The Endless Forest was our first release. A multiplayer online game where everyone plays a magical deer in an idyllic forest. With its peaceful atmosphere, lack of chat or game goals, freedom to play and interact, The Endless Forest set the tone for all our productions to follow.
We are celebrating its tenth anniversary with an attempt to remake the technology that drives The Endless Forest. Because we want to be able to continue expanding the game and give it as lively a second decade as its first.
Being a completely free game, development of The Endless Forest relies entirely on non-commercial funding. To be able to remake the game, we are currently collecting contributions via IndieGogo.
If you care about free games where people can experience a beautiful harmonious magical and often hilariously funny community, please consider helping out! https://igg.me/at/theendlessforest
[ 2016-12-14 09:02:35 CET ] [ Original post ]
The Endless Forest was our first release. A multiplayer online game where everyone plays a magical deer in an idyllic forest. With its peaceful atmosphere, lack of chat or game goals, freedom to play and interact, The Endless Forest set the tone for all our productions to follow.
We are celebrating its tenth anniversary with an attempt to remake the technology that drives The Endless Forest. Because we want to be able to continue expanding the game and give it as lively a second decade as its first.
Being a completely free game, development of The Endless Forest relies entirely on non-commercial funding. To be able to remake the game, we are currently collecting contributions via IndieGogo.
If you care about free games where people can experience a beautiful harmonious magical and often hilariously funny community, please consider helping out! https://igg.me/at/theendlessforest
[ 2016-12-14 09:02:35 CET ] [ Original post ]
Exactly one year ago today, our last game Sunset was released. To celebrate its first anniversary, you can buy the game for $1 today, and only today. Steam wouldn't allow such an extreme price drop so either get it here for $2 or get a Steam key at Itch or Humble. Share the news with all your non-Sunset having friends!
[ 2016-05-21 07:12:56 CET ] [ Original post ]
Exactly one year ago today, our last game Sunset was released. To celebrate its first anniversary, you can buy the game for $1 today, and only today. Steam wouldn't allow such an extreme price drop so either get it here for $2 or get a Steam key at Itch or Humble. Share the news with all your non-Sunset having friends!
[ 2016-05-21 07:12:56 CET ] [ Original post ]
The Kickstarter for our new project has not achieved its goal yet. Please help if and how you can! https://www.kickstarter.com/projects/taleoftales/cathedral-in-the-clouds-contemplation-in-the-digit Cathedral-in-the-Clouds is not a game. It's a series of virtual dioramas intended for contemplation to be distributed for free on many different platforms. To gather the dioramas, we are building a cathedral in VR. It's a challenging project because it is explicitly inspired by medieval Christian art (the Flemish Primitives worked in our town 500 years ago) and we're actually atheists. Exploring this is very exciting to us but probably a bit difficult to stomach for the masses. Luckily we only need a small group of believers. Will you be one of them? Be quick! Thanks you. Michaël Samyn.
[ 2015-11-18 09:22:25 CET ] [ Original post ]
The Kickstarter for our new project has not achieved its goal yet. Please help if and how you can! https://www.kickstarter.com/projects/taleoftales/cathedral-in-the-clouds-contemplation-in-the-digit Cathedral-in-the-Clouds is not a game. It's a series of virtual dioramas intended for contemplation to be distributed for free on many different platforms. To gather the dioramas, we are building a cathedral in VR. It's a challenging project because it is explicitly inspired by medieval Christian art (the Flemish Primitives worked in our town 500 years ago) and we're actually atheists. Exploring this is very exciting to us but probably a bit difficult to stomach for the masses. Luckily we only need a small group of believers. Will you be one of them? Be quick! Thanks you. Michal Samyn.
[ 2015-11-18 09:22:25 CET ] [ Original post ]
Yes, we did it! Miraflores is stepping down and Anchuria is free! Throw that dictator in prison. Let him take my sweet brother's place. Oh, David, are you safe? Did you survive this hell? Tonight I'll meet Gabriel. We've known each other for a year, but we've never met. What should I call him? Good evening, señor Ortega. No. It'll be Gabriel. Inhabiting his space, I feel like I know him already, better than anyone else. What he will think of me? Or should I remain a mystery...just leave? I'm sure I'll be able to go home soon anyway. So what's the point of staying here?
