During the Steam Next Fest, we have 4 free game demos up for you to try out. If you played a game published by Rogue Duck Interactive before, you probably love replayable strategy games! Let me start introducing our games, during the Next Fest, download the demos you are interested and become part of the development by giving us your valueable feedback.
New Next Fest Strategy Demos
https://store.steampowered.com/app/2517440/Mini_City_Mayhem/ A city builder where you race against time to build your city! Become the mayor of a tiny town, plop down tiny building blocks to build a working city to progress. https://store.steampowered.com/app/3179860/Pairs__Perils/ A memory-game roguelike and dungeon crawler. Match cards to attack enemies, avoid traps, shop for relics and consumables. Sharpen your mind as you journey through the depths of the dungeon in search of The Dealer. https://store.steampowered.com/app/3056580/HEXAROMA_Village_Builder/ Build your charming medieval hexagon village in this city-builder. Strategize the best hexagon island placements. Place the building pieces strategically, and grow your village and your tiny island. https://store.steampowered.com/app/3204250/Lost_But_Found/ A combination of a job simulator & hidden object game. In a top-down table, you are an officer who oversees the lost items in an airport. Organize those items and distribute them to people who lost their belongings. That's all we have for this Next Fest, we hope you found something you like. In that case, wishlist the games to stay in the loop!
Other Strategy Demos
Additionally, we have other demos, that's not participating in this edition of the Next Fest yet, but soon. Check them out too. https://store.steampowered.com/app/2449450/Clonizer/ https://store.steampowered.com/app/2655590/Kingdoms_Deck/ https://store.steampowered.com/app/2945950/Dice_n_Goblins/ Have a strategy-filled Next Fest event, everyone! Follow us on our social media so you don't miss free strategy goodies!
Let's celebrate upcoming indie strategy games together! During the Steam Next Fest, we have 4 free game demos up for you to try out. If you played a game published by Rogue Duck Interactive before, you probably love replayable strategy games! Let me start introducing our games, during the Next Fest, download the demos you are interested and become part of the development by giving us your valueable feedback.
New Next Fest Strategy Demos
https://store.steampowered.com/app/2517440/Mini_City_Mayhem/ A city builder where you race against time to build your city! Become the mayor of a tiny town, plop down tiny building blocks to build a working city to progress. https://store.steampowered.com/app/3179860/Pairs__Perils/ A memory-game roguelike and dungeon crawler. Match cards to attack enemies, avoid traps, shop for relics and consumables. Sharpen your mind as you journey through the depths of the dungeon in search of The Dealer. https://store.steampowered.com/app/3056580/HEXAROMA_Village_Builder/ Build your charming medieval hexagon village in this city-builder. Strategize the best hexagon island placements. Place the building pieces strategically, and grow your village and your tiny island. https://store.steampowered.com/app/3204250/Lost_But_Found/ A combination of a job simulator & hidden object game. In a top-down table, you are an officer who oversees the lost items in an airport. Organize those items and distribute them to people who lost their belongings. That's all we have for this Next Fest, we hope you found something you like. In that case, wishlist the games to stay in the loop!
Other Strategy Demos
Additionally, we have other demos, that's not participating in this edition of the Next Fest yet, but soon. Check them out too. https://store.steampowered.com/app/2449450/Clonizer/ https://store.steampowered.com/app/2655590/Kingdoms_Deck/ https://store.steampowered.com/app/2945950/Dice_n_Goblins/ Have a strategy-filled Next Fest event, everyone! Follow us on our social media so you don't miss free strategy goodies!
Hey Clonees!
Our playtest concluded today. Thanks to you, we discovered many bugs and gathered a lot of feedback and data. We appreciate everyone who joined our playtest, and we want to remind you that you can reach out to us with your feedback anytime.
Here are some graphs that you might find interesting:
Hey Clonees!
We have just granted access to our playtest to everyone who signed up so far! You can now download and start playing! Please be aware that the playtest might feature game-breaking bugs, unbalanced build synergies, placeholder visuals, and other chaotic elements. Your feedback and reports will be invaluable in helping us fine-tune everything!
Keep in mind that we are planning to keep the playtest open for a limited amount of time. If you haven't signed up before, you can still do so to be included on the next wave of testers.
We are waiting for your feedback! Happy testing!
If you need to reach out to us directly, feel free to use our Discord Channel or Steam Discussions.
Thank you for your support!
Dear Loyal Clonees!
CLONPO is gearing up for the approaching Early Access release by conducting a playtest, and we want you to be a part of it! You can now sign up for the playtest directly from our Steam page.
We're aiming to kick off the playtest next week, and we're on the lookout for dedicated testers like you! Please be aware that the playtest might feature game-breaking bugs, unbalanced build synergies, placeholder visuals, and other chaotic elements. Your feedback and reports will be invaluable in helping us fine-tune everything!
