Opt-in to the beta version by right-clicking on Pandora in your Steam library, choosing Properties and selecting the beta under the Betas tab. Changed: * Names of the difficulty levels now fit what they feel like for new players instead of what they felt like before the AI improvements. * New easy AI can now once again declare war on the player. But they will not consider other players relations and they will never declare war on the player when he already is at war. * New medium AI no longer has dramatically reduced chance to declare war on the player. But they will not consider other players relations and they have dramatically reduced chance to declare war on the player when he already is at war. * The diplomatic penalty for capturing cities has been normalized to be relative to the average population rather than the population of the previous city owner. This will reduce the likelyhood of a dogpile against the one who got the last city. * AI will consider habitat provided by suburbs as slightly less valuable and expand a little more. * AI will now consider the alien aggression settings of the game when considering when to expand. They expand earlier on settings below "very high". * AI will now build colonizers and formers when at war but their military power is strong compared to that of their enemies. * When AI has a storage of food and doesn't need to farm, it will now assume an average yield of 3 to prevent it from building useless farms in that period. * AI will now build more aircraft units in inland cities when there are a lot of coastal cities. * AI no longer considers standings and war status of other factions when deciding its diplomatic actions. * AI will be far less aggressive towards weak players they like and more aggressive towards players they dislike, even if those are really dangerous. Fixed: * Fixed an issue that allowed the the AI to know whether a city was undefended or not without having vision. * Fixed incorrect difficulty level description texts for dutch, french, german and italian. * Fixed an issue where it was possible for the AI to sign contracts or ask for tribute in the same turn that it would declare war. * Fixed an issue where AI would not determine the coastal to inland city ratio properly and thus underproduce naval forces on archipelago maps. * Fixed an issue where AI would never attack cities when they didn't have access to artillery units yet.
Opt-in to the beta version by right-clicking on Pandora in your Steam library, choosing Properties and selecting the beta under the Betas tab. Changed: * Names of the difficulty levels now fit what they feel like for new players instead of what they felt like before the AI improvements. * New easy AI can now once again declare war on the player. But they will not consider other players relations and they will never declare war on the player when he already is at war. * New medium AI no longer has dramatically reduced chance to declare war on the player. But they will not consider other players relations and they have dramatically reduced chance to declare war on the player when he already is at war. * The diplomatic penalty for capturing cities has been normalized to be relative to the average population rather than the population of the previous city owner. This will reduce the likelyhood of a dogpile against the one who got the last city. * AI will consider habitat provided by suburbs as slightly less valuable and expand a little more. * AI will now consider the alien aggression settings of the game when considering when to expand. They expand earlier on settings below "very high". * AI will now build colonizers and formers when at war but their military power is strong compared to that of their enemies. * When AI has a storage of food and doesn't need to farm, it will now assume an average yield of 3 to prevent it from building useless farms in that period. * AI will now build more aircraft units in inland cities when there are a lot of coastal cities. * AI no longer considers standings and war status of other factions when deciding its diplomatic actions. * AI will be far less aggressive towards weak players they like and more aggressive towards players they dislike, even if those are really dangerous. Fixed: * Fixed an issue that allowed the the AI to know whether a city was undefended or not without having vision. * Fixed incorrect difficulty level description texts for dutch, french, german and italian. * Fixed an issue where it was possible for the AI to sign contracts or ask for tribute in the same turn that it would declare war. * Fixed an issue where AI would not determine the coastal to inland city ratio properly and thus underproduce naval forces on archipelago maps. * Fixed an issue where AI would never attack cities when they didn't have access to artillery units yet.
Pandora: First Contact
Proxy Studios
Slitherine Ltd.
2014-05-30
Strategy Simulation Singleplayer Multiplayer Coop
Game News Posts 32
🎹🖱️Keyboard + Mouse
Mixed
(516 reviews)
http://pandora.proxy-studios.com/
https://store.steampowered.com/app/287580 
The Game includes VR Support
Pandora: First Contact - Linux 32 [646 M]Pandora: First Contact - Linux 64 [647.07 M]Pandora: Eclipse of Nashira - Linux 32 [687.7 M]Pandora: Eclipse of Nashira - Linux 64 [688.87 M]
Pandora: Eclipse of Nashira
In the future, factions have risen up from opportunities and ideologies independent of governments. Private corporations and religious movements have started wars over greed, ideology and power. Many have died and many lands lay in ruin. Planet Earth has been exhausted and colonial attempts on other planetary bodies have been in vain.
Finally, after decades of exploration, an interstellar probe has brought promise of a new world many light-years away. The most powerful factions have gathered their best men and women to send on a long journey to Pandora.
Far from desolate, the earth-like planet has been found to host a plethora of indigenous life forms. While the gigantic monstrosities inland and at the oceans seem relatively calm, human-sized bugs and fungus are threatening to stop mankind's expansion.
As the various factions strive to take control, each will research and develop numerous new technologies, discovering new weapons and industry, whilst opening trade agreements and forging alliances with other factions to gain a foothold. As they spread, they will discover ancient ruins from alien civilizations that will grant them advantages over their rivals.
Key Features
- Explore a new world harboring a variety of eco-regions, from the frozen ice lands of the north, to vast deserts and lush tropical forests in the south.
- Survive encounters with the planet's dangerous wild life. Deadly swarms walk the lands and agile predators fly in the skies. There is even talk of a giant creature in the oceans.
- Live in harmony with nature or use it to further your cause. The indigenous life will react to your actions and treat you accordingly.
- Discover ruins and artifacts, the relics of an ancient alien civilization long forgotten that can give you an edge against the planet life and other rivaling factions.
- Found new cities to expand the borders of your empire. Manage cities by adjusting the tax rate, choosing production and assigning colonists to jobs.
- Operate a fully globalized and pooled resource and growth system. Specialize one city to harvest minerals while churning out units in another.
- Adapt your empire to pressing demand. Your colonists will migrate between cities based on factors such as pollution and living space.
- Shape the landscape with terraforming, construct farms, mines, forts, and other improvements to increase the productivity of your colonies or to fortify positions.
- Progress through a vast randomized research tree spanning dozens of technologies providing operations, buildings, units, weapons, and more.
- Negotiate trade and research pacts with other factions for mutual benefits. Forge alliances to stand united against common foes.
- Design your own units by choosing from a range of different classes, armors, weapons, and devices to maximize the strength of your forces.
- Command vast armies across the battlefield against enemy factions, making use of the variety of terrain types to gain an advantage.
- Unleash hell on your opponents with powerful military operations, ranging from drop pods behind enemy lines to black hole generators eradicating entire landscapes.
- Prove yourself in multiplayer with friends or strangers and discover entirely new strategies.
- Customize your experience through easily moddable XML data and well-known image and audio formats.
- OS: Linux
- Processor: Intel Core 2 or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 2.0 compatible with 256 MB VRAM (NVIDIA GeForce 6600 series / ATI Radeon 9500 series)
- Storage: 1 GB available space
- OS: Linux
- Processor: Intel Core i3 or equivalentMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 2.0 compatible with 512 MB VRAM (NVIDIA GeForce GTX 260 series / ATI Radeon HD 4870 series)
- Storage: 2 GB available space
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