Added a couple new settings that can be adjusted in menus: New Settings:
- Added a new mph setting that toggles on/off the gauge reader to read the speed in mph or kph.
- Added a new difficulty slider that enhances or downgrades the enemy AI vehicles.
- Fixed an issue in the end game stage mirror race of Newport, should now end on the last checkpoint.
- Adjusted the mall in Hood Rock, making adjustments to some lighting and adding a few things.
- Added a gear reader in the gauge that tells you what gear the car is in.
[ 2025-01-25 02:51:52 CET ] [ Original post ]
Made some settings adjustments to the game, added manual shifting through the new 'automatic shifting' variable, pause menu has been redone a bit to add more buttons. Changes will be listed below: New Settings:
- Added an 'automatic shifting' variable in settings, if toggled off then manual shifting will be available in the game.
- Changed the leave button function to exit to the menu rather than go to the garage.
- Added a button specifically for going back to the garage.
- Added graphics menu to the pause menu, adjustments can be made during gameplay now.
- Added gameplay menu to the pause menu, adjustments can be made but level will need to be reloaded to see changes in effect.
[ 2025-01-17 00:22:21 CET ] [ Original post ]
Drifting mechanic has been reworked as a whole. More changes have been made as well via city additions and some AI adjustments. Will list out changes below: Drifting Mechanic changes:
- Vehicle physics have been adjusted when drifting, aimed at making drifts more fluid.
- Scoring has been adjusted, points are less forgiving for burning out now but are more forgiving for wider drifts.
- Camera has a slower rotational effect when following the vehicle in drift modes.
- There is now an added multiplier when wider drifts are made, multiplier will change color to orange when in effect.
- Smoke effects become larger when in drift mode
- AI has been adjusted to be faster in highway races, some races have been adjusted with modified AI racing lines.
- Neolectric city additions, new buildings have been added in place of some construction areas near the warehouse area. Some buildings have been adjusted and/or modified as well in other areas.
- Fixed issue where drift event UI would appear in photo mode.
[ 2025-01-04 17:09:26 CET ] [ Original post ]
Updated all maps with visual features, as well as adjusted some gameplay elements. Changes will be listed below: City Changes: - Hood Rock
- Added an airport off to the side in one section of the city, airplane flies over city every once in a while
- Added a train to the elevated train tracks in the warehouse area, also added a small shortcut
- Added some scenery items, some fountains and some building changes
- Added some scenery items, some fountains and trees
[ 2024-12-31 03:15:19 CET ] [ Original post ]
Worked on some more handling improvements, specifically the turning portion. When turning, hitting the brake or handbrake will increase the turning velocity.
[ 2024-12-22 22:02:19 CET ] [ Original post ]
Adjusted handling a bit, braking has more power now and turning has been adjusted slightly
[ 2024-12-21 19:46:36 CET ] [ Original post ]
Street Race Kings has now been released and available for purchase!
[ 2024-12-21 01:56:54 CET ] [ Original post ]
Demo has now been updated with a new intro sequence! This includes some new cinematics that walk you through joining the league, and also includes an end game vehicle in the introduction in a later map, being Hood Rock. The goal being to give the user a better idea of what the later end game content will be, along with giving some more context to the story of you joining the league. Feel free to check it out!
[ 2024-08-15 01:28:20 CET ] [ Original post ]
SRK demo is available! For those curious, the demo has been out for about a month at this point, but was working on some changes before making a post on it. The demo goes through the first stage and city, allowing you to explore the main aspect of the game. 4 shops are available, 8 cars to choose from in the car lot, 5 event types, and a boss event! Feel free to check it out!
[ 2024-07-24 00:47:59 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Features:
- multiple vehicles to choose from
- each vehicle has various options of customization, with body parts, paint, and performance parts
- multiple maps to explore and race in
- multiple events, 5 at the moment (drag, drift, circuit, sprint, mirror), more to come
- various items and shops to discover in maps
- OS: SteamOS 3.0 (Arch-based)
- Processor: AMD APU. Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.0-1.6GHz
- OS: SteamOS 3.0 (Arch-based)
- Processor: AMD APU. Zen 2 4c/8t. 2.4-3.5GHzMemory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: 8 RDNA 2 CUs. 1.0-1.6GHz
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