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Startron is an ASCII-based space colony sim where you can mine, harvest, build and automate your way across a procedurally generated cosmos. Lead a crew of sentient cats (or dogs) as they take their first steps out and discover the mysteries of the cosmos.

Automation

Build, colonise, then harvest the resources of the cosmos on a truly astronomical scale. Defend your infrastructure from other lifeforms - but try not to endanger the locals.

Procedurally Generated Cosmos

A sprawling web of interconnected stellar systems awaits you in your own unique cosmos. Binary systems, black holes, wormholes, pulsars & more play host to various hostile and friendly locations!

Fully Customisable Worlds

Each planet, moon, asteroid cluster and gas giant can be modified and manipulated to your needs. All formed from strange compounds which you'll use to your advantage.

Retro ASCII Graphics

Embrace the 90s DOS aesthetic with charmingly retro graphics, including fully 3D environments - all rendered in ASCII (Codepage 437 to be exact)!

Ever-Evolving

Startron is an ongoing effort, with new features being added as and when - and always for free.

Startron has been designed to bring you back to a simpler time - when games had grand scope, but weren't necessarily infinite. The cosmos in Startron is large, but not so large a single person couldn't get to most of it. The planetscapes and moonscapes follow a similar philosophy where there's plenty of space to do what you need, but not so much that it feels irrelevant. We hope we've got the balance just right!

The art style was chosen for similar reasons, as we found it affords players (and developers alike) more creative control to produce something truly wonderous.

Startron
Rogo DariusDeveloper
Rogo DigitalPublisher
Coming soonRelease
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive (17 reviews)
Public Linux Depots:
  • [0 B]
v0.153

Startron v0.153 (Emergency Patch) has been released!\n\nTweaks & updates\n

    \n
  • Added a couple more cosmos colour patterns\n
\n\nBugs fixed in this version\n
    \n
  • Fixed the rock count showing double what it should on the cosmos generation report\n
  • Fixed commissioning a ship not using up chits despite it saying it will\n
  • Fixed background cloud game lockup for destroyed entities\n

[ 2025-12-03 14:04:26 CET ] [Original Post]
v0.152

Startron v0.152 has been released!\n\nTweaks & updates\n

    \n
  • Allowed swapping between salvage yard shop and the addon fitting screen with H and F regardless of context\n
  • Sky whales are now rarer (they were intended to be a curiosity, but if every gas giant has them, they\'re just an invasive species/weeds)\n
  • Allowed selling fuel pumps at salvage yards and trading potron at the flora shop\n
  • Moved buying calron and silird from scrapyards to exotic dealers\n
  • Added specific messages to explain template placement on industries\n
  • Improved performance slightly when processing clouds on background entities\n
  • Pressing home now centres the camera on your ship when flying around on an entity\n
  • Tracked cargo & tracked recipe now persist between saves\n
  • Added snowmen\n
  • Moved the bar over in one of the planet ports so the arcade machine lines up better\n
  • Added contaminated canisters to dark ships\n
  • Corrected the border spacing on conversation dialog boxes\n
  • Lithrogen now renders as a river when it\'s only one tile wide (makes bodies of water on entities looks a bit more natural)\n
  • Everybody now has a pirate hat onboard a pirate station\n
  • Zipship engines now poot out s when flying vertically and s horizontally\n
  • Added a toggle for showing all signs while flying around on an entity or viewing the system\n
  • Incinerators now produce pollution in oxorine atmospheres just like refineries\n
  • The MazeBase level end and doors now have prompts to explain what they\'re for\n
  • The shopping centre superstructure looked a bit basic so that\'s been spruced up\n
  • The Unity/Steam versions now support all pitches of beeps found in the native game (so the end of the self destruct sequence sounds right now)\n
  • Added a shimmer effect on chronc ore, chronc bars, gomium ore, gomium bars, valuables & gemstones\n
  • Improved the grass variation\n
\n\nBugs fixed in this version\n
    \n
  • Fixed the darkenstone locking itself out from being uncovered (no wonder nobody\'s found it)\n
  • Fixed alignment of the right selector arrow on the build menu (it was overlapping the last character of the resonating crystal)\n
  • Fixed missing TVs in one of the station bars and one of the planet port bars\n
  • Fixed bridge viewer effects lingering when leaving and coming back to the bridge\n
  • Fixed bubble seeds showing as planted on yards\n
  • Fixed the total score count in MazeBase (it was wrong most of the time)\n
  • Fixed tiles in MazeBase not updating until the player moved off of the tile\n

