Changelog
Added
- Expanded tutorial with enhanced guidance. - Full controller support. - Sound effect for cart movement.
Changed
- The blaster is always visible in gamepad mode. - Entity UI is now displayed when hovering over an entity, instead of requiring a click. - Improved performance when many ores, corpses, or projectiles are on screen. - Improved performance during high enemy count scenarios.
Fixed
- Blaster firing after pausing the game. - Tooltip remaining active after closing build mode. - Leftover Godot toolchain artifacts when hovering over quickbar numbers.
Removed
- Confusing power consumption information from the score display.
[ 2024-10-20 22:26:35 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
- [0 B]
Melt them All is action rogue-lite where you must survive as long as possible to maximizing your energy production in the process.
Unlock new buildings to automate the process of collection resources.
Upgrade buildings and weapons to kill, mine and produce even more effective.
Briefing from Sergeant
"Alright, you slimy space worms! Listen up! I ain't here to hold your hand through the cosmos! You've been drafted into the ranks of the best intergalactic mining troop, a spaceman. Your sorry selves have been shipped off to some godforsaken planet to extract resources.
Now, here's the deal: seems like the only thing worth a darn on this rock is the local critters. Yeah, you heard me right! Those squirming, scuttling creatures are the key . Your job? Round 'em up and toss 'em into the melting pot to keeping the lights on for our families back home.
No time for morals, this is survival! Get out there and get it done, because in space, it's them or us. Move out, spaceman!"
- OS: Ubuntu 14.04+ or other Linux distro with glibc 2.24+
- Processor: Any modern CPU with SSE2 supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Any OpenGL 2.0+ compatible GPU
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