




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
TLDR:
Warrior and Mage have been added as playable character, the Ranger has new model and animations.
Save/Resume system to continue a run where you left.
Demo updated, new trailer.
Performance optimisations.
Visual polish
The Warrior has a playstyle more suited around physical damage. With a slower attack speed but huge scaling damage. His range can be increased with upgrades, talents and a trinket.
Deals 150 Physical damage in a cone
+100 Maximum Health
+1 Health per second
New Upgrade : +10% Attack Size
Talent Change (only for Warrior): "Bounce and Pierce deal 100% of base attack damage" is now replaced by "+30% to base attack size"
The mage is played around elemental damage. He has a slower early game, but the best scaling damage in the game, for devastating end-game.
Projectile dealing 50 damage, cycling between Fire, Lightning and Ice.
50% of physical physical damage bonuses are applied to elemental damage.
With his projectiles, range, bounces and pierces, the Ranger is the safest character with a well rounded arsenal to tackle the game.
+10% Movement speed
+5% Critical chance
The game will now automatically save the run progress when reaching a Shop.
A "Continue" button has been added to the main menu to load the available save file.
Many improvements have been made in the background to make the game run smoother, especially for ultra endgame.
Enemy on-death projectiles and animations have been optimised.
Gold spawn animation optimised.
Hitbox increased to suit the close range playstyle of the Warrior
Exit portal size has been increased.
Challenge: Reworked the visual effects around the rune stone.
Exit portal size has been increased.
Floating eyes will have their speed increase over time.
Boss is no longer affected by Slow / Freeze.
Exit portal size has been increased.
Added a visual effect when hit by physical damage.
Light Radius upgrade has been removed.
Base light radius increased.
Added a reroll button. Rerolling costs x1 "Upgrade Shop Scroll", rerolling the pool of items displayed and setting the upgrades price back to 0.
Reroll now correctly costs x1 "Blood Shop Scroll"
Name and description text size have been increased, and will dynamically decrease depending on the length of the text.
Added a trail slider to every healthbar to better visualize the chunk of health that was removed.
Visual improvements
Added some extra floor visuals under each event.
Ancestral Claw : added +10% to base attack size
Select your character in the main menu by pressing Tab or using the shoulder buttons (L1/R1) with a controller.
Upgrade buttons redesigned, to preserve the original aspect ratio of the images.
I hope every one will enjoy this patch, feel free to reach out to me if you have any input to give on those changes.
Thanks again to anyone playing the game!
Astrow
40 upgradable items
9 talent trees
3 endgame bosses
30 objectives
Normal and Hard difficulty
- Specialize your character with build-defining talent trees and unlock your true potential
- Explore to find chests, shrines and other events in the randomly generated rooms of the wizards' tower
[ 6441 ]
[ 2680 ]
[ 2305 ]