[ 2015-10-27 09:25:02 CET ] [ Original post ]
Yes, we did it! Miraflores is stepping down and Anchuria is free! Throw that dictator in prison. Let him take my sweet brother's place. Oh, David, are you safe? Did you survive this hell? Tonight I'll meet Gabriel. We've known each other for a year, but we've never met. What should I call him? Good evening, seor Ortega. No. It'll be Gabriel. Inhabiting his space, I feel like I know him already, better than anyone else. What he will think of me? Or should I remain a mystery...just leave? I'm sure I'll be able to go home soon anyway. So what's the point of staying here?
[ 2015-10-27 09:25:02 CET ] [ Original post ]
Our first "post-game" art project is in need of your support to get started. Please have a look at https://www.kickstarter.com/projects/taleoftales/cathedral-in-the-clouds-contemplation-in-the-digit and back the creation if you like what you see. And please spread the word so everyone who likes this sort of thing will have a chance to get it, even if it's not your cup of tea. Thank you! —Michaël & Auriea.
[ 2015-10-22 15:40:21 CET ] [ Original post ]
Our first "post-game" art project is in need of your support to get started. Please have a look at https://www.kickstarter.com/projects/taleoftales/cathedral-in-the-clouds-contemplation-in-the-digit and back the creation if you like what you see. And please spread the word so everyone who likes this sort of thing will have a chance to get it, even if it's not your cup of tea. Thank you! Michal & Auriea.
[ 2015-10-22 15:40:21 CET ] [ Original post ]
Fuck! Fuck! Fuck! Damn the United States of America! Those assholes are sending the air force to drop bombs in support of the cretins running this country. Home of the brave? No, they're cowards, terrified of anyone who dares to reject their dogmatic way of life. Worse, they're bullies, loaning out their war machines to pissant regimes willing to play whore to the US. They're only the land of the free if you count freedom stolen from others, built on the corpses of former slaves. Such arrogance, such utter hatred of all that's best about life, the things that can't be bottled, bought and sold. May the ground open up and swallow the United States of America. My God, oh my God. What airbase are they coming from, and how fast do bombers fly? How much time do we have? What can we do, but run? And to where? Gabriel, I need you.
[ 2015-10-19 20:01:10 CET ] [ Original post ]
Fuck! Fuck! Fuck! Damn the United States of America! Those assholes are sending the air force to drop bombs in support of the cretins running this country. Home of the brave? No, they're cowards, terrified of anyone who dares to reject their dogmatic way of life. Worse, they're bullies, loaning out their war machines to pissant regimes willing to play whore to the US. They're only the land of the free if you count freedom stolen from others, built on the corpses of former slaves. Such arrogance, such utter hatred of all that's best about life, the things that can't be bottled, bought and sold. May the ground open up and swallow the United States of America. My God, oh my God. What airbase are they coming from, and how fast do bombers fly? How much time do we have? What can we do, but run? And to where? Gabriel, I need you.
[ 2015-10-19 20:01:10 CET ] [ Original post ]
The siege continues, so maybe Miraflores won't have time to think about the inmates he's consigned to death. David might have a chance to hold onto his life, provided the people of Anchuria can win this atrocious battle. And what is Gabriel doing right now, with his allergy to violence? He wants me to protect the things in the apartment. Is he in complete denial of what's happening? I wish I could hold him as he slumps in this chair, sobbing into a cut-crystal glass filled with one of his expensive liquors. Don't cry, dear, you did the right thing. Even if everything goes wrong I forgive you; we all forgive you, because you tried. And that's all anyone can do.
[ 2015-10-13 15:49:57 CET ] [ Original post ]
The siege continues, so maybe Miraflores won't have time to think about the inmates he's consigned to death. David might have a chance to hold onto his life, provided the people of Anchuria can win this atrocious battle. And what is Gabriel doing right now, with his allergy to violence? He wants me to protect the things in the apartment. Is he in complete denial of what's happening? I wish I could hold him as he slumps in this chair, sobbing into a cut-crystal glass filled with one of his expensive liquors. Don't cry, dear, you did the right thing. Even if everything goes wrong I forgive you; we all forgive you, because you tried. And that's all anyone can do.
[ 2015-10-13 15:49:57 CET ] [ Original post ]
We're all products of history. You've got to look at the past with approval, no matter what happened, because you survived it and took your shape from it…all the crimes, all the death. Surviving and passing through, into the now, that justifies it all. The vessel that holds you defines you. And that means every gunshot, every lie, and all the evil, done in the name of cruelty or apathy, they're a part of your story. You can't reject it without nullifying your own existence. The poor souls who got snuffed out lost their voices. Only they've earned the right to reject history. Some day all this will be history too. And if I'm alive then, I'll accept today as part of my story; part of my becoming of whoever I'll be. Acceptance and abhorrence are strange bedfellows.
