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Drunk Aliens Found the RoadHouse!

Happy Halloween folks! May your times be fun and only slightly haunted. Here's another update! [previewyoutube=rRDPNP5nklw;leftthumb][/previewyoutube]

Aliens incoming to the RoadHouse


I've added aliens to the roadhouse. Drunk aliens, that cause a real ruckus. Before the aliens, customers would get angry. And if many customers get really angry, a bar fight breaks out, and that's something to be avoided. But I needed another something to keep players on their toes. It was too easy to serve beers well, and if careful, avoiding unhappy customers causing troubles for you, the roadhouse manager. So -- enter aliens! This is a new mechanic that adds some more pressure and chaos to your roadhouse experience. Each night they'll be a portal time countdown, and when it hits 0, an alien will pop in. These aliens are so drunk they run around and completely smash your furniture to bits, break your upgrades, and bash your customers in, generally causing a bad time for all involved. But you aren't powerless: that's why I also added the Alien Drunk Tank Containment. You'll be able to upgrade this, to help with the alien menace. It's a limited time shield that will keep the alien contained around the portal. But watch out -- when the Alien Power Booze tanks run out, the shield will fail, the alien will be free, and your bar trashed!

Live AI Features Going to be DLC


AI. Some people love it, some people hate. Most gamers... just aren't a fan. For a couple of reasons, I've decided to move two major live-service AI features to be optional DLC: the Tall-Tales and AI-powered Cocktail Creator. Instead of integrating these in the main game as I planned originally, they'll now becoming down the road, as optional DLC. This way, those who are interested in these features can get'em, and those that aren't, will enjoy a lower price for RoadHouse Manager. Running live AIs is costly, with ongoing fees, so it makes more sense for me to have these as add-ons. Don't worry though: the non-AI powered Cocktail Creator is still gonna be pretty amazing. And now you won't need a network connection to play the game, so that's a plus, or worry about how long this poor indie solo game dev will be afford to keep the live service AIs serving up drinks.

General Update


The game is coming along great! But wow, being a solo dev sure is tough. I had to push the release date back. Over the last few months, I shifted the design from more of a simulator to now more of an action game. Because that's just more fun, I've found in all the testing. Unfortunately, my development funds are running down, so I'll likely have to go back to work for someone else and finish RoadHouse Manager part time. But the good news is I'm not doing this for money, I'm doing this to make a great game, and whenever release day comes, you can be assured it'll be a fun game worth your time, and cost you less than two happy hour drinks and your local. Thanks for all your support! Look forward to seeing you all the roadhouse one day.


[ 2024-10-27 02:01:49 CET ] [ Original post ]



RoadHouse Manager
gameboardgames
  • Developer

  • gameboardgames
  • Publisher

  • 2025-04-29
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 6  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
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  • https://gameboardgames.com
  • Website

  • https://store.steampowered.com/app/2822360 
  • Steam Store

  • Welcome to The Fog’s End: a roadhouse in an alternate dimension where there are many thirsty travelers. In this strange place, every night a fog bank rolls through the land. Here the fog bends worlds together, and makes you forget who you are. Lost in fog, misfits and lost travelers wander through infinite possibilities. The Midnight Train from some other place stops here, every night. These travelers will come to The Fog’s End, a beacon in the mist: looking for friends, looking for forgotten memories, and a well-made drink.

    Oh ya, and some jerks will come in as well. You'll have to throw them out -- maybe through a window, or down the stairs.

    Stock the Bar, Save the World

    Most folks in this world are friendly, but not all of them. You have thirty days to prepare for the end of the world. It will take all your skills and a hell of a perfect signature cocktail to appease the OMEGA CRITIC, the weird being who owns this dimension. If you don’t make the cut, you get cut; your reality phased-out into the fog and mistified.

    No two games play the same way, as different travelers find you in the fog every night. Over 50,000 possible looks to these random NPCs. Each night's travelers include one VIP guest. VIPs are vital for your roadhouse. Send them on quests, or gamble-dice to win cocktail infusions for your custom cocktail, or hire them to staff.

    Advanced LLM AI-powered Patrons

    Your drinks are famous. Sometimes they are so good, they'll shock the guests into remembering that they were once famous.

    Socrates. Maurice Rocket Richarde. Cleopatra. You can infuse guests with over 100 possible historical personalities if you have can craft the correct cocktail!

