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3D modeled booze!
The more you like to drink, maybe the more you may enjoy crafting a cocktail in the roadhouse! Stocking the ultimate collection of fine alcohol, spirits, beers, wines, ciders and mixers is going to a big part of your mission to make the ultimate roadhouse experience for your guests. Originally, I created a 2D ingredient system with 333 items in it. But it just wasn't as fun to stock your bar in a 2D UI as it would be in 3D! So, I've decided to go more 3D! It just so much more fun to earn that top quality booze and see it added to your shelf, like trophies. There's just something about collecting these unique bottles and being able to build your Signature Cocktails out of your impressive collection. So far I'm 60 bottles in of the 100 in the category Booze, Spirits and Ciders. I day dream that I'll one day be able to build a collection like this in real life!
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Really happy with this switch. It's more exciting when you see that 3d booze drop instead out of a treasure sack, instead of what it was previously, which was a single-standard standard 3D bottle image which you then had to check your inventory to identify further. Seeing your booze collection grow over the course of a run on your bar shelves... I don't know why, but it's just awesome. Collecting stuff is fine in any game but collecting booze -- well that's even better! And for anyone that can collect'em all, that'll be a heck of an achievement. And take a few longer runs through the game.
What do you think of this change?
Be the first to comment on my game. I'm feeling pretty invisible these days as a solo dev with his head down working away, so would love any non-trolling feedback that you have out there in the void. If you are reading this you are a special and limited edition, rare person! The Steam algorithm has marked this game as not popular enough to show the masses so we're only getting a few dozen visits to the store page these days from wanderers and fine indie game connoisseurs and rare oddities enjoyers like you, so whoever you are, thanks! And if you like this game at all, telling someone about it would be a big huge Xmas present to me, thanks, and the gift that'll keep giving, as I'll be able to continue making games if this one doesn't bankrupt me.
General progress update
Things always take longer than expected! I've always been refining the roadhouse experience, trying to make each minute spent in the roadhouse count. Aiming for fun foremost, above all. I'm going to make a big change to the release plans, and lay out a whole new blueprint for The RoadHouse Franchise, with some big and final pivots, restructurings and so on. That'll announcement will be in the coming weeks, stay tuned!
Happy holidays!
And if I don't post before then, happy holidays to anyone out there reading this. I wish you all the best whether you buy this game eventually or not, and hope you all have many ounces of holiday good times to end out the year!
[ 2024-12-08 23:26:22 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
Welcome to The Fog’s End: a roadhouse in an alternate dimension where there are many thirsty travelers. In this strange place, every night a fog bank rolls through the land. Here the fog bends worlds together, and makes you forget who you are. Lost in fog, misfits and lost travelers wander through infinite possibilities. The Midnight Train from some other place stops here, every night. These travelers will come to The Fog’s End, a beacon in the mist: looking for friends, looking for forgotten memories, and a well-made drink.
Oh ya, and some jerks will come in as well. You'll have to throw them out -- maybe through a window, or down the stairs.
Stock the Bar, Save the World
Most folks in this world are friendly, but not all of them. You have thirty days to prepare for the end of the world. It will take all your skills and a hell of a perfect signature cocktail to appease the OMEGA CRITIC, the weird being who owns this dimension. If you don’t make the cut, you get cut; your reality phased-out into the fog and mistified.
No two games play the same way, as different travelers find you in the fog every night. Over 50,000 possible looks to these random NPCs. Each night's travelers include one VIP guest. VIPs are vital for your roadhouse. Send them on quests, or gamble-dice to win cocktail infusions for your custom cocktail, or hire them to staff.
Advanced LLM AI-powered Patrons
Your drinks are famous. Sometimes they are so good, they'll shock the guests into remembering that they were once famous.
Socrates. Maurice Rocket Richarde. Cleopatra. You can infuse guests with over 100 possible historical personalities if you have can craft the correct cocktail!
Once a wanderer enjoys one of your fine beverages, they’ll decide to stay, and become a permanent fixture in your bar. You can even hire them as staff. Maybe Seneca could work coat check, and Nikola Tesla be your handy-man, the choice is yours.
Dialogue for these famous guests are generated by a live AI using a simulated personality matrix, enabling near limitless possibilities! But please note: a network connection is needed for this feature -- you can still play offline though, without the dialogue, if you aren't much of a reader.
Advanced Bartending Fun
No one ever bartended like this before, in gaming.
Each drink is a performance in The Fog’s End. You’ll need some good flair to impress your VIPs. Toss the glass, spin it, balance it on your arm. Pour it perfectly. And your ingredients have to be up to snuff to, as only the highest quality cocktails can trigger an Infusion, where your VIP remembers he or she is a famous figure from history!
24 kinds of beer. 24 kinds of wine. 100 different spirits. 99 different beverages and juices. 85 kinds of sweeteners, mixes and syrups. No game has ever had any bar anywhere near as stocked as yours, with 333 possible ingredients in the roadhouse. Ralph, our in-house AI, calculates upwards of 2,364,896 possible unique drink recipes are possible with this many ingredients... and that's a lot!
Days Are For Building, Exploring and Prep -- Nights You Are Open For Business
As the days go on, you’ll need an increasingly better ambiance to entice fog-wanderers to stop by. Through your staff, you can spend money on upgrading your roadhouse: show lights, plants, seating, appliances, and enhance your VIP room for your most famous guests. The day time is for casual prepping for the night time.
Reminiscent of old-school design, when the night starts, you'll have to run around to pour drinks, keep your customers in line, and collect tips and glassware, some of it flying through the air! To keep operating costs low, catch those flying glasses and try not to break furniture if you got to bust heads and do some coolin'. During the day, you can rebuild, upgrade and explore the open world.
Infinite Cocktail Design
Utilizing an AI-powered Signature Cocktail designer, the amount of drinks you can create is almost endless. Only have some lime juice, maple syrup and gin? Don’t worry about it! Our AI will come up with something!
Our cocktail creator offers near infinite possibilities. You may be able to generate your very own original and delicious legendary drink that you could make in the real world if you have the same ingredients. Millions of possible cocktail inventions are possible in your roadhouse!
But only the Best Cocktail can save the world! If the OMEGA CRITIC isn't impressed, your roadhouse will get knocked down to make way for a new trans-dimensional highway bypass. It's all up to you!
Improve Your RoadHouse, & Collect 120+ Songs From Around the Multiverse
You have a magic interdimensional jukebox that can bring in over 120 songs from alternate dimensions, unlocked via impressing traveling VIP musicians.
You are limited in how many VIPs you can keep as regulars though. Each one has different stats and bonuses. Choose wisely, and swap out when needed. Upgrade the VIP room for a bigger squad of patrons.
With each new run, you can carry over a few of your prized bottles of booze. Choose wisely to make the next run count!
Cool It!
Rule number one for your roadhouse: always try to be rice.
Rice is flexible. Rice is easy-going. Rice is nice. You always try to be rice. But sometimes, being rice just won’t cut it.
If push comes to shove, you’ll have to deliver an occasional beat-down to keep the unruly guests chilled and reasonable. Punch, kick, and throw unruly guests down the stairs to prevent a giant bar fight from breaking out, wrecking your roadhouse!
- OS: Linux
- Processor: Quad core 2 GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: (testing upcoming)Additional Notes: (testing upcoming)
- OS: Linux
- Processor: Quad core 3 GHz+Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: (testing upcoming)Additional Notes: (testing upcoming)
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