Siren's Well DEMO 2.0.0 Update Notes
Hello, Survivors!
Weve made important improvements across the board to enhance your overall experience, based on the feedback many of you generously provided. From combat polish to camera refinements and quality-of-life additions, this update brings us one step closer to the final version of the game.
Lets take a look at whats new:
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Bug Fixes, Optimizations & Quality of Life
Optimized all game textures and memory usage for improved performance.
Fixed an issue where the language would reset every time the game was launched.
Updated
DLSS from 3.5 to
DLSS 4.0.
Added support for
DLSS Frame Generation (RTX 40 series only) and NVIDIA Reflex.
Reworked certain NPC appearances to better match the games visual tone.
Added
optional bloodstains on the player character while in Danger status.
Added
Linux support for the shader compiler.
Adjusted and smoothed various cinematics; some cutscene durations were shortened for better pacing.
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Combat & Gameplay Adjustments
Improved overall movement, camera, and dodge mechanics for a more fluid experience.
Weapon combat updated: now has a 30% chance to blow off an enemy's head.
Knife combat improved with smoother animations. (Still not final version.)
Lowered overall difficulty to offer a more accessible gameplay experience.
Customizable Controls are now available through the new Keybindings setting.
Increased the
hotness of the
shower scene for both Scarlett and Ravenna.
Relocated the laptop in Ravennas journey to improve pacing and exploration.
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Important Reminder
All future bug fixes and feedback will be addressed in the
full release.
Were getting closeyour nightmare is only beginning
Make sure you're playing on version
2.0.0, shown at the top of the main menu.
If the game crashes on launch, make sure to delete the %LocalAppData%/SirensWell folder.
Full path: "C:\Users\youruser\AppData\Local\SirensWell".
Thank you for playing, and best of luck out there!
Please continue to report any issues in the official
feedback thread here on the forum.
This DEMO does not represent the final version of the game.
[ 2025-05-05 22:56:03 CET ] [ Original post ]