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Patch note v1.1.0
- New difficulty mode with its own Steam Achievements, new boss patterns, bonus experience and enemy spawn rate. - Defeating a boss rewards a talent point in all difficulty modes - Increased experience accross all difficulties (more than 2 talent trees can be completed each run) - New enemy variations added for the Tentacle, Elite and Eye - Many improvements in collision detections, spawn system - 8 new trinket upgrades - Blood rose no longer heals the player (sorry! Added new alternatives to heal the player) [hr][/hr] Many changes were made for this patch, with big changes in balancing and difficulty. Here is the full list of changes :
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[ 2024-12-01 14:22:56 CET ] [ Original post ]
v1.1.0 is out
TLDR
- New difficulty mode with its own Steam Achievements, new boss patterns, bonus experience and enemy spawn rate. - Defeating a boss rewards a talent point in all difficulty modes - Increased experience accross all difficulties (more than 2 talent trees can be completed each run) - New enemy variations added for the Tentacle, Elite and Eye - Many improvements in collision detections, spawn system - 8 new trinket upgrades - Blood rose no longer heals the player (sorry! Added new alternatives to heal the player) [hr][/hr] Many changes were made for this patch, with big changes in balancing and difficulty. Here is the full list of changes :
Difficulty modes
Normal mode
- Boss Health starts growing exponentially after the 5:00 mark.
- Experience requirements at each level reduced from [strike]30%[/strike] to 20%.
- Enemy health increases more drastically with time.
Hard mode
- Boss Health starts growing exponentially after the 2:00 mark.
- Experience requirements at each level reduced from [strike]30%[/strike] to 20%.
- Enemy health increases more drastically with time. (+)
- Distance between bosses (+)
- Increased enemy variation chance (+)
Ultra Hard mode
- Boss Health starts growing exponentially after the 1:40 mark.
- Experience requirements at each level reduced from [strike]30%[/strike] to 10%.
- Increase experience gained by 20%.
- Enemy health increases more drastically with time. (++)
- Enemy spawn rate increases with time. Caps at 2x the usual spawn rate at the 15:00 mark.
- Distance between bosses increased (++)
- Increased enemy variation chance (++)
Enemies
1st Boss
- Rewards a talent point on death
- Normal mode : Spawns 2 normal elites during transition
- Hard mode : Spawns 4 normal elites during transition
- Ultra Hard mode : Spawns 4 golden horn elites during transition
2nd Boss
- Rewards a talent point on death
- Normal mode : Attracts player toward him during bullet hell phase
- Hard mode : Extra projectile aimed at the player every 2 seconds
- Ultra Hard mode : More projectiles during the bullet hell phase
3rd Boss
- Rewards a talent point on death
- Hard mode : Floating eyes will target the player during laser transition
- Ultra Hard mode : Boss laser creates a laser box to restrict player movements during rotation
- Improved boss laser collisions
- Boss laser damage [strike]30[/strike] -> 50
- Correctly disable lasers on death
- Floating eyes 10% chance to spawn with a laser
- Floating eyes contact damage [strike]10[/strike] -> 20
- Floating eyes laser damage [strike]10[/strike] -> 30
- Floating eyes improved laser collisions
- Floating eyes will rotate toward the player when targeting him during boss transition
Elites
- New Variation : Golden Horns - Will change dash direction half way through
Eyes
- New Variation : Big Eye - Deals 100 damage to all enemies around and spawns 10 regular eyes on death.
Tentacles
- New Variation : Red Tentacle - Lower attack cooldown and sends two low-cooldown projectiles
UI
- New Feature : Displays total damage sorted by type in the Character Details tab of the pause menu
- Buff cooldown display correctly aligned with medal tracker
- Diamond counter correctly aligned with gold counter
- Adds red particle animation on health bar when max health is modified (blood rose trigger, max health level up upgrade...)
- Correctly displays the right image when the second Extra Arrow upgrade is displayed
Trinkets
Thornmail
- No longer reflect damage after player death
Storm Potion
- Base damage [strike]15[/strike] -> 20
Glacial Gemstone
- Upgrade [strike]+30%[/strike] +20% chance to trigger
Book of unstable fire
- Base damage [strike]200[/strike] -> 150
Book of deep frost
- Base damage [strike]200[/strike] -> 150
Amulet of decomposition
- New Upgrade : +15% periodic damage
- New Upgrade : +10% periodic damage speed
Blood Rose
- No longer increases current health, only increases max health (removed healing effect)
- New Upgrade : +10 uses before destruction
- New Upgrade : Heals for 5 on use
Golden Key
- New Upgrade : Heals for 5 when opening a chest
Pickaxe
- New Upgrade : Heals for 5 when shattering a crystal
- Fix issue with upgrade : Crystals have one extra burst
Ring of Bargain
- New Upgrade : Heals for 5 every 1000 gold spent
Lantern
- Increased light intensity and range
Lightning Arrow
- New Upgrade : +1 projectile in opposite direction
- Lightning projectile : Improved collision detection
- Fix lightning color in text description
Talent trees
Elemental Tree
- Elemental Damage [strike]25%[/strike] -> 30%
- Fire Damage [strike]50%[/strike] -> 75%
- Lightning Damage [strike]50%[/strike] -> 75%
- Ice Damage [strike]50%[/strike] -> 75%
Periodic Tree
- Poison explosion talent : Increased explosion radius by 25%
Player
- Displays heal amount as a damage popup above the player
- Displays damage received as a damage popup above the player
- Increase basic attack arrow size
- Improved basic attack arrow collision detection
Interactable objects
Speed Shrine
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- Increases movement speed by 25% for 10 seconds
Chests
- Increased gold spawn speed
- Fix issue with most of the gold amount happening on the last animation, now correctly spreads on all gold coin animation.
Misc
Steam Achievements
- 13 new achievements for Ultra Hard medals and meta-achievement
- Unlock multiple "talent tree" achievements at once when multiple talent trees are completed for the 3rd boss
Experience
- Experience bar continues to fill even when changing scenes (shops and boss)
Spawn System
- Improvements in the way the system triggers each enemy wave. Multiple spawns due to frame drop can no longer occur, and it follows the time with more precision.
Phrasing and Translations
- Many improvements in phrasing and translations mistakes.
[ 2024-12-01 14:22:56 CET ] [ Original post ]
The Nightwatch
Astrow Games
Developer
Astrow Games
Publisher
2024-10-23
Release
Game News Posts:
15
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(26 reviews)
Public Linux Depots:
- [0 B]
40 upgradable items
9 talent trees
3 endgame bosses
30 objectives
Normal and Hard difficulty
- Specialize your character with build-defining talent trees and unlock your true potential
- Explore to find chests, shrines and other events in the randomly generated rooms of the wizards' tower
MINIMAL SETUP
- OS: Ubuntu 14.04 LTS
- Processor: 2.0 GhzMemory: 2 GB RAMStorage: 200 MB available space
- Memory: 2 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
- OS: Ubuntu 14.04 LTS
- Processor: Dual Core 4GBMemory: 4 GB RAMStorage: 200 MB available space
- Memory: 4 GB RAMStorage: 200 MB available space
- Storage: 200 MB available space
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