What will be in v1.1.0 ?
This update will add multiple things to the game, here is a non-exhaustive list of the things I'm working on.
Ultra Hard difficulty
This new difficulty will increase enemies spawn rate, health, but more importantly more boss attacks and patterns to make these fights more interesting.
To make this new difficulty different, I'm experimenting with a +20% xp gain and a lesser increase in experience requirements to the next level. The goal is to be able to complete 2 talent trees by the 3rd boss, and enable more build combinations for maximum damage.
To tackle this difficulty, you will need to use all the knowledge gathered when playing the previous difficulties, and make the most out of all the items unlocked.
This difficulty will have its related Steam Achievements and Medals.
More enemy variations
Just like the Red and Gold imps you could face previously, there will be variations of other enemies to add more patterns and attacks. The greater the difficulty, the greater the chance of a variation to spawn instead of a regular enemy.
New trinket upgrades
There is room for new upgrades especially on trinkets that don't have any upgrades at all.
More interactable events on the map
Buff Shrines.
Various improvements and fixes
Collision improvements, UI fixes, damage balance, optimisations... Many issues were hightlighted this first month of release that will be fixed with the update.
I've been working on this update for a full week already, and as some of you know, I'm alone working on the project. I don't have a specific date yet, but I'm hoping this will be ready for the 1st month anniversary (23rd of November). This accounts time to develop all these features and improvements, test it, balance the difficulty as much as possible and make it available to everyone.
Thank you all for this first month of release, I hope you will continue to enjoy the game and the updates I'll keep bringing.
Astrow
[ 2024-11-12 10:54:03 CET ] [ Original post ]