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Been a bit since I've done one of these. -Doubled the rate at which the Tiny Golin encounter appears. -Fixed Arcanist's abbreviation being AR instead of AC. -Fixed a bug where you could leave the class advancement menu when using one of the NG+ options and mess various things up. -Changed a few formations involving frog enemies so as to prevent potential locks. -Took out a development-related NPC from Cephi Palace. -Fixed a minor spelling mistake in one of the on-load texts. -Fixed two lingering issues with the class up screen: -Paging down to the cancel menu option should no longer carry the details of the last class you picked. -Selecting the first menu option of the second class change menu while the guardian class data hasn't been found should no longer show you Arcanist data. -Added an NPC to Mol Central. -Fixed an encounter space on the overworld being placed incorrectly. -Fixed an issue where the GM Nid fight could potentially mess up its timeout. -Fixed an issue where you could do the Blade Mk3 fight an unlimited amount of times. -Fixed some grammatical errors in a few textboxes. -Fixed a minor spelling mistake. -Fixed some water currents in the Cave of Shaon not working correctly. -Changed the door warps in Garm Palace so that a certain scene couldn't be missed. -Fixed a tag not being set in the plot jump menu. -Fixed a bug where certain encounters couldn't show up in a certain area. -...and also fixed an issue where an enemy was showing up where it shouldn't be. -Fixed another off-by-one error that resulted in an enemy formation showing up when it shouldn't. -Fixed a walkability issue in the Ice Cave. -Fixed an issue where the encounters in one part of the Ice Cave were completely replaced upon a certain event occurring, instead of merely partially being replaced. -Changed the total enemy count in the secret records room from 512 to 508. -Fixed an issue where the plot jump menu didn't give you the Full Key. -Fixed an issue where the scene at the start of the ice cave played when it shouldn't when using the plot jump menu. -The Ether Jack is now a Beast/Animus, as intended. -Fixed a few Annihilator skills not having the correct costs. -Fixed DEF Burn showing a number when it shouldn't. -Fixed the Advance Add-On raising DEF/SDF buffs/debuffs instead of ATK/SKL ones. -Hopefully fixed grey portraits from potentially being messed up. -Fixed Myriadcut's attacks having the normal attack's chance of becoming a critical hit attack instead [and by extension stopping the chain] -Fixed a few enemies not showing text when scanned. -Manta's first bestiary entry now properly shows his two forms. -Fixed an issue where a certain area of the overworld was unwalkable before the point where that would make sense. -Reverted SDL2.dll to a version that doesn't mess up the textbox sound effect. -Fixed an issue where some events in the Ice Cave played when they shouldn't in a NG+ save. -Fixed a wall in the Cave of Shaon being walkable when it shouldn't have been. -Fixed the first bit Overexert showing damage numbers when it shouldn't be. -Added an NPC to Asce. -Fixed an inccorect nameplate on a textbox. -Changed some tiles in the extra dungeon. -Very Hard and Unreasonable no longer lower ACC and EVA [difficulties below Hard still raise them] -Fixed some tiles in Garm Palace being walkable when they shouldn't be. -Removed some foemap tiles from the Devil's Castle, so as to prevent awkward cutscene triggering happening. -Gave a few enemies that should have had poison immunity it.
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