0.2.0 Patch & Future Roadmap
Thank you very much for playing our game, despite its many shortcomings, and for providing your feedback. Both the positive and negative reviews, as well as the unexpected but critical issues, have been a great learning experience for us. We would also like to express our gratitude to those who reported bugs. With the 0.2.0 patch, we have made significant improvements to the issues you pointed out. We hope that those who only downloaded the game, as well as those who tried it and were disappointed, will give it another try. Now that weve addressed the areas that were lacking due to the rushed release, we will begin improving the gameplay experience and creating additional content. Please refer to the roadmap!
----------Patch Notes 0.2.0----------
A critical issue was found in the player save data storage method, so we have changed and improved the save system. As a result, some progress in existing save data may be lost. We sincerely apologize for this.
System
- Improved save data storage method - Fixed an issue where save data was deleted in certain situations - Added a save data deletion feature
UI/UX
- Added cycle/stage information display UI - Added custom cursor graphics - Made it easier to insert and remove eggs from the incubator - Added a compass for direction indication - Added UI to check mic toggle status
Graphics
- Added vertical sync and framerate adjustment options - Fixed graphical issues
Sound
- Fixed an issue where player footsteps sounded strange - Fixed an issue where truck engine sounds were abnormal - Fixed an issue where chase BGM played from too far away - Adjusted some monster sounds
Tutorial
- Improved to allow the tutorial to be accessible at all times from the main menu and pause menu - Added a tutorial notice board behind the truck so players can always refer to gameplay instructions
Gameplay
- Adjusted the time limit for completing quotas to 4 days and allowed players to choose which areas to visit - Made truck sounds carry farther to make it easier to locate the truck - Fixed an issue where the oxygen gauge was meaningless
Eggs
- Modified egg borders to indicate value by color - Higher-value eggs now appear deeper in the map - Fixed an issue where hatch rates were constant regardless of egg value - Made egg spawn locations more visible
Monsters
- Fixed abnormal behavior patterns of some monsters - Adjusted animations for some monsters
Items
- Changed glowsticks so they can be picked up and thrown multiple times - Reduced glowstick duration time - Fixed an issue where crowbars were too light and cheap - Fixed an issue where katanas were too heavy - Fixed an issue where shotguns were too heavy - Removed useless throwable items -Adjusted item spawn rates on the map
Map
Auction
- Fixed an issue where selling tools resulted in excessive losses
Safehouse
- Fixed obstacles that trapped players and prevented them from leaving
Jungle
- Adjusted egg spawn locations and drop rates - Modified some slopes and terrain for easier player movement - Added shortcuts that allow teleportation in certain areas
Cave
- Adjusted egg spawn locations and drop rates - Modified some slopes and terrain for easier player movement - Made elevators easier to recognize
Bugs
- Fixed an issue where kiosks on the map sold regular items instead of special ones - Fixed an issue where items couldn't be withdrawn from auction after simultaneous sales - Fixed an issue where player corpses obstructed movement - Fixed an issue where players could still control their character from the pause menu - Corrected localization issues in some languages
Other bug fixes, optimizations, and performance improvements
----------Patch Notes 0.2.0----------
We sincerely apologize to our players who may have had an unpleasant experience, as our goal is for you to have an enjoyable time with our game. Moving forward, we will carefully monitor user communities and strive to exclude any elements that could become contentious. ----------0.1.3 PATCH NOTE----------
Language
Chinese: Simplified and Traditional Chinese have been merged into a unified Chinese option.
UI
Fixed an issue where the tutorial could not be skipped. Fixed an issue where some elements exposed their ID values. Fixed an issue where currency icons were not displayed in the HUD. Store item order has been adjusted to prioritize important items.
Map
Improved jungle terrain and paths. Added additional jungle spawn points.
Balance
Increased starting team funds: 26 -> 52 Increased basic flashlight duration: 180 -> 300 Increased pro flashlight duration: 300 -> 420 Increased walkie-talkie duration: 360 -> 720 Overall reduction in egg incubation time.
Visual & Sound
Reduced truck sound volume and increased its spread range. Removed pixelation effect, improving visibility.
