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Improvements to the AI across the board and its focus to play to win have have made it frustrating to play on easier difficulties. Today's update should be a good start to make easy and very easy difficulties more manageable and enjoyable. Changed: * AI will no longer embark land units when they are seen by an enemy. * AI formers will now cancel their action when they stand an in ion storm. * AI will now be much nicer to other players on very easy and easy difficulties. * AI will now be less aggressive on very easy and easy difficulties. * AI will no longer declare war on human players on very easy difficulty. * AI now has a very high inhibition threshold before it would declare war on a human player on easy difficulty. Fixed: * Fixed an issue that prevented AI formers from clearing fungus. * Fixed an issue that could lead to unwanted war declarations. Change log history.
Improvements to the AI across the board and its focus to play to win have have made it frustrating to play on easier difficulties. Today's update should be a good start to make easy and very easy difficulties more manageable and enjoyable. Changed: * AI will no longer embark land units when they are seen by an enemy. * AI formers will now cancel their action when they stand an in ion storm. * AI will now be much nicer to other players on very easy and easy difficulties. * AI will now be less aggressive on very easy and easy difficulties. * AI will no longer declare war on human players on very easy difficulty. * AI now has a very high inhibition threshold before it would declare war on a human player on easy difficulty. Fixed: * Fixed an issue that prevented AI formers from clearing fungus. * Fixed an issue that could lead to unwanted war declarations. Change log history.
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