If you need to reach out to us directly, feel free to use our Discord Channel or Steam Discussions.
Thank you for your support!
Hey Clonees! As we draw closer to our Early Access release, we're focusing more on the mechanics and balancing aspects of the game. Here are the changes reflected in the demo version:
Demo Patch Notes v0.5.6
Mechanics & Balance
- Musprouts now use an action to unburrow. Their health is reduced by 1. Their spawn rate is increased accordingly.
- FFOs now attack for a bit less damage on their first two attacks.
- Enemies spawn a bit further away from Clonizer on level starts. Enemy starting spawn powers are reduced slightly.
- On the Reinforcement mission, Faultee raids start weaker and grow stronger over time.
- Backup Shields is now common. AdaptoShield is rare. Reduced AdaptoShields shield rate.
- Decreased DUPE-Buffers shield by 1.
- MutaTank is buffed.
- Changed Craftees Hull Spray goody.
Player Experience
- Improved sound effects.
- Tip shown before a level starts is now visible for longer.
Bugfixes
- Fixed an issue that caused the game to get stuck on the loading screen when an Extermination mission takes place in Desert Planet.
- Fixed some props not appearing correctly on Reinforcement mission.
- Craftee Hull Spray no longer adds another +30 hull whenever the game is loaded from a save.
- Abandoning when on the galaxy map works properly again.
As we joined the #TurnBasedThursdayFest, we wanted to address one of the most common feedback we received during our demo period, which was how each mission felt very similar to each other: They eventually all boiled down to moving Clonees to certain places on the map. This changes now! We reworked all three missions to each have their unique identity, playstyle, and feeling. And we aim to add new missions to the game as we move forward. We highly recommend to you to check them out! Below are the combined notes from both versions v0.5.4 and v0.5.5. We've released them only a few days apart.
Patch Notes v0.5.5
Mechanics & Balance
- Replaced Shield Generators mission with a new Reinforcements mission.
- Reworked DUPE Collect mission completely.
- Reworked Training Camp mission into Extermination.
- Rebalanced and reworked many cards.
- Added 15+ goodies to the demo. Changed CLONPO-Air goody.
- Clonee Monument now has a range of 1.
Player Experience
- Mutation cards no longer glow if there isnt a mutatable unit on the planet. Damage cards do not stop the end turn button from filling if there isnt a valid visible enemy.
- Swapped the position of abandon and return buttons on the pause menu.
- During the ranged attack targeting, color of FFOs and unit health bars are now dimmed correctly.
- When multiple units get in line to fight, dying units will now fall behind fighting units.
Bugfixes
- Playing Chili Pepper on MutaCube no longer breaks the game.
- Moving the camera no longer causes the cards to hover/unhover incorrectly.
- Pressing the confirm button multiple times on the goody swap interface no longer causes issues.
- If the first Faultee encountered is Super Faultee at the Teleportal mission, it no longer triggers Cloneestructor dialogue, causing a weird visual bug.
While there are many ongoing developments for the full version in the background, we've updated the demo as well to reflect the changes. In this rather significant update, we aimed to address an issue that many of you voiced concerns about: there was something wrong with FFOs! The most significant pain point seemed to be that FFOs were attacking for a large portion of your maximum hull, creating a feeling of having nothing to do but defend. When the cards didn't come your way, losing half of your hull in a single attack was undoubtedly frustrating. To address this issue, we've reduced both the damage of attacks and the shield values of cards. We believe that this adjustment should alleviate the frustration of constantly feeling the need to defend while maintaining the challenge and not making the game overly easy. Please let us know what you think about it!
Patch Notes v0.5.3
Mechanics & Balance
- Decreased the shield value of many cards.
- Decreased the FFO damage. It also now starts ramping up much later.
- One Construction Guide is now guaranteed to spawn adjacent to Clonizer.
- Clonee upgrades now grant Quickfeet - first movement doesnt cost action, instead of +1 health.
- Alien spawn rate is decreased.
- FFO attack hits after aliens move.
Bugfixes
- Fixed not being able to drag units (happened randomly, hotfixed last patch).
- If you have both Broken Clock & Construction Helmet and Clonee spawns on the Clonizers tile, it no longer gains extra HP.
- UI elements no longer are clickable when the loading screen is moving, potentially leading to unintended situations.
- Fixed an issue where the game could freeze if enemy units try to move into tiles that are full.
- Plasmarifle Programs continuation event no longer can be encountered normally.
- If an FFO fails to spawn because its tile is full, it no longer stays at the tile forever.
Loyal Clonees of CLONPO! Clonizer is taking part in the Steam Next Fest with a playable demo. Don't forget to check it out!
We will also be broadcasting Clonizer gameplay during the Steam Next Fest! Feel free to tune in anytime.
We would love to hear your feedback and ideas! Please use our
Discord Channel or Steam Discussions to reach us.