Bug Fixes
Improved creature movement logic and animations. Fixed a bug where players did not lose items upon death. Fixed an issue where glow sticks could not be retrieved after being thrown. Fixed an issue where the BoomBox continued playing even when placed in inventory. Fixed a bug allowing suicide with melee weapons. Fixed an issue where auction house objects shone too brightly under certain conditions. Fixed an issue where voice chat did not work when transitioning between scenes. Fixed an issue where items held in hand were used while interacting with kiosks. Fixed an issue where continuous purchases were possible even if items remained inside the kiosk.
Hello, this is Misoge. We sincerely apologize to everyone who may have been offended by the mistakes made during our game's release process. First and foremost, we at Misoge respect our users' views on "One China". We apologize for the discomfort many people experienced due to our shortcomings, and for not responding quickly enough, which allowed the situation to escalate. We will address the translation issues that were previously pointed out, along with the language labeling problems. As we are a small team, it may take some time to fully resolve all issues, but we will do our best to address them within the free-to-play period. We are a team of people who love games. Because of this, we focused solely on the game itself and didn't think deeply about matters beyond it. This incident occurred because we lacked deep consideration of potentially sensitive issues, and it is entirely our fault. Moving forward, we will be much more cautious to prevent similar incidents from happening again. We apologize to everyone who may have been offended by this incident. Thank you.
----------0.1.2PATCHNOTE---------- Monster AI Improvement Tutorial Added Reported Bugs Fixed ----------0.1.2PATCHNOTE---------- We have added a basic tutorial. Fixed bugs that hinder gameplay and improved the inadequate AI of monsters that negatively impacted the player experience.
---------- 0.1.1 PATCH NOTE ---------- Fixed an issue where player data would roll back after map transitions. Restored the Discord invite link. Fixed visual issues with objects appearing strange due to decals in caves. Corrected the issue of objects appearing excessively bright at certain angles. ---------- 0.1.1 PATCH NOTE ---------- Future Patch Directions Thank you for all your feedback. We acknowledge the issues you've pointed out and are committed to addressing them diligently. This includes future content updates as well. We hope your time with us is a pleasant experience. Here are the urgent matters we are focusing on, and we promise swift action: Language Review: We plan to review and update various languages, including Chinese, in the next patch. Bug Investigation: We've received reports of critical bugs. Thank you for your input, and we will address these swiftly. Some critical errors have already been fixed as noted in the patch notes. Additional Content: Due to time and budget constraints, the development of new monsters and stages is ongoing and will be updated once reviews are complete. We will share development updates via Discord and the Steam community!
Due to our mistake, we accidentally registered it for free... Since our intention was genuinely for you to enjoy and support us, we will keep it free for a week! If you encounter any issues with stealing, selling, or thieving, please contact us!
On Halloween, October 31, 2024, EGG RADIERS will finally be released!
EGG RADIERS is a cooperative game for up to four players to explore uncharted territory.
Collect eggs and escape from the creatures guarding their nests!
The game is free on release day!
Add it to your library for permanent ownership! Add it to your wishlist to stay up to date! Additionally, we'll be releasing a playthrough on October 13, 2024 at 12:00 PM PT. If you're curious to see what the game is like, you can get a sneak peek on that day! Have fun with EGG RADIERS this Halloween! Translated with DeepL.com (free version)
EGG RAIDERS
Misoge Inc.
Misoge Inc.
2024-10-30
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
https://www.misoge.com
https://store.steampowered.com/app/3253440 
Teamwork is essential. In Egg Raiders, you and your team must rely on strategy, distraction, and quick reflexes to outwit the monsters and survive. Every decision matters, as one misstep could cost the entire team.
The monsters in Egg Raiders aren’t just mindless creatures—they’re driven by instinct to protect their territory from intruders. Once they’ve detected you, they will stop at nothing to track you down. Your team must remain vigilant, using every tool at your disposal to avoid their relentless pursuit.
Time is of the essence. You have three in-game days to loot, survive, and make as much money as possible. The clock is ticking, and each decision—whether to stay longer for more loot or escape safely—can make or break your progress.
Do you stay for one more heist to grab that valuable item, or escape now with what you have? The deeper you venture and the longer you stay, the greater the rewards—but also the greater the risk. Greed could lead to riches, or it could spell your doom.
- OS: Ubuntu 12.04 or newer
- Processor: Dual core from Intel or AMD at 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD GCN+. NVIDIA Kepler+. or Intel HD 5000-series or newerNetwork: Broadband Internet connection
- Storage: 10 GB available space
[ 5951 ]
[ 3154 ]