grace dialogue portraits to prevent compression artifacts.
- Added credits for the old phone sound effect.
- Added a thank you message for players.
- Fixed a major bug causing slight blurriness in sprites.
Minor Changes and Bug Fixes:
Dialogue:
- Dialogue triggers now activate at the end of the turn instead of immediately, fixing an issue where the Curator could introduce itself mid-replay in T1 & T2.
- Fixed dialogue shake effect during Curator introduction.
- Adjusted sound effects:
- Button click volume reduced and pitch increased.
- Wrong button click volume and pitch reduced.
- Teleportation sound volume slightly reduced and glitch removed at the end.
- Fixed a bug where clearing arrow markers and drawing new ones connected new arrows with previously erased ones.
- Swapped marker eraser toggles. Full erase now selected by default.
- Adjusted room positions:
- T Zone: Raised rooms T2 by 1 tile, T3 by 1 tile.
- A Zone: Raised rooms A1 by 1 tile, A2 by 1 tiles, A3 by 1 tile, A4 by 2 tiles, A5 by 2 tiles, A6 by 1 tile, A7 by 1 tile, and A8 by 2 tiles.
- B Zone: Raised rooms B2 by 1 tile, B3 by 1 tile, B5 by 3 tiles, and B6 by 2 tile.
- Updated tooltips for "Wait" and "Reset."
- Hide borderless toggle when in fullscreen.
- Fixed offline teleporter sprite.
- Removed "..." special character from font.
- Shake effect duration is now dependent on scroll speed as set in the settings.
- Mouse inputs now display a shortened version (e.g., "LMB" instead of "Left Mouse Button").
[ 2024-11-04 11:38:47 CET ] [ Original post ]
Demo 1.0.2 Bugfix and small parity changes
[ 2024-10-21 13:12:52 CET ] [ Original post ]
Major Changes: Levels:
- Inverted room T1 to increase the likelihood of the player hitting a wall.
- Added bonus "Not in Demo" levels for A and B zones to maintain parity.
- Adjusted the completion percentage based on currently available bonus rooms. (Exact number of rooms is unknown and subject to change, hence the "?".)
- Added 2 additional lines of dialogue for the T1 Ghost referencing the teleporter to reduce player confusion.
- Clicking outside any level nodes no longer causes the focus to be lost.
- During dialogue, level nodes now lose focus and regain it after dialogue ends.
- Returning from the escape menu will automatically focus on a level node.
- Fixed a minor tiling mistake on the tower.
- Fixed tooltip display on the replay history button.
- Resolved a bug where the ghost would move up during a reset.
- Fixed an issue where pressing "Next" during dialogue on the level select screen would incorrectly launch the level.
- Fixed a bug where pressing "Draw" as dialogue ended would activate it.
- Fixed a bug where pressing "Wait" as dialogue ended would activate it.
- Fixed an issue where ghosts werent blinking during their dialogue sequences.
- Dialogue now disables the "Wait" button from being pressed via shortcuts.
- Dialogue now disables the "Undo" button from being pressed via shortcuts.
- Dialogue now disables the "Hint" button from being pressed via shortcuts.
- Added an additional "Not in Demo" achievement for parity.
- Fixed the achievement tooltip in the menu, now showing the correct information instead of a settings tooltip.
- Updated achievement requirements:
- Area A completion changed from 9 to 12.
- Area B completion changed from 9 to 10.
- Updated the tooltip for action speed in the animation settings.
- Updated the tooltip for undo action speed in the animation settings.
- Removed the "Skip Dialogue" option from settings.
- Added an "Effects" toggle in the settings for improved performance on older computers and laptops.
- When erasing and copying over a profile slot, the correct completion percentage is now displayed.
- Updated the "%" character in the font, along with other minor font changes.
[ 2024-10-21 13:12:52 CET ] [ Original post ]
Demo 1.0.1 Hotfix
[ 2024-09-23 14:49:17 CET ] [ Original post ]
Fixed a minor issue where achievements were displaying as completed incorrectly.
[ 2024-09-23 14:49:17 CET ] [ Original post ]
You Can't See Ghosts!
Donatas K.
Developer
SimplyPassionGames
Publisher
Coming soon
Release
Game News Posts:
3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
"You Can't See Ghosts!" is a puzzle game where you help two friendly ghosts climb a mysterius tower by solving rooms and guiding them to the exit. But there's a twist, you can't see ghosts! Use various context clues within each room, such as the sounds they make when bumping into walls or when stepping on glass, to determine their exact position as you guide them to the exit. What other mind-bending tricks does this tower hold, and who is this Curator? There's only one way to find out!
At launch, the game will feature over 100 unique rooms with a variety of intriguing and mind-bending mechanics as well as secrets, catering to both casual players and those seeking a challenge.
HISTORY TRACKER
Each room provides a history tracker that records all the moves the ghosts made, along with all the sounds cues that occurred. This tool is useful for those that want to recall the information as well as those that have a difficulty hearing.
REPLAY
After completing a room, sit back and watch a full replay of the game where you can see everything that was invisible and laugh at all the misconceptions and mistakes you made along the way. The replay offers settings to adjust the speed and helps you pinpoint specific moments.
MARKERS
Too much to remember? The marker tool allows you to place various markers on the screen and move them around as you see fit. It's a perfect tool for more challenging rooms as well as visualizing your thought patterns.
HINTS
Most rooms offer a variety of tailored hints, increasing in usefulness with each one. From general information to detailed help on solving the room or finding the ghosts' locations.
STORY
The game features a simple yet lighthearted story as you learn more about the ghosts, the mysterious Curator and the tower itself.
At launch, the game will feature over 100 unique rooms with a variety of intriguing and mind-bending mechanics as well as secrets, catering to both casual players and those seeking a challenge.
HISTORY TRACKER
Each room provides a history tracker that records all the moves the ghosts made, along with all the sounds cues that occurred. This tool is useful for those that want to recall the information as well as those that have a difficulty hearing.
REPLAY
After completing a room, sit back and watch a full replay of the game where you can see everything that was invisible and laugh at all the misconceptions and mistakes you made along the way. The replay offers settings to adjust the speed and helps you pinpoint specific moments.
MARKERS
Too much to remember? The marker tool allows you to place various markers on the screen and move them around as you see fit. It's a perfect tool for more challenging rooms as well as visualizing your thought patterns.
HINTS
Most rooms offer a variety of tailored hints, increasing in usefulness with each one. From general information to detailed help on solving the room or finding the ghosts' locations.
STORY
The game features a simple yet lighthearted story as you learn more about the ghosts, the mysterious Curator and the tower itself.
MINIMAL SETUP
- OS: Ubuntu 20.04 LTS
- Processor: 2.0 GHz+Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Vulkan 1.0 support
- Storage: 512 MB available space
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