Hi folks!
In the spirit of openness and transparency, as well as
For now, it just contains coder tasks only, but that may be quite enough to reflect our progress accurately. Also, hereby I promise to actually keep track of things in there.
It's been a while since the last update, that's because we're really busy with that network multiplayer promised long ago. And please rest assured: this killer feature *will* be delivered, here's the plan:
https://www.pivotaltracker.com/projects/1605003
As soon as this rather big chunk is done, we'll get back to adding graphics, gameplay features, and Steam integrations like achievements. Stay tuned!
Hi folks!
In the spirit of openness and transparency, as well as
For now, it just contains coder tasks only, but that may be quite enough to reflect our progress accurately. Also, hereby I promise to actually keep track of things in there.
It's been a while since the last update, that's because we're really busy with that network multiplayer promised long ago. And please rest assured: this killer feature *will* be delivered, here's the plan:
https://www.pivotaltracker.com/projects/1605003
As soon as this rather big chunk is done, we'll get back to adding graphics, gameplay features, and Steam integrations like achievements. Stay tuned!
Crash on exit fixed, Escape button put to work
Crash on exit fixed, Escape button put to work
Finally fixed 2 launch configurations with some help from Valve.
Finally fixed 2 launch configurations with some help from Valve.
Hi folks, and thanks for all your feedback. As you clearly stated in most of the discussions, getting some nice interface with at least sound controls should become our priority. So be it.
But hey, look what happened before you spoke your mind, when I was happily playing around with units' behavior!
Mines now play nicely and leave some space in between, so other units can come through. And check out the new hunters - they got much smarter, which lets them live longer, hunt down and munch on more stuff!
Some minor bug fixes made it to this update. Please post your screenshots to discussions if your find anything broken. If everything works, post them anyways!
Hi folks, and thanks for all your feedback. As you clearly stated in most of the discussions, getting some nice interface with at least sound controls should become our priority. So be it.
But hey, look what happened before you spoke your mind, when I was happily playing around with units' behavior!
Mines now play nicely and leave some space in between, so other units can come through. And check out the new hunters - they got much smarter, which lets them live longer, hunt down and munch on more stuff!
Some minor bug fixes made it to this update. Please post your screenshots to discussions if your find anything broken. If everything works, post them anyways!
Soup: the Game
Dewdrop Games
Dewdrop Games
2016-03-18
Action Indie Strategy Simulation Singleplayer EA
Game News Posts 8
🎹🖱️Keyboard + Mouse
Mixed
(25 reviews)
https://store.steampowered.com/app/436480 
The Game includes VR Support
Soup Linux64 [111.12 M]
Biologists, machines and programmers have been modelling biological systems for many years. We think that it’s about time a video-game got in on the act! This is our unique premise for Soup. We believe that battling agents, with limited interaction types, creates an experience that is bursting with colourful action, yet deceptively strategic.
We have endeavoured to combine two well-known game mechanics: the strategic building and commanding of units coupled with good old competitive battling! Player control input is purposefully limited but extremely tactical. You will need to keep a close eye on the evolving battlefield and make split-second decisions on which units to employ. These decisions can be the difference between triumphant victory and swift defeat. We have already amassed a community of fans who love sharing their strategies and techniques with us. In short, Soup is easy to pick-up-and-play but difficult to master.
- OS: Ubuntu 12.04+. SteamOS+
- Processor: Intel Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Shader Model 2.0 Capable (Everything Made Since 2004)
- Storage: 256 MB available space
- Processor: Intel Core 2 DuoMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Shader Model 2.0 Capable (Everything Made Since 2004)
- Storage: 256 MB available space
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