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We have added a build of the game for Linux and SteamOS. We do not officially support Linux system due to the multitude of distributions, but now players have the option to use this system if they want to play the game.
While working on another project that shares the infrastructure and engine used in Rings of Powder, we noticed that after the last unit was removed from the queue, the progress bar continued to work. This has been corrected. Thank you for all your support and trust.
1.) Backport for the game engine with solutions from our latest project "Myths and Legends". ( upgraded units and creatures spawning ) 2.) Several optimizations. Thank you for being with us and for all your trust.
Small fix for the "Advanced Mining" badge. Thank you for your trust and have fun!
- Added support for 21:9 wide screen resolution. Now game supports following and similar resolution aspects: 16:9, 16:10, 4:3, 21:9 and similar resolution aspects.
Now the game correctly supports resolution aspects such as: 16:9 (recommended), 16:10 (recommended), 4:3 The game does not properly support widescreen (21:9) or ultra wide screen resolutions, but after this patch it is possible to play the game on these monitors, although the problem will be 2D scenes such as the map, technology selection, or custom game menus that were designed for standard size monitors. This is an important lesson for us, we will take it into account in future productions to support widescreen mode.
- Some fixes for the Simplified Chinese translator for DLC content. - Fix for the translator module.
- Fix ensures that priority locations will always be generated for a given level. We encountered a 1/1000 situation where this did not happen and we corrected it.
- Includes new DLC - "The Weird World of the Elves". - Improved selectors for dragons and several other units. - Trollhunters can also be recruited in the training hall (after building the trollhunters guild). - Some additional fixes and 2 new backgrounds while loading. - Copy protection - the game can only be launched with an active Steam client. - "WASD" keys can now be used for navigation.
Steam announces the right to nominate the game! (You have the right to remain silent because anything you say can be used against you!) Why not try to nominate this game? ( for the best soundtrack ) If anyone wants, anyone must or needs to nominate this strange title for some nomination, we would be deeply, solemnly and extremely grateful.
- Fixes for tutorial sequences. Previously completed tasks are excluded from the list. - More transparent level objectives. (UI improvements) - Developing and simplifying the project architecture. - New special effect displayed upon victory. Thank you for purchasing the game, thanks to your support we can develop this project and other upcoming ones.
- Smuggler's dens can also be built in goblin camps. - A spider nest may appear as an additional location after exploring an undiscovered area. - Fix for newly added achievements/badges. Increasing the game's replayability and the ability to play it in many ways is something that is important to us. Thank you very much for every product purchase. This helps us develop it and do a better job producing the DLC.
- Gladamreal, Candalf and Rondel sometimes talk to each other. ( implemented a simple entity conversation module ) - The volume of music and sounds set during the game is saved and loaded correctly for the entire application. ( fix ). - The dragon nest cost in rare metals has been reduced by 20. - The chapel produces goods faster by 40 seconds. - Added 3 new badges to earn, including one for defeating the ancient spider Shebolah.
- The tutorial guides players through the first 3 levels of the campaign faster. - The tutorial has been disabled for "Custom Game" mode. - Added a large boss, the Shebolah spider. - Spiders now have an additional attack - poison strike. - An additional campaign mission called 'Dark Web' has been added to kill the 'Shebolah' spider. As promised, the DLC will be released in about a month. Thank you for purchasing our game, thanks to you we can continue to improve and expand it.
- Added a simple tutorial to the first two missions of the campaign. ( There are many ways to play this game and we don't want to tell players how to play it, but the tutorial includes one way to complete the first two missions ). - Added spider's nest and giant spiders. (they may appear on larger levels of dungeons) - A smugglers' cave has been added (building available in 2 discoverable locations). We leave what they smuggle to the players' imagination. (inspired by one of the comments from a player who expected a game about smuggling illegal substances in Middle-earth). - Added missing translations and missing descriptions. The next update of the game is planned for next month, together with the expansion. We will try to expand the tutorial further and polish the game a bit. Thanks for your purchase and trust. Thanks to your support, we can develop this product.
Our Elvish data center has reported to us that the game's difficulty level is too high for some players. To this end, the necessary updates to the palantirs have been made. Now, by choosing a "Relaxing" ( most easy ) or "Calm" dungeon environment, our mages will ensure that the dark pit monsters appear less often and do not cause as much chaos in the underground kingdoms of our players.
Dwarf Lords - Rare Metals requirement reduced from 30 to 20. Elven Archers - Wood requirement reduced from 40 to 30. All Archers - attack range a little bit increased. + More ballanced game requirements / objectives for the custom game.
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