[ 2015-09-23 12:39:05 CET ] [ Original post ]
We're all products of history. You've got to look at the past with approval, no matter what happened, because you survived it and took your shape from itall the crimes, all the death. Surviving and passing through, into the now, that justifies it all. The vessel that holds you defines you. And that means every gunshot, every lie, and all the evil, done in the name of cruelty or apathy, they're a part of your story. You can't reject it without nullifying your own existence. The poor souls who got snuffed out lost their voices. Only they've earned the right to reject history. Some day all this will be history too. And if I'm alive then, I'll accept today as part of my story; part of my becoming of whoever I'll be. Acceptance and abhorrence are strange bedfellows.
[ 2015-09-23 12:39:05 CET ] [ Original post ]
Grazie al lavoro di Enrico Donati, Sunset può adesso essere giocato in lingua Italiana. Speriamo che questo possa migliorare la vostra esperienza di gioco. Buon divertimento! [spoiler]Italian subtitles have been added to the game. Enjoy![/spoiler]
[ 2015-09-09 17:23:17 CET ] [ Original post ]
Grazie al lavoro di Enrico Donati, Sunset pu adesso essere giocato in lingua Italiana. Speriamo che questo possa migliorare la vostra esperienza di gioco. Buon divertimento! [spoiler]Italian subtitles have been added to the game. Enjoy![/spoiler]
[ 2015-09-09 17:23:17 CET ] [ Original post ]
Bombs are pounding San Bavón, and it's almost more than I can take. The shock and the incredible noise, the smell of things burning on the wind. In the moment, it's too much for the mind to stand against, and the implications afterward are too disturbing to bear…nightmare visions of limbs torn away, people blinded, their flesh melted. What have I done? What have I done? I tell myself that the rebel attack would have happened with or without my involvement, but is that true? A housekeeper brought explosions down on the city.
[ 2015-09-07 15:11:31 CET ] [ Original post ]
Valentine's Day, 1973, the day I learned to hate. Nothing that came before took me to this place...not the white kids at school teasing me for having big lips, or the old woman at the movie theater refusing to sell me tickets because of the color of my skin. I didn't feel hatred for the ignorant rednecks who set off the bomb that killed four of my friends, or for the cops who let those men go without arresting them. I prayed for them all. And even when I was burning the skin around my ears with a hot iron, after one of my teachers told me I'd never be pretty unless my hair was straight, I didn't hate her for saying it, or hate myself for doing it. Earlier injuries across my years filled me with anger. Brought despair to my soul. But they never ignited the hatred that's burning inside me now for President Miraflores. For what you did to my baby brother, I hate you with all I am, Generalísimo. My only Valentine's wish is for your heart to turn rotten and split apart inside your chest.
[ 2015-08-11 15:03:54 CET ] [ Original post ]
Grâce à l'excellent travail de Félix Braconnier, Sunset est désormais disponible avec des sous-titres et textes en français. Nous espérons que vous apprécierez le jeu d'autant plus de cette manière. Amusez-vous bien ! [spoiler]Sunset can now be played with French on screen text![/spoiler]
[ 2015-08-07 08:07:19 CET ] [ Original post ]
Damn revolutionaries, dragging my brother into this fight. We grow up hearing about liberty and equality...ideals reflected back at us by characters on television, and in songs echoed into our homes by the radio. Once they're a part of us - all we can see, all we can think - we get dumped into a system where the opposite is true. Those ideals become lights in the distance, across a dark field; elusive and only within reach for those with money or power. And when we fight against that system, we're punished...maimed, locked away, or killed. Whether it's calculated or just convenient, it's all so wrong. At least the former president, Hermes Losada, seemed to have good intentions that sometimes went awry. May he rest in peace. By way of contrast, Miraflores makes it easy to believe in evil as a concept. And of course it's Miraflores' jail that my brother David got his ass thrown into. Now we have to do something!
[ 2015-07-31 13:54:37 CET ] [ Original post ]
Благодаря стараниям Александра Преймака, в Sunset теперь можно играть с русским текстовым переводом. Надеемся, наши русские друзья смогут в полной мере насладиться игрой. Всего хорошего! [spoiler]Version 1.05 of Sunset has just been released with Russian translation, bug fixes and work-in-progress French translation.[/spoiler]
[ 2015-07-28 17:00:31 CET ] [ Original post ]
It's like a game, isn't it? The opposition and rivalry…the struggle for power. Maybe the motives are pure, but the way everyone goes about it is childish. One group scores against the other, rubs their face in it, then they fall on their asses and it all starts again. The games we played as kids were never that far removed from war. Chess, Battleship, Capture the Flag, so many of those games take on gravity because they're based on military conflict. Why doesn't it ever work the other way around, where we laugh at war and consider it childish because it resembles the games we played growing up? I guess killing people is something we do in the grown-up world in order to grant our games a kind of puffed-up seriousness, to give them the illusion of meaning. Sacrificial payment. Oh, David, I hope you're safe.
