Last Spring, I was very excited as I finally got my SteamDeck in the mail. The big day came aaaand ... my Laptop died.
This is how the Steam Deck unironically became my main mobile workstation for about a year, and while I admittedly would not go back to it, it was a lot more usable than you might suspect.
This is why i am also proud to announce: My Game will have FULL Steam Deck Support.
As of now, without much optimization, the game is already running well above the 40FPS target for running games smoothly at the lower display refresh rate and I am pretty sure I will be able to hit the 60FPS mark, hopefully even without any 3D render scaling. But as this is a cozy walking sim, you will likely not notice small stutters anyway.
The game furthermore has full controller support and plays a lot better on the Steam Deck, as especially the touch screen will get a lot of utilization.
Font rendering is being considered, as my game has a lot of text and I put a lot of emphasis on accessibility. This is an area that right now needs more development.
I will also look into using the joypads and the accelerator for input, but do not want to promise anything right now.
Frame of Mind is a brief and cozy narrative game that lets you discover a character trough thoughts and mementos they find while moving out of their parents home. It's an introspective game, meant to share some experiences a peer-group of neurodivergent queers, including the developer, had growing up.
While this game does its best to be accessible and kind, it also portrays burdens a normative society puts on kids, that are different growing up and you will encounter self-destructive thoughts. You probably should not play this if you are looking for escapism.
This game can be harsh sometimes, but it is driven by empathy and the desire to share authentic insights.
We do provide extensive content notes in the Game and in its Manual.
MINIMAL SETUP
OS: when in doubt. check if you can run godot 4
Processor: a CPU starting at first gen ryzen or skylakeMemory: 6 GB RAM