    Once a wanderer enjoys one of your fine beverages, they’ll decide to stay, and become a permanent fixture in your bar. You can even hire them as staff. Maybe Seneca could work coat check, and Nikola Tesla be your handy-man, the choice is yours.

    Dialogue for these famous guests are generated by a live AI using a simulated personality matrix, enabling near limitless possibilities! But please note: a network connection is needed for this feature -- you can still play offline though, without the dialogue, if you aren't much of a reader.

    Advanced Bartending Fun

    No one ever bartended like this before, in gaming.

    Each drink is a performance in The Fog’s End. You’ll need some good flair to impress your VIPs. Toss the glass, spin it, balance it on your arm. Pour it perfectly. And your ingredients have to be up to snuff to, as only the highest quality cocktails can trigger an Infusion, where your VIP remembers he or she is a famous figure from history!

    24 kinds of beer. 24 kinds of wine. 100 different spirits. 99 different beverages and juices. 85 kinds of sweeteners, mixes and syrups. No game has ever had any bar anywhere near as stocked as yours, with 333 possible ingredients in the roadhouse. Ralph, our in-house AI, calculates upwards of 2,364,896 possible unique drink recipes are possible with this many ingredients... and that's a lot!

    Days Are For Building, Exploring and Prep -- Nights You Are Open For Business

    As the days go on, you’ll need an increasingly better ambiance to entice fog-wanderers to stop by. Through your staff, you can spend money on upgrading your roadhouse: show lights, plants, seating, appliances, and enhance your VIP room for your most famous guests. The day time is for casual prepping for the night time.

    Reminiscent of old-school design, when the night starts, you'll have to run around to pour drinks, keep your customers in line, and collect tips and glassware, some of it flying through the air! To keep operating costs low, catch those flying glasses and try not to break furniture if you got to bust heads and do some coolin'. During the day, you can rebuild, upgrade and explore the open world.

    Infinite Cocktail Design

    Utilizing an AI-powered Signature Cocktail designer, the amount of drinks you can create is almost endless. Only have some lime juice, maple syrup and gin? Don’t worry about it! Our AI will come up with something!

    Our cocktail creator offers near infinite possibilities. You may be able to generate your very own original and delicious legendary drink that you could make in the real world if you have the same ingredients. Millions of possible cocktail inventions are possible in your roadhouse!

    But only the Best Cocktail can save the world! If the OMEGA CRITIC isn't impressed, your roadhouse will get knocked down to make way for a new trans-dimensional highway bypass. It's all up to you!

    Improve Your RoadHouse, & Collect 120+ Songs From Around the Multiverse

    You have a magic interdimensional jukebox that can bring in over 120 songs from alternate dimensions, unlocked via impressing traveling VIP musicians.

    You are limited in how many VIPs you can keep as regulars though. Each one has different stats and bonuses. Choose wisely, and swap out when needed. Upgrade the VIP room for a bigger squad of patrons.

    With each new run, you can carry over a few of your prized bottles of booze. Choose wisely to make the next run count!

    Cool It!

    Rule number one for your roadhouse: always try to be rice.

    Rice is flexible. Rice is easy-going. Rice is nice. You always try to be rice. But sometimes, being rice just won’t cut it.

    If push comes to shove, you’ll have to deliver an occasional beat-down to keep the unruly guests chilled and reasonable. Punch, kick, and throw unruly guests down the stairs to prevent a giant bar fight from breaking out, wrecking your roadhouse!

    MINIMAL SETUP
    • OS: Linux
    • Processor: Quad core 2 GHzMemory: 8 GB RAM
    • Memory: 8 GB RAM
    • Graphics: (testing upcoming)Additional Notes: (testing upcoming)
    RECOMMENDED SETUP
    • OS: Linux
    • Processor: Quad core 3 GHz+Memory: 16 GB RAM
    • Memory: 16 GB RAM
    • Graphics: (testing upcoming)Additional Notes: (testing upcoming)
    GAMEBILLET

    [ 5951 ]

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    GAMERSGATE

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    8.99$ (40%)
    1.31$ (81%)
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    3.75$ (62%)
    5.0$ (75%)
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    14.99$ (50%)
    1.0$ (80%)
    0.64$ (87%)
    3.15$ (77%)
    6.0$ (85%)
    0.38$ (92%)
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    1.84$ (74%)
    1.31$ (81%)
    0.75$ (92%)
    6.82$ (47%)
    4.5$ (77%)
    27.99$ (30%)

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