[ 2015-07-20 14:51:15 CET ] [ Original post ]
There's no electricity. The entire block is without power, quieter and darker at night. Everything across the city is grinding to a halt. You need a massive infrastructure to supply energy to all the homes in a city like San Bavón. But if that infrastructure enables political agents like Miraflores (or Nixon back home, for that matter), I wonder if it's worth it. If people can't provide for themselves without also feeding the machinery of an oppressive regime, then maybe we'd be better off living in the wild. Gabriel didn't leave a task list today, and it's not like him to forget. I hope he's all right.
[ 2015-07-06 14:00:49 CET ] [ Original post ]
Dank der exzellenten Arbeit von Marcel Weyers kann Sunset jetzt mit deutschen Untertiteln gespielt werden. Wir hoffen, dies trägt zum Unterhaltungswert des Spiels bei. Andere Sprachen folgen in Kürze. Außerdem vielen Dank an Steve Gardner, dass er sich die Mühe gemacht hat, das wunderschöne scharfe S (ß) zu der Schriftart hinzuzufügen, die wir für Angelas Handschrift verwenden. Viel Spaß! [spoiler]Sunset can now be played in German. More languages to follow![/spoiler]
[ 2015-06-16 09:47:47 CET ] [ Original post ]
Why am I still taking care of this apartment? Ortega leaves me mundane tasks while a war is brewing outside. A war we're more deeply involved in than we allow ourselves to believe. But the work is comforting. Rinsing dishes in warm water, ironing clothes, and straightening the place up. It grounds me. Beyond the windows, the spectacle of fire and chaos is not a real existence. Reality is living day to day, tidying up, mending things, and sitting down to write in a journal. It's eating and sleeping, taking pleasure in the sun on your face as you walk past the food market. It's hearing a song through a neighbor's window and following along with it for a while. Only when things begin to burn or are torn apart by explosions do we realize how essential those things are, in the true meaning of the word. War turns harmony into a luxury, and makes us all wide-eyed and desperate, creatures scurrying through rubble, hearts and minds full of discord. How we turn back from that, and give everyone in the world those mundane, essential moments is exactly what we should all be fighting for.
[ 2015-06-15 18:19:53 CET ] [ Original post ]
We have just released version 1.04 of Sunset. In a further attempt to improve performance, we have added levels of detail to the most complex models in the game. A number of bugs have been fixed and a first iteration of the German translation by Marcel Weyers is also included (although it needs some more tweaking). Cloth physics are now off by default. You can switch them on in the advanced display options. We've fixed also the subtitle display on non-HD screens. Please have a look at this update and do let us know if you encounter any errors. Fixing things is always prone to causing new errors that we may have missed.
[ 2015-06-10 23:38:19 CET ] [ Original post ]
🎮 Full Controller Support
- Sunset Linux [1.05 G]
- Sunset OST
“Sunset uses the routine of labour to exquisite effect as a framework to tell a story about class and political revolution.” – Simon Parkin, Eurogamer
“Sunset acts as a thoughtful, pensive walk through social themes and struggles not often explored in this medium.” – Game Spot, Josiah Renaudin
“Sunset is a wonderfully atmospheric slow burner and a valuable addition to a medium where the predominant approach to conflict is to just give you a big old gun and invite you to get stuck in.” – Philippa Warr, Rock Paper Shotgun
“The story is excellent and will draw you in, making you feel as if you truly are Angela Burnes.” – Jessica Mock, Hardcore Gamer
“Rather than focus on the explicit violence of a military coup, Sunset centers on the emotional brutality of war.” – Reid McCarter, Playboy
Sunset is a narrative-driven first-person exploration game that centers on the discovery of clues to a story that takes place as you play.
Sunset is in part inspired by action games set in a war-like context, like many first-person shooters. What life would be like for the NPCs in such games? How does it feel when war is the backdrop for your day-to-day life?
Sunset is divided into 44 play sessions that each take a fictional hour: until the sun sets. Each time you get a list of tasks that you are requested to do. But there is more to do in the apartment than just work. There are other activities, such as going through the owner's possessions in search of information, and interacting with his 1970s-era technological gadgets.