[ 2025-11-22 17:54:03 CET ] [Original Post]
v0.151

Startron v0.151 has been released!\n\nTweaks & updates\n

    \n
  • The self-destruct countdown is now visible from all room interfaces on Zipships\n
  • The self-destruct warning lights now show above the commission plaque and bathroom mirror\n
  • The support character has been changed from \'\' to \'A\' to avoid confusion with the refinery\n
  • The system entity list has been improved to show colours & types better\n
  • The system ship list has similarly been changed to show colours better\n
  • The toggles on the options menu are now a bit wider and more obvious\n
  • Beaming into lava is now allowed\n
  • Darkship vents are now more obvious\n
  • Pollution now produces gas particles like nitygen and nitron do\n
  • Oxorine also produces gas particles on gas giants\n
  • A few of the prompts in the tutorial have been cleaned up and expanded\n
\n\nBugs fixed in this version\n
    \n
  • Fixed the tutorial appearing to get cut short for en-US\n
  • Fixed a language issue on the first and second story transmission\n
  • Fixed all uses of eachother (it\'s not a real word)\n
  • Fixed not being able to install addons at a salvage yard (technically this was possible if a faction rating is increased beyond 50% (like the ship factory criteria) by doing work orders, but this was not indicated on the UI or an intended restriction)\n
  • Fixed not destroying entities if they have any oxorine left over after removing all tiles in their map\n
  • Fixed inconsistent transmission and targeting markers for many entities\n
  • Fixed darkships generating off-centre in their entity map\n
  • Fixed the refinery success transmission triggering too early\n
  • Fixed gases producing particles if under other things (like ice)\n

[ 2025-11-12 22:49:53 CET ] [Original Post]
v0.150

Startron v0.150 has been released!\n\nTweaks & updates\n

    \n
  • Sunlight absorbers have finally been rebalanced so other power sources are necessary\n
  • Added a new gas extractor addon\n
  • Added cosmos colour variants\n
  • Added squished-mode to the Unity emulator so Steam users with resolutions under the minimum requirements can play\n
  • Other ships now sometimes leave crop circles in grass\n
  • Material/debris/scrap/junk contents are now less flighty\n
  • You can now attempt to steal fuel from other ships (success depends on size and quality of crew and whether you\'re trying your luck against a pirate)\n
  • Added salvage yards (new 3D interior with a new shop) [These will make their way into old saves if you\'ve still got a reasonable portion of the cosmos unexplored]\n
  • Added a couple more wall adverts\n
  • Added dark ships (new 3D interior) & dyson spheres\n
  • Added another April fools joke\n
  • Star colours now show on the cosmos view so it\'s a little less monochrome\n
  • Added a prompt for trying to beam workers into occupied dwellings so it\'s clearer they only take one worker\n
  • Added an unlockable shopping centre superstructure (new huge 3D interior)\n
  • Added an unlockable lair superstructure\n
  • Added ferns to go with grass and trees [These will make their way into old saves if you\'ve still got a reasonable portion of the cosmos unexplored]\n
  • Added yist, crot & umyum plants\n
  • Added stoo\n
  • Updated the look of energy funnels\n
\n\nBugs fixed in this version\n
    \n
  • Fixed exploiting valuables on pirate stations\n
  • Fixed crash on gas giants with nitygen gas\n
  • Fixed sky layer manipulation eating up all the clouds around an entity\n
  • Fixed entities generating so close together\n

