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Hello, this is Nocturn.
Time has flown byit's already June, and half the year has passed.
I hope youve had peaceful and joyful days during that time. Let me share the current development status of Eternal Glory as of June.
[img src="https://clan.cloudflare.steamstatic.com/images/45176498/5c5d8c16e34156fd92b7bd56a93fc01cace7b22e.jpg"][/img]
Chapter 10 and the prequel section of the scenario, artwork, and coding are now complete.
To give you a rough breakdown: scenario is at 45%, art at 50%, and coding at 45%.
With the experience gained from working on Urias route, and my desire to provide an even better gameplay experience for the other routes, Ive been preparing a greater variety of assets. I sincerely hope youll look forward to it!
(That said, since 4 CGs for Haize have already been revealed, I plan to avoid releasing any more to preserve the in-game experience.)
English and Japanese translations will begin only after I finish writing the full route, including the ending, in my native language.
This decision was made to ensure the highest quality of translation, so I kindly ask for your understanding.
As mentioned previously, I've already updated the game to improve the Japanese translation and added an option to toggle screen shake effects on/off.
I continue to welcome feedback, and based on user input, I may release another update before Haizes route is officially added.
To be honest, development funds are running very loweven excluding my own labor costs.
However, thanks to the amazing support from many players, and my own determination to complete Eternal Glory to the best of my ability, Ive reached a point where I must make some difficult decisions.
Although its not finalized, Im seriously considering launching a Kickstarter campaign to fund voice acting and audio production, etc.
Im working hard to plan a schedule and rewards that will be satisfying for everyone, so I hope youll take interest in the campaign when it goes live!
[img src="https://clan.cloudflare.steamstatic.com/images/45176498/352d048dea7f0438a6e643161c0e0f5759d9ed2e.jpg"][/img]
Once the Kickstarter begins, Ill be able to provide a clearer roadmap, but for now, my goal is to release Haizes route within this year.
Your support and encouragement mean everything to me as a solo developer working on this project alone.
Thank you once again for playing Eternal Glory and cheering me onI truly appreciate every one of you.
Hello, this is Nocturn.
First of all, I would like to sincerely thank everyone who has played and shown interest in
Hello, this is Nocturn.
First of all, thank you sincerely to everyone who has shown interest in
Hello, this is Nocturn.
The Early Access version of
Hello, everyone. This is Nocturn, the dev. I'm here to share the development progress for March. *** [What's Finished?] >CG revisions. >English translation and coding. [What's in Progress?] >English dubbing and voice editing. >Japanese translation and coding. >Steam settings including the achievements. [When will the Early Access be released?] >If there are no delays in progress, the release should be possible within April. >I will provide another announcement when the EA is launched. *** I'll do my best to finalize the game so that players can enjoy it comfortably. Always grateful to those who support me. Wishing you a wonderful day. Thank you.
Hello, everyone! This is Nocturn. I'm here to announce that the demo of [Eternal Glory] has been generally updated.
[ ] - , (Nocturn). , 25 1 . " " ! *** > : >: 2 () >: 20 > : 25 > : 7() > : 20 >CG: 40 > : 25 1 *** , X ! X: https://x.com/tm_nocturn
Hi everyone, I'm the developer of
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