




Hey everyone! Were beyond excited to roll out a brand-new update for NoseBound, packed with enhancements that take the game to the next level! Weve been listening closely to your feedback, and this patch delivers a series of improvements that will make your experience smoother, more immersive, and visually stunning. Heres whats new: Cinematic Overhaul Weve upgraded all cinematics to Full HD 1080p, bringing even more noir-style depth and detail to every scene. Skip Cinematics & Dialogue Tired of replaying scenes? Now you can fast-forward cutscenes and skip dialogue with the spacebar! Subtitle Toggle Whether you prefer full immersion or subtitles for clarity, now you have full control to enable or disable them as you wish. Fine-Tuned Audio Controls Weve separated the volume sliders into Music, Voices, and Sound FX, so you can adjust them independently and create the perfect balance for your experience. Reworked Voice Acting Some voice lines werent quite hitting the mark, so we re-recorded and replaced them for a better, more polished performance. Improved Typography & UI Polish Weve refined in-game fonts for a more stylish and readable look, keeping the noir aesthetic intact. Enhanced Visuals & Color Filters Weve fine-tuned lighting, color grading, and post-processing effects to better capture the gritty, cinematic tone of the game. Glitch Fixes & Miscellaneous Tweaks A collection of small but important fixes to improve the overall stability and experience. This update is a big step toward making NoseBound the best it can be, and we couldnt have done it without your support! Your feedback has been invaluable in shaping these changes, and wed love to hear your thoughts on this update. So jump back in, explore the mysteries, and enjoy the upgraded experience! Let us know in the comments if you spot anything elsewe're always listening. Thanks for being part of our journey! More updates coming soon!
[ 2025-03-10 19:53:24 CET ] [ Original post ]
Surprise! Surprise! My dear followers,
It has been a long journey, full of storms, tempests, we almost sank several times, tailwinds, headwinds, sidewinds, but after (if my calculations are correct) 14 solar cycles since the first concept of Detective Ray Hammond was conceived, this journey has finally reached its destination. The ship may be a bit battered, but it carries a gift eagerly awaited by many.
I wont take too much of your time; I just want to say thank you for all these years of patience. As a token of appreciation, we are launching the game with a 30% discount for two weeks. For all those who asked me so many times, When is this game coming out? Ive been waiting for years.
Well, the first case of Detective Ray Hammond has finally arrived.
God willing, it wont be the last.
Enjoy.
-Diego
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Sorpresa! Sorpresa! Mis queridos seguidores,
Ha sido un largo viaje, lleno de tormentas, tempestades, casi nos hundimos varias veces, vientos de cola, vientos de frente, vientos de lado, pero despues de (si mis calculos no me fallan) 14 ciclos solares, desde que el primer concepto del detective Ray Hammond fue concebido, este viaje llega finalmente a destino, con un barco un poco destartalado pero con un regalo esperado por muchos.
No quiero extenderme demasiado, solo decirles que en forma de agradecimiento por todos estos aos de espera, les dejamos un regalo, lanzamos el juego con un descuento del 30% por dos semanas. Para todos aquellos que me preguntaron tantas veces "cuando sale este juego? lo espero por aos" .
Bueno, el primer caso del detective Ray Hammond finalmente llego.
Dios quiera que no sea el ultimo.
Disfruten.
-Diego
[ 2024-12-09 12:42:24 CET ] [ Original post ]
Developed in Unreal Engine for the Adventurous Jam. Case Kovacs takes the story of Mrs. Elizabeth Kovacs, a misterious and very disturbed person. We took the chance here to explore the first person camera adventure game and it's possibilities. It's a very short game, hope you like it!
[ 2020-12-02 20:12:47 CET ] [ Original post ]
Hello Guys and Galls! I have some good and bad news for you dear fans. On one hand, we need to push our release date once more. I know, I know, this sucks. But giving the context of this year, if we can release this game I would call that a miracle. So our new release date is going to be November the 5th. On the other hand, we are adding some last minute content. I know, I know, devs should not do that. But trust me, once you play this, you want to have this last minute puzzle in this place. And that's something that came out on the very last play-throughs. So, I'd like to know our audience a little bit, let's play a game. Who of you, can guess why we chose this date? I wait for your comments. Free keys for the first 3 that hit the answer. C'moon it's easy! Cheers! -Diego.
[ 2020-07-15 17:18:23 CET ] [ Original post ]
We just posted a new trailer, first one on the left. With lots of gameplay footage and puzzles, not only cinematic shots like the first teaser. You can watch it on youtube for better quality Trailer So you cool down while we tell you that the release date must be pushed forward to September. That's right. Corona virus has affected us as well, none of us has got sick by the virus, but in terms of work, clients falling off, payments not reaching, and so on. So we had to restructure our immediate goals a