Hello world! Today, with great pride, I'd like to introduce RoadHouse Manager to the world. What a momentous occasion! First, a tiny bit about me. My name is Kevin. About two years ago or so, I quit my day job with Activision Blizzard to make my own games -- a lifelong dream. This was a big leap of faith, as I didn't really know how to make games at the time, but hey, we only live once in this game, so I hopped. Gameboardgames studio came into being. I got into the groove making some blockchain games associated with my crypto-company, Steak4All, on the Sandbox platform. But I wanted more. So here is more:
RoadHouse Manager
Welcome to the RoadHouse! Thanks for being here, you reading this. Whats-your-face, I really appreciate it. Here are the three pillar prerogatives slash design goals for this amazing first game from gameboardgames, a game-making gamey game company.
1] Create a truly innovative, never-before-seen game design in an entirely new genre-combination.
RoadHouse Manager is a completely new idea in gaming. If you combined Dave The Diver's gameplay loop, with a sorta Overcookedish control & camera, with the roguelite mechanics and crew of F.T.L, and set it in a [strike]bar[/strike] RoadHouse, and added circa 2024 LLM AI powered NPCs that you send on quests sort of how you do in Palword then you'll have a rough idea of what this newfangled debut Steam game of ours is all about.
2] Utilize the latest AI tooling to have infinite-possibilities NPCs
Lot of game devs these days are like 'Oh noes, AI's be bad, they took our jebs!' and so on. Not gameboardgames. If we were making games when the Adlib and SoundBlaster came out (the first sound cards), we'd put voices in our games. If we were around when 3dfx released the Voodoo (the 1st generation of video cards) we'd make a 3d game. If we were around when network-enabled multi-player became a thing, we'd make a MP game. In short: we're going to push the envelop of gaming tech with AI in 2024, having our custom AI's give personalities to our game characters. Big thank you to Steam for allowing AI content (just a few months ago). It's time for a new era of gaming.
3] 300x - 500x more fun that Starfield!
Well this is sorta of more a goal than a pillar of design. We are using Starfield as fun-benchmark because I was personally mega-disappointed by it. (What a bad design though, really.) If RoadHouse Manager isn't more fun than Starfield then I think we'll close the studio and call it a day. Fortunately this a low bar though, because Starfield was about as much fun as a soggy banana. So that's post number 1. Stay tuned, we're going to make a dev-log here, giving updates on the roadhouse's development. If any of this sounds interesting, we'd love it if you wishlisted our game and followed along on journey. Hasta la vista!
RoadHouse Manager
gameboardgames
gameboardgames
2025-04-29
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 6
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews
(0 reviews)
https://gameboardgames.com
https://store.steampowered.com/app/2822360 
Welcome to The Fog’s End: a roadhouse in an alternate dimension where there are many thirsty travelers. In this strange place, every night a fog bank rolls through the land. Here the fog bends worlds together, and makes you forget who you are. Lost in fog, misfits and lost travelers wander through infinite possibilities. The Midnight Train from some other place stops here, every night. These travelers will come to The Fog’s End, a beacon in the mist: looking for friends, looking for forgotten memories, and a well-made drink.
Oh ya, and some jerks will come in as well. You'll have to throw them out -- maybe through a window, or down the stairs.
Stock the Bar, Save the World
Most folks in this world are friendly, but not all of them. You have thirty days to prepare for the end of the world. It will take all your skills and a hell of a perfect signature cocktail to appease the OMEGA CRITIC, the weird being who owns this dimension. If you don’t make the cut, you get cut; your reality phased-out into the fog and mistified.
No two games play the same way, as different travelers find you in the fog every night. Over 50,000 possible looks to these random NPCs. Each night's travelers include one VIP guest. VIPs are vital for your roadhouse. Send them on quests, or gamble-dice to win cocktail infusions for your custom cocktail, or hire them to staff.