[ 2025-11-08 02:39:03 CET ] [Original Post]
v0.149

Startron v0.149 has been released!\n\nTweaks & updates\n

    \n
  • Added more verbose info for other ships in the bridge terminal\n
  • Fleet ships can now be renamed or relieved of duty\n
  • Fleet ship orders can be moved around\n
  • The VGA colour palette now uses strict ASCII characters\n
  • Red arrows on black backgrounds are now easier to see\n
  • Nitygen & nitron emit gas effects into the sky layer\n
  • Refineries, factories & incinerators can now accept a template material in the same way pickers can\n
  • All bridge messages are now on one side to prevent overlap\n
  • Building superstructures now prompts an appropriate build message\n
  • Numpad plus/minus can now be used to zoom in & out in the energy funnel interface\n
\n\nBugs fixed in this version\n
    \n
  • Fixed inconsistencies in the retro colour palette\n
  • Fixed being able to collect raw nitron from yards\n
  • Fixed nitron not being depleted by extractors\n
  • Fixed bubble plant statuses not being indicative of their growing ability\n
  • Fixed pickers not being able to pick up organics\n
  • Fixed buy price being able to be lower than sell price\n

[ 2025-10-23 21:02:46 CET ] [Original Post]
v0.148

Startron v0.148 has been released!\n\nTweaks & updates\n

    \n
  • Spruced up engineering to show components and addons better\n
  • Added a new story-beat/quest\n
  • Saved cosmoi now show the time played\n
  • Added a reset options button\n
  • Added a colour palette option\n
  • Tree colour variation is now based on soil colour\n
  • Added a Startron News Network splashscreen and adverts to the bar TV\n
  • Your position now flashes on the map in MazeBase\n
  • Function keys now highlight in red like other inputs\n
  • Extracting tytopops and pigeli no longer destroys the bug and also sometimes yields fuel now\n
  • Added nitron & nitron canisters\n
  • Wormholes now flash a line toward their destination if it has been visited\n
\n\nBugs fixed in this version\n
    \n
  • Fixed engineering addon info showing incorrectly\n
  • Fixed buy price being able to be lower than sell price\n

[ 2025-10-20 23:47:38 CET ] [Original Post]
v0.147

Startron v0.147 (Emergency Patch) has been released!\n\nBugs fixed in this version\n

    \n
  • Fixed save files from previous versions becoming unplayable\n

[ 2025-10-14 18:33:15 CET ] [Original Post]
v0.146

Startron v0.146 has been released!\n\nTweaks & updates\n

    \n
  • Crew can be found in debris/material/junk/scrap now\n
  • Fuel injector addon speed has been increased for balance\n
  • Trees & grass now have slight colour variation\n
  • MazeBase now has a proper title\n
  • The 3D bridge has had a makeover\n
  • Clouds now move on background entities\n
  • Sometimes systems will receive new debris/materials/junk/scrap\n
  • Neutral ships can now turn into pirates if an opportunity for being sneaky presents itself\n
  • Bar work is different between stations with parts and addon shops\n
  • Gas giant lightning is now more visible\n
  • Nebul have had a makeover\n
\n\nBugs fixed in this version\n
    \n
  • Fixed non-pirate bounties on ships that spawned in your starting system\n
  • Fixed atmospheres not working with terraformers correctly or showing up properly\n
  • Fixed Monkes and Rattos not talking in stations\n