Loyal Clonees of CLONPO! Clonizer is taking part in the Steam Next Fest with a playable demo. Don't forget to check it out!
We will also be broadcasting Clonizer gameplay during the Steam Next Fest! Feel free to tune in anytime.
We would love to hear your feedback and ideas! Please use our
Discord Channel or Steam Discussions to reach us.
Hey Clonees, Clonizer Demo is out! This time with tweaked shield & FFO mechanics, more content, and many improvements! Here are some highlights from the patch notes:
- FFOs now always attack every other turn.
- Shields only reset after an FFO attack ends.
- New cards and blueprints are added to the demo pool.
- Faster end turn animations and camera movements.
- Big revamp of music and sound effects.
- Lots of balance tweaks & quality of life improvements
Loyal Clonees of CLONPO! We are proud to announce that Clonizer is taking part in Steam's Strategy Fest with a playable demo!
Our space expeditions are available for a limited time, as part of the event. CLONPO's magnificent contract takes place from Aug 28 to Sept 4! Expeditions will end shortly after the event finishes.
Do not forget to sacrifice your employees for CLONPO's benefit while you can!
Hey Clonees! Land of the Crescent - Games From Turkey event has just ended! We are thrilled by how many of you played the demo! Considerable amount of you played it for more than three hours! For such limited content, CLONPO management was not expecting this at all. Thank you so much! As this was our first time releasing our demo, we received a lot of feedback. We have already started working on them and you can see some of it on the patch notes below. Expect to hear fresh ideas and more squashed bugs soon! Also, our demo is going to be available a little while longer, so feel free to embark on another expedition while you can!
Patch Notes v0.4.2 - 20 August 2023 - Including hotfixes during v.0.4.1
Mechanics & Balance
- Slightly decreased the distance Teleportals spawn from the spaceship (at the final mission of the demo).
User Experience
- Now there is an option inside gameplay settings to lock the cursor to the game window.
- Each music now has its own victory and defeat jingles.
- Small improvements on the audio systems.
Bugfixes
- Potentially fixed the issue that rarely caused the game to get stuck on Sprouteras heatwave turns. Please report if it still happens.
- Potentially fixed the issue that causes the game to crash when the planet explanation videos are shown. Please report if it still happens.
- If an alien spawns on top of a Clonee with a Plasmagun, the game no longer gets stuck on the tutorial dialogue about how to use a Plasmagun.
- Super Faultees no longer fail to fire their Plasmagun at the end of the turn they spawned.
- Raw DUPE no longer can be invisible on its first turn.
- Mutating a Clonee with HP providing bonuses such as Space Saber no longer causes it to lose the HP gained by it. Instead, HP gained by these bonuses will be restored fully.
- Turkish font and localization fixes.
Attention Clonees! Get ready for a space expedition to "Clonize" the universe!
We are happy to announce that we are taking place in the event, Land of the Crescent: Games From Turkey! It takes place from August 17th to 20th.
Our demo is going to be publicly available throughtout the event! Pack your space suits and get ready for the expedition of your lives!
Clonizer
Juicy Plume
Rogue Duck Interactive
Coming soon
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Game News Posts 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
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https://rogueduck.net
https://store.steampowered.com/app/2449450 
Hex-based tactics meets roguelike deckbuilding! Play cards, manage clones, explore unique planets and outsmart aliens. Craft a powerful deck through your expedition and Clonize the universe to become employee of the month of CLONPO!
Master Turn-based Tactics
Missions are laid out on hex-based planets. Use your Clonizer to create Clonees, who in turn will explore, control areas, construct buildings, and fight unintelligent aliens with ultra-smart tactics. Each planet features unique sets of tiles and aliens to alter the battlefield in their own way.Craft Your Deck
Collect cards from various departments, each with their own theme and mechanics. Upgrade your cards, specialize your Clonees, buy vastly powerful goodies, gather unique blueprints and build a deck that can fulfill your corporate needs!Choose Your Path
Travel through the procedurally generated galaxy, complete assigned missions on alien planets, encounter eccentric events, trade with opportunistic shopkeepers and parasitic life forms! With endless possibilities, no playthrough is ever the same.Features
- Explore procedurally-generated planets with countless combinations of missions, layouts, and difficulties!
- Craft a deck unique to you with upgradable cards, powerful bonuses and peculiar blueprints!
- Master hex-based tactics against strange aliens
- Specialize your Clonees to aid in your journey against broken Faultees
- Obtain cards from different departments and divisions, each with their own theme and mechanics
- Trade with parasitic aliens and deal with gone-rogue Clonees in bizarre encounters
- Unlock new cards, spaceships, customization options, higher challenges and more!
- OS: Ubuntu 12.04. SteamOS
- Processor: 1.7 GHz ProcessorMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce 8 or higher. ATI X1600 or higher. or Intel HD 3000 or higher
- Storage: 1 GB available space
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