A big (pumpkin) patch full of improvements, new features, content and bug fixes has reached the guild from the other side of the veil... Patch Notes:
- You can now buy Pumpk-... I mean Kurba seeds from the merchant. Plant them and decorate your guild with them. Either as they are or with 1 of 7 carved faces!
- The boss of the Twilight thicket has been balanced. It's now easier to dodge its projectiles and the pylons' aim attack has been made a different colour to make it easier to anticipate, the arena has also been made bigger to allow easier dodging and many more changes. The boss now also has different moves depending on difficulty setting, making it easier on casual and harder on Master.
- Items in crates at the guild now stack to 100, irrespective of their normal max stack size.
- The hammer now has a "move" action which allows instantly moving an already placed item.
- You can now shift click a tool in your inventory to instantly move it into the toolbar or swap with an existing tool of the same type.
- You can now rotate the workbench.
- Armour calculation has been updated, making it less effective agains low damage attacks.
- The fireball ability now costs 10 will and has a chance to inflict burning.
- The merchant has an increased amount of coin at hand, allowing you to sell more items to him.
- It is now possible to get the Fish Master Achievement.
- A lot of fish are now easier to catch and all fish grant more XP (fishing will receive more work in future updates).
- An issue which caused different difficulty settings to have little effect has been fixed and the difficulties have been refined somewhat.
- Thanks to physics interpolation the game should now run smoother on many systems.
- Many more bugfixes, balancing and other improvements!
Some more fixes and improvements have now arrived at the guild! Patch Notes:
- When crafting, the "In Inventory" counter now also count items in the hotbar and equipment menu.
- You will now be warned before crafting an ability that you already know.
- Added a red indicator where the Boss of the Twilight Thicket's branch attack will strike.
- Fixed an issue that caused loss of vigor when changing between guild locations after defeating the boss of the Twilight Thicket.
- Fixed an issue where some forageables would not count toward achievement progress.
- Fixed a visual bug that caused hair to have the wrong colour when reflected in water.
- Fixed a visual bug that made the water in the area after defeating the boss of the Twilight Thicket have incorrect lightness.
- Fixed a bug that caused the "Rage" ability to not get extended upon taking damage.
- Activating the "Bowl" ruin in the Twilight Thicket no longer produces invalid items.
- More minor stability improvements.
A new update is now available to be recruited to the guild! It brings some more bug fixes and improvements! Patch Notes:
- The game now saves when you reach a new level in an adventure! If you quit the game, you can continue back at the same level you left off.
- When you craft a Hoe, you will now also unlock recipes for some paths to decorate your garden!
- Fixed an issue where the default game scale was set to +100%, when it intended to be 0%. If you downloaded the demo prior to this patch, please check that your game scale is not too high! (unless you like it that way of course)
- Adjusted placement of Architect table in guild and garden to make it line up better with player-placed tables.
- Added a hint in the fuel menu of cooking and alchemy stations, describing how to drop less than a full stack (spoiler: by right clicking!).
- Fixed an issue that caused Power Ups to not be random in some cases.
- Some minor typos have been found and gracefully dismissed from the guild.
- Fixed an issue that would make the game crash on some systems just after startup.
Some more bugs snuck their way into the guild, but have now been successfully squashed! Patch Notes:
- Fixed an issue where the game could crash after opening the recruit screen for RinRin the Ravvin.
- Fixed an issue where sometimes fuel would not be removed from inventory (or become duplicated) when adding fuel to a crafting station.
- Some more minor adjustments.
Another minor update has made its way into the game to address some bugs and make some improvements! Patch Notes:
- Fixed an issue Where some Tooltips and UI elements were shown off-screen for some monitor set-ups.
- Fixed a visual bug where the stack size was shown incorrectly when moving items to an existing stack in storage.
- Improved UI responsiveness for various screen sizes.
- Added 2 Settings to change the game and UI scale.
- Increased some max stack sizes (notably: Wood 50 -> 100 & Stone 10 -> 25)
- Added a Level 2 hammer, which is faster and has a longer placement range.
- Removed requirement of Level 2 hammer for building Level 2 Cooking Station.
- You can now double-click a power up to select it, instead of clicking the "confirm" button.
A small update has arrived to address some bugs! Patch Notes:
- Fixed an issue where players could get stuck in dialogue after receiving a popup. Essentially freezing the game.
- Fixed an issue that caused tutorial messages to be placed off-screen for some players.
- Fixed an issue that prevented looping when scrolling the hotbar with the mousewheel.
About 5 years ago I started working on a little hobby project, I called Guild Master. A game that combines games like roguelike games like Hades and more relaxed simulation games like Stardew Valley (Although Hades wasn't released at the time). When I graduated University and couldn't get a job I decided to finish that hobby project and release it as a proper game. Today I have finally released a demo to the public, here on Steam! Please give it a try and let me know what you think! If you add the game to your wishlist and/or drop a positive review I will be eternally grateful! Enjoy your time in Guild Master! /Max
Imagine combining games like stardew valley and hades. In Guild Master you take care of a guild, farm, fish, build and recruit new members to your guild between roguelike adventures. You choose how you play. Will you focus on farming and trading or rake in loot from your adventures? I've been working on Guild Master for a long time and am happy to show it to finally announce it! The goal is to release the game in the end of 2024, with a demo sometime before that. Wishlist it now on steam and follow for updates!
Guild Master
Max Wippich
Max Wippich
1970-01-01
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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(0 reviews)
https://guild-master-game.github.io/
https://store.steampowered.com/app/2879990 
Centuries ago the world ended. Magic failed the world and the forces of evil decimated the great civilizations. Now, for some reason you have been brought back to a long abandoned guild. As the new Guild Master you have to set out to restore the ruined guild to its former glory and perhaps even uncover the secrets of the old world. By farming, crafting, building, mining, fishing, gathering and adventuring you might just be able to do so.
- Restore the abandoned guild to glory! Decorate and build a thriving guild and attract guild members from across the world to aid in your efforts.
- Plant and tend to crops in order to cook foods, brew potions and more!
- Fish, gather & mine to retrieve the resources you need!
- Build a multitude of crafting stations and craft better tools, armour, furniture and guild upgrades!
- Recruit new members to your guild from all around the world! Each member has a unique effect to improve the guild.
- Go on adventures in multiple unique and procedurally generated locations around the world! Each location offers different environments, resources, enemies and secrets...
- Find strong power-ups! Each location offers a unique set of power ups, to make each adventure different.
- Beat powerful bosses! Each location has a powerful boss to defeat, with equally powerful rewards for those who do.
- Choose your own playstlye! Will you play as a warrior, a mage, an archer or something inbetween? Choose your weapon, gear abilites and skills freely to suit your playstyle! Any combination is possible.
- Level up your skills! Learn new recepies, discover new abilities and become better at anything that you set your mind to.
- Build permanent guild upgrades! Build upgrades to gain benefits to all your activities in the guild and on adventures.
- Assign skills in the skill tree! Mix and match skills with different specializations to build the character you want to play.
- Processor: 2Ghz
- Graphics: 512MB Video Memory
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