[ 2025-10-12 16:54:05 CET ] [Original Post]
v0.145

Startron v0.145 has been released!\n\nTweaks & updates\n

    \n
  • Tidied up the bird icon in the cosmic database\n
  • Tidied up the parts door texture\n
  • Bounty transmissions come from the Vectron at the admin desk now\n
  • Expanded the status for plants and seeds to show whether they\'re planted and/or lithrated\n
  • Returned the Spacejack cards to the deck when they\'re being shuffled\n
  • Prevented destroying station plasnon cannons without explosives\n
  • Grog planets now generate with science ratings\n
  • Added a Vsync option to the Unity emulator\n
  • Updated to a more secure Unity version\n
\n\nBugs fixed in this version\n
    \n
  • Fixed not turning the player to face a shop if they\'re on the right waypoint but facing the wrong way\n
  • Fixed not being able to beam into seed trays\n
  • Fixed auroras drawing in front of entities and suns when viewed from the side\n
  • Fixed background planet vertical positions\n
  • Fixed missing beeps on tracking/untracking & installing addons\n
  • Fixed mining adding to the resource count on subsequent messages\n
  • Fixed crater edges being able to generate over superstructures\n
  • Fixed missing menu on offline energy funnel interface\n
  • Fixed vertical cosmos lines getting cut up\n
  • Fixed lots of issues and exploits around beaming up or deconstructing with a full cargo bay\n

[ 2025-10-08 21:35:15 CET ] [Original Post]
v0.144

Startron v0.144 has been released!\n\nTweaks & updates\n

    \n
  • Completely redesigned Spacejack from the ground up (new rules & new graphics)\n
  • Allowed crew to eat drengs to heal illness\n
  • Prevented illness and addiction until after leaving home system\n
  • Subalt, ird ore & trees now look more varied on entities\n
  • Hovering a fruiting plant now shows whether it\'s lithrated or parched\n
  • Swapped the + for H on the MazeBase HUD to match the pickups\n
\n\nBugs fixed in this version\n
    \n
  • Fixed addicted crew members making other crew members ill\n
  • Fixed render bug when viewing info on crater edges\n
  • Fixed missing centre catchment highlight on mines\n
  • Fixed system flag on cosmos\n

[ 2025-10-01 22:53:43 CET ] [Original Post]
v0.143

Startron v0.143 has been released!\n\nTweaks & updates\n

    \n
  • Added plasnon cannons which can be placed on your entities to defend against pirates fly-tipping\n
  • Newly generated pirate stations now often have plasnon cannons on the surface to dodge\n
  • Tweaked some wording in various places\n
  • Catchment areas now show while building\n
  • The tutorial button flashes if you haven\'t generated a cosmos yet\n
  • Passengers can be transported by fleet ships between hotels on different entities for random loot\n
  • Added a quit prompt & option to disable it\n
  • Gutteli with no teeth can no longer eat your ship\n
  • Transmission direction indicators on the cosmos overview now fly out from the centre for better visibility\n
  • The trinkets window in the readyroom now has a title so what it does is clearer\n
  • The ship number on the commission plaque now increases when your ship is destroyed\n
  • Added explosives - primarily for taking out plasnon cannons on pirate stations, but probably have some other less productive uses too\n
  • Engineering repair requirements can now be tracked in shops too\n
\n\nBugs fixed in this version\n
    \n
  • Fixed a typo in the dwelling info\n
  • Fixed incorrect petroop stations information in an early transmission\n
  • Fixed being able to accidentally skip cutscenes so easily\n
  • Fixed lithrogen reflections showing through air tiles\n
  • Fixed incorrect portraits on story transmissions\n
  • Fixed isolated wormholes having pirate stations\n
  • Fixed explosion chambers deleting industries\n

[ 2025-09-24 23:42:45 CET ] [Original Post]
Startron Demo Now Available

Good news everyone! The Startron Demo is now live on Steam!


If you're wondering "What's in the Startron demo?" the answer is: Everything. That's right, it's all of Startron that exists right now, for you to play for free.

We're going to keep adding new features between now and the game's full release in the new year, so there's still lots more to come! Enjoy!

[ 2024-10-23 17:44:38 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu or other x86 compatible
  • Processor: YesMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: Resolution of 960x960
  • Storage: 100 MB available spaceAdditional Notes: Requires a keyboard only
  • Memory: 1 GB RAM
  • Recommended Setup

    • OS: Ubuntu or other x86 compatible
    • Processor: YesMemory: 1 GB RAM
    • Graphics: Resolution of 960x960Additional Notes: Requires a keyboard only
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