Angela Burnes, is not an empty vessel. She has a personality of her own and you discover her thoughts while playing. As a US citizen at the end of the sixties, she is inspired by the Black Power and civil rights movements. In an effort to learn more about egality, she travels to the then socialist republic of Anchuria. During her visit, a US-backed military coup happens and she is disallowed from leaving the country. Her university degree is not recognized by the new regime and she is forced to work as a housekeeper to sustain herself.
Angela's younger brother, David, who had followed her to Anchuria ends up joining an underground resistance movement. And Angela must worry about what happens to him when the war begins in earnest.
Gabriel Ortega is a lover of the arts. Through his work as a curator he met Maria Luisa of the wealthy Veleta family. Thanks to the money from their families, Gabriel became a much celebrated benefactor of the arts. When the coup happened, theaters and museums were closed. The new government offered affluent citizens safety and positions of power. Gabriel's wife, and most of her family and their friends, were happy to accept but Gabriel refused. Rising tensions between the couple ultimately lead to a separation.
The story of Sunset begins when Gabriel Ortega moves into a new penthouse apartment in the capital city of San Bavón. It is in this apartment that Angela Burnes finds employment.
- first-person exploration with familiar controls (WASD + mouselook), or customize for your comfort
- atmospheric: cool 1972 style, reflections, sunset glow, stillness, tension of war, time passing
- influence the relationship between the two protagonists, emotional narrative arc happens as you play
- suspenseful story-driven gameplay: interact to explore the fiction
- responsive environment (light switches, record players, electronic gadgets, etc.)
- no fail state – this isn’t a game you can win or lose, only influence
- anywhere from 90 minutes to 22 hours of gameplay, depending on your approach
- soundtrack by the award-winning Austin Wintory (Journey, The Banner Saga, Monaco)
- retro early 1970s style
- explosions!
- Auriea Harvey and Michaël Samyn have dedicated their lives to the exploration of videogames as an artistic expressive medium. They are the creators of The Endless Forest, The Path, The Graveyard, Fatale, Bientôt l'été, Vanitas and IGF Nuovo winner Luxuria Superbia. With Sunset they have applied their decade of experience to a more accessible title, with the purpose of sharing the beauty of videogames with a wider audience.
- Austin Wintory composed the music for Sunset. A Grammy and BAFTA award winner, he is one of the foremost composers of videogame soundtracks. His work includes music for flOw, Journey, Monaco and Gorogoa.
- Tina Marie Murray has acted the voice of Angela.
- Laura Raines Smith has animated the main character (and the occasional helicopter) as she has done on all of Tale of Tales' games so far.
- Kris Force is a sound designer whose work you can hear in The Graveyard, The Path, Fatale and Bientôt l'été.
- Theresa Schlag has modeled the architecture in Bientôt l'été and will do so again in Sunset, together with Niklas Roth.
- Jospeh Silverman, Lucie Viatge and Señorita Y, who wishes to remain anonymous, have modeled many of the artworks and objects in the game.
- Jurie Horneman and Alex Mouton have helped us with programming.
- Leigh Alexander & Ste Curran, Agency gave project direction advice.
- The text was written in collaboration with the anonymous writer dear Señor X.
Sunset was created with Unity for PC, Mac and Linux.
Production was supported by the Flanders Audiovisual Fund and a whole bunch of Kickstarter backers.
Follow us on Facebook: http://www.facebook.com/taleoftales
Follow us on Twitter: http://www.twitter.com/taleoftales
Look at the trailer: http://sunset-game.com
Visit the game's website: http://Tale-of-Tales.com/Sunset
Visit the developers' website: http://Tale-of-Tales.com
Come to Anchuria: http://sunset.voyage
Read the dev log: http://forums.tigsource.com/index.php?topic=39393
Read about the making of Sunset: http://tale-of-tales.com/Sunset/blog/
- Processor: Intel Core i5Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: AMD Radeon HD 6970 (1 GB VRAM)
- Storage: 2 GB available spaceAdditional Notes: IntelHD Integrated Graphics Chips may work but are not supported
- Processor: Intel Core i7Memory: 16 GB RAM
- Memory: 16 GB RAM
- Graphics: Nvidia GeForce GTX 980 (4 GB VRAM)
- Storage: 4 GB available spaceAdditional Notes: IntelHD Integrated Graphics Chips may work but are not supported
[ 6132 ]
[ 2625 ]