Advanced LLM AI-powered Patrons
Your drinks are famous. Sometimes they are so good, they'll shock the guests into remembering that they were once famous.
Socrates. Maurice Rocket Richarde. Cleopatra. You can infuse guests with over 100 possible historical personalities if you have can craft the correct cocktail!
Once a wanderer enjoys one of your fine beverages, they’ll decide to stay, and become a permanent fixture in your bar. You can even hire them as staff. Maybe Seneca could work coat check, and Nikola Tesla be your handy-man, the choice is yours.
Dialogue for these famous guests are generated by a live AI using a simulated personality matrix, enabling near limitless possibilities! But please note: a network connection is needed for this feature -- you can still play offline though, without the dialogue, if you aren't much of a reader.
Advanced Bartending Fun
No one ever bartended like this before, in gaming.
Each drink is a performance in The Fog’s End. You’ll need some good flair to impress your VIPs. Toss the glass, spin it, balance it on your arm. Pour it perfectly. And your ingredients have to be up to snuff to, as only the highest quality cocktails can trigger an Infusion, where your VIP remembers he or she is a famous figure from history!
24 kinds of beer. 24 kinds of wine. 100 different spirits. 99 different beverages and juices. 85 kinds of sweeteners, mixes and syrups. No game has ever had any bar anywhere near as stocked as yours, with 333 possible ingredients in the roadhouse. Ralph, our in-house AI, calculates upwards of 2,364,896 possible unique drink recipes are possible with this many ingredients... and that's a lot!
Days Are For Building, Exploring and Prep -- Nights You Are Open For Business
As the days go on, you’ll need an increasingly better ambiance to entice fog-wanderers to stop by. Through your staff, you can spend money on upgrading your roadhouse: show lights, plants, seating, appliances, and enhance your VIP room for your most famous guests. The day time is for casual prepping for the night time.
Reminiscent of old-school design, when the night starts, you'll have to run around to pour drinks, keep your customers in line, and collect tips and glassware, some of it flying through the air! To keep operating costs low, catch those flying glasses and try not to break furniture if you got to bust heads and do some coolin'. During the day, you can rebuild, upgrade and explore the open world.
Infinite Cocktail Design
Utilizing an AI-powered Signature Cocktail designer, the amount of drinks you can create is almost endless. Only have some lime juice, maple syrup and gin? Don’t worry about it! Our AI will come up with something!
Our cocktail creator offers near infinite possibilities. You may be able to generate your very own original and delicious legendary drink that you could make in the real world if you have the same ingredients. Millions of possible cocktail inventions are possible in your roadhouse!
But only the Best Cocktail can save the world! If the OMEGA CRITIC isn't impressed, your roadhouse will get knocked down to make way for a new trans-dimensional highway bypass. It's all up to you!
Improve Your RoadHouse, & Collect 120+ Songs From Around the Multiverse
You have a magic interdimensional jukebox that can bring in over 120 songs from alternate dimensions, unlocked via impressing traveling VIP musicians.
You are limited in how many VIPs you can keep as regulars though. Each one has different stats and bonuses. Choose wisely, and swap out when needed. Upgrade the VIP room for a bigger squad of patrons.
With each new run, you can carry over a few of your prized bottles of booze. Choose wisely to make the next run count!
Cool It!
Rule number one for your roadhouse: always try to be rice.
Rice is flexible. Rice is easy-going. Rice is nice. You always try to be rice. But sometimes, being rice just won’t cut it.
If push comes to shove, you’ll have to deliver an occasional beat-down to keep the unruly guests chilled and reasonable. Punch, kick, and throw unruly guests down the stairs to prevent a giant bar fight from breaking out, wrecking your roadhouse!
- OS: Linux
- Processor: Quad core 2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: (testing upcoming)Additional Notes: (testing upcoming)
- OS: Linux
- Processor: Quad core 3 GHz+Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: (testing upcoming)Additional Notes: (testing upcoming)
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