TUXDB - LINUX GAMING AGGREGATE
by NuSuey
NEWSFEED
▪️ GAMES
▪️ STEAM DECK ▪️ DEALS ▪️ CROWDFUNDING ▪️ COMMUNITY
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 8 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]


Eclipse of Nashira Beta r5458 Released

Opt-in to the beta version by right-clicking on Pandora in your Steam library, choosing Properties and selecting the beta under the Betas tab. Added: * Added number of turns each pact has been in effect to the diplomacy screen. * Added custom mouse cursor graphic. * Added video setting for choosing the title screen. * Added support for unicode characters up to and including the Cyrillic script (0x4FF), allowing those characters to work correctly with the Plain (DejaVu Sans) font as well as any other custom unicode font that has the corresponding glyphs. * Added AI ability to dynamically alter their tax-rate. * Added ability to raze cities to the AI if their morale gets too bad. * Added two sets of new icons for farmers, miners, workers and scientists that gain higher yields than normal. * Added option in Pandora.xml to switch between the two sets of new icons. * Added a mechanism for the AI to check how usefull a war will be and make its decision to go to war dependand on that. Changed: * Moved Planetary Market to one subtier earlier in the research tree. * Improved mouse wheel scrolling of GUI components. * Made terrain-colors on the minimap much darker to make it easier to tell it apart from cities and units. * AI now is more aggressive about dealing with aliens. * AI now chooses technologies to research in a similar fashion of how experienced players choose technologies. * AI now will, in average, commit more scientists to research. * AI now considers pollution when assigning population to jobs. * AI now will expand much slower and focus more on improving its existing cities instead. * AI now considers quality more important than quantity when it comes to building units. * AI will now prefer late-game-devices over early-game-devices. * AI now has an emergency behaviour to resolve economical crisis. * Reworked how AI determines it's tile-improvements. It should now be much closer to what an experienced player chooses. * AI will be more careful with its units when exploring. * AI now will heal wounded units before sending them to attack. * AI now considers more sophisticated criteria when choosing locations to expand to. * AI now considers more sophisticated criteria when choosing tiles to expand it's existing cities borders to. * AI no longer builds new formers as long as enemies are within the area of their city. * Improved AI behavior when it comes to avoiding the loss of formers. * AI now can perform several diplomatic actions within one turn. * AI now will gradually lower their diplomatic relations to whoever is closest to victory. * AI will no longer grant you gifts all the time just because they like you. * AI players are now more difficult to convince to declare war on others. * AI now will prioritize devices that best fit the unit-type. * AI now will consider the tier of unit-components except of the device when evaluating which unit to build. * AI now can and will use fungus once it has the two advancements boosting its yield. * AI will now allocated more minerals into boosting its newly found cities. * AI will now lower their standing to someone capturing a city depending on that cities importance for its previous owner. * AI now takes device and unit-type into consideration, when deciding which units to use as defenders. * AI no longer considers distance when picking defenders for its cities. * AI no longer voluntarily gifts away its credits. * AI will now use bombardment and nukes primarily to kill transports and disrupt healing in besieged cities. * AI will now be much more carefull about where to use blackholes. * AI will now rather save a WMD for better use than to risk overnuking a target. * Depending on their aggression-level AIs now may consider making more units as a means of expansion rather than building colonizers. * AI will now rather pillage tile-improvements instead of retreating if it considers the defenses of a city too strong. * Improved AI behavior when confronted with long-range-units. * AI will now be more careful about where to colonize. * AI will now keep units inside their cities if they are not needed otherwise. * AI will now consider WMD-buildings more valuable. * AI now is much more likely to build naval units in coastal cities. * AI will no longer value research once it has enough science for a research-victory. Fixed: * Fixed a crash that could occur when loading a save game in a specific state. * Fixed operations not replacing durations when deployed on territories. * Fixed Scites and Carcharodons turning aggressive before Xenomorphs. * Fixed water suburbs and water purifiers costing 2 credits instead of 3. * Fixed Fungus Mutagenesis and Fungal Hormones not providing bonuses for water fungus. * Fixed army panel sometimes showing units that are no longer in the territory. * Fixed mouse wheel sometimes not scrolling drop lists. * Fixed errors in German translation-files. * Fixed AI not building advancements unlocked by killing sea-monsters. * Fixed a rare case where the AI would waste some of it's mineral income each turn. * Fixed an issue where paying tribute was considered the same as denying to pay. * Fixed AI ships acquiring targets near unreachable inland-lakes. * Fixed AI upgrading units into options that aren't even actually better. * Fixed an exploit where you could reduce the amount of credits an AI asks for during negotiations by spending them before stating you are willing to pay. * Fixed AI ignoring how you react to a tribute-offer. Standing will now properly change.


[ 2015-02-14 21:40:18 CET ] [ Original post ]



Pandora: First Contact
Proxy Studios
  • Developer

  • Slitherine Ltd.
  • Publisher

  • 2014-05-30
  • Release

  • Strategy Simulation Singleplayer Multiplayer Coop
  • Tags

  • Game News Posts 32  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (516 reviews)


  • Review Score

  • http://pandora.proxy-studios.com/
  • Website

  • https://store.steampowered.com/app/287580 
  • Steam Store

  • The Game includes VR Support



    Pandora: First Contact - Linux 32 [646 M]Pandora: First Contact - Linux 64 [647.07 M]Pandora: Eclipse of Nashira - Linux 32 [687.7 M]Pandora: Eclipse of Nashira - Linux 64 [688.87 M]

  • Public Linux depots

  • Pandora: Eclipse of Nashira
  • Available DLCs

  • Pandora: First Contact is a science fiction 4X turn-based strategy game on a planetary scale.

    In the future, factions have risen up from opportunities and ideologies independent of governments. Private corporations and religious movements have started wars over greed, ideology and power. Many have died and many lands lay in ruin. Planet Earth has been exhausted and colonial attempts on other planetary bodies have been in vain.

    Finally, after decades of exploration, an interstellar probe has brought promise of a new world many light-years away. The most powerful factions have gathered their best men and women to send on a long journey to Pandora.

    Far from desolate, the earth-like planet has been found to host a plethora of indigenous life forms. While the gigantic monstrosities inland and at the oceans seem relatively calm, human-sized bugs and fungus are threatening to stop mankind's expansion.

    As the various factions strive to take control, each will research and develop numerous new technologies, discovering new weapons and industry, whilst opening trade agreements and forging alliances with other factions to gain a foothold. As they spread, they will discover ancient ruins from alien civilizations that will grant them advantages over their rivals.

    Key Features

    • Explore a new world harboring a variety of eco-regions, from the frozen ice lands of the north, to vast deserts and lush tropical forests in the south.
    • Survive encounters with the planet's dangerous wild life. Deadly swarms walk the lands and agile predators fly in the skies. There is even talk of a giant creature in the oceans.
    • Live in harmony with nature or use it to further your cause. The indigenous life will react to your actions and treat you accordingly.
    • Discover ruins and artifacts, the relics of an ancient alien civilization long forgotten that can give you an edge against the planet life and other rivaling factions.
    • Found new cities to expand the borders of your empire. Manage cities by adjusting the tax rate, choosing production and assigning colonists to jobs.
    • Operate a fully globalized and pooled resource and growth system. Specialize one city to harvest minerals while churning out units in another.
    • Adapt your empire to pressing demand. Your colonists will migrate between cities based on factors such as pollution and living space.
    • Shape the landscape with terraforming, construct farms, mines, forts, and other improvements to increase the productivity of your colonies or to fortify positions.
    • Progress through a vast randomized research tree spanning dozens of technologies providing operations, buildings, units, weapons, and more.
    • Negotiate trade and research pacts with other factions for mutual benefits. Forge alliances to stand united against common foes.
    • Design your own units by choosing from a range of different classes, armors, weapons, and devices to maximize the strength of your forces.
    • Command vast armies across the battlefield against enemy factions, making use of the variety of terrain types to gain an advantage.
    • Unleash hell on your opponents with powerful military operations, ranging from drop pods behind enemy lines to black hole generators eradicating entire landscapes.
    • Prove yourself in multiplayer with friends or strangers and discover entirely new strategies.
    • Customize your experience through easily moddable XML data and well-known image and audio formats.
    MINIMAL SETUP
    • OS: Linux
    • Processor: Intel Core 2 or equivalentMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series)
    • Storage: 1 GB available space
    RECOMMENDED SETUP
    • OS: Linux
    • Processor: Intel Core i3 or equivalentMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series)
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    1.15$ (81%)
    4.59$ (8%)
    23.95$ (20%)
    21.34$ (64%)
    6.65$ (65%)
    7.50$ (50%)
    5.00$ (50%)
    12.38$ (17%)
    25.47$ (15%)
    15.94$ (20%)
    15.00$ (50%)
    6.30$ (65%)
    7.00$ (65%)
    1.00$ (90%)
    5.92$ (15%)
    1.81$ (82%)
    2.00$ (80%)
    1.63$ (18%)
    44.49$ (26%)
    16.59$ (17%)
    3.33$ (78%)
    27.99$ (30%)
    8.27$ (17%)
    12.66$ (37%)
    2.23$ (78%)
    5.99$ (40%)
    4.44$ (78%)
    12.42$ (17%)
    13.79$ (8%)
    4.12$ (17%)
    GAMERSGATE

    [ 3154 ]

    10.2$ (66%)
    4.5$ (85%)
    14.99$ (40%)
    1.0$ (80%)
    2.25$ (77%)
    4.0$ (80%)
    8.0$ (60%)
    1.05$ (92%)
    18.75$ (62%)
    9.71$ (19%)
    10.0$ (75%)
    0.9$ (89%)
    3.4$ (83%)
    0.53$ (92%)
    2.81$ (81%)
    3.38$ (62%)
    7.2$ (64%)
    2.5$ (75%)
    3.0$ (80%)
    4.4$ (78%)
    7.79$ (40%)
    1.13$ (92%)
    7.23$ (71%)
    0.75$ (92%)
    1.5$ (85%)
    4.5$ (77%)
    4.95$ (67%)
    13.59$ (32%)
    3.3$ (78%)
    1.5$ (85%)

    FANATICAL BUNDLES

    Time left:

    3 days, 5 hours, 32 minutes


    Time left:

    26 days, 5 hours, 32 minutes


    Time left:

    8 days, 5 hours, 32 minutes


    Time left:

    39 days, 5 hours, 32 minutes


    Time left:

    45 days, 5 hours, 32 minutes


    HUMBLE BUNDLES

    Time left:

    5 days, 23 hours, 32 minutes


    Time left:

    5 days, 23 hours, 32 minutes


    Time left:

    14 days, 23 hours, 32 minutes

    by buying games/dlcs from affiliate links you are supporting tuxDB
    🔴 LIVE