Been a bit since I've done one of these. -Doubled the rate at which the Tiny Golin encounter appears. -Fixed Arcanist's abbreviation being AR instead of AC. -Fixed a bug where you could leave the class advancement menu when using one of the NG+ options and mess various things up. -Changed a few formations involving frog enemies so as to prevent potential locks. -Took out a development-related NPC from Cephi Palace. -Fixed a minor spelling mistake in one of the on-load texts. -Fixed two lingering issues with the class up screen: -Paging down to the cancel menu option should no longer carry the details of the last class you picked. -Selecting the first menu option of the second class change menu while the guardian class data hasn't been found should no longer show you Arcanist data. -Added an NPC to Mol Central. -Fixed an encounter space on the overworld being placed incorrectly. -Fixed an issue where the GM Nid fight could potentially mess up its timeout. -Fixed an issue where you could do the Blade Mk3 fight an unlimited amount of times. -Fixed some grammatical errors in a few textboxes. -Fixed a minor spelling mistake. -Fixed some water currents in the Cave of Shaon not working correctly. -Changed the door warps in Garm Palace so that a certain scene couldn't be missed. -Fixed a tag not being set in the plot jump menu. -Fixed a bug where certain encounters couldn't show up in a certain area. -...and also fixed an issue where an enemy was showing up where it shouldn't be. -Fixed another off-by-one error that resulted in an enemy formation showing up when it shouldn't. -Fixed a walkability issue in the Ice Cave. -Fixed an issue where the encounters in one part of the Ice Cave were completely replaced upon a certain event occurring, instead of merely partially being replaced. -Changed the total enemy count in the secret records room from 512 to 508. -Fixed an issue where the plot jump menu didn't give you the Full Key. -Fixed an issue where the scene at the start of the ice cave played when it shouldn't when using the plot jump menu. -The Ether Jack is now a Beast/Animus, as intended. -Fixed a few Annihilator skills not having the correct costs. -Fixed DEF Burn showing a number when it shouldn't. -Fixed the Advance Add-On raising DEF/SDF buffs/debuffs instead of ATK/SKL ones. -Hopefully fixed grey portraits from potentially being messed up. -Fixed Myriadcut's attacks having the normal attack's chance of becoming a critical hit attack instead [and by extension stopping the chain] -Fixed a few enemies not showing text when scanned. -Manta's first bestiary entry now properly shows his two forms. -Fixed an issue where a certain area of the overworld was unwalkable before the point where that would make sense. -Reverted SDL2.dll to a version that doesn't mess up the textbox sound effect. -Fixed an issue where some events in the Ice Cave played when they shouldn't in a NG+ save. -Fixed a wall in the Cave of Shaon being walkable when it shouldn't have been. -Fixed the first bit Overexert showing damage numbers when it shouldn't be. -Added an NPC to Asce. -Fixed an inccorect nameplate on a textbox. -Changed some tiles in the extra dungeon. -Very Hard and Unreasonable no longer lower ACC and EVA [difficulties below Hard still raise them] -Fixed some tiles in Garm Palace being walkable when they shouldn't be. -Removed some foemap tiles from the Devil's Castle, so as to prevent awkward cutscene triggering happening. -Gave a few enemies that should have had poison immunity it.
[ 2024-03-05 15:13:29 CET ] [ Original post ]
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It has been 2000 years since the stars fell from the night sky.
To see them in this place... what does this mean for us?
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The throne room of a long-forgotten ruin lies ransacked. Communication is lost, monsters run rampant across the land, and ships that leave the safety of the shore are quickly sunk. And among all this, rumors of a group of strange horned people, hailing from a city that vanished millennia ago, are quickly spreading...
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False Skies is a classic RPG with fast-paced, turn-based battles and an involved class system.
Features:
- Create a party with any combination of 8 distinct classes.
- ...and, when the time comes, layer on new classes! Each of the four tiers has its own set of 8 classes to choose from, with no restrictions on what classes can be chosen.
- No equipment restrictions! Go put that sword on your mage - but be aware that it might not be the best idea to do so.
- Explore well over a dozen dungeons, encounter over 300 types of enemies, and associate with a varied cast of characters as you travel the world.
- Enjoy many quality of life features, such as reduced penalties for falling in battle and obsolete skills being replaced.
The Battle System
False Skies employs a simple, traditional, and fast battle system. With clever and effective skill selection, your foes shall fall fast - but you'll sustain heavy damage in return if you're not careful, especially if you hit with attacks that are readily countered by whatever you're facing.
The Class System
At certain points throughout your journey, you'll get the chance for your party members to change class. Each class comes with its own unique traits, whether it be what skills they learn, how strong their stat growths are, or equipment they can use effectively. Furthermore, each new class layers onto your older ones, with your party members keeping all their old skills and stats intact.
While a few classes will be available for you to change into immediately, data on most of them are scattered around the world. Go off the beaten path, and you shall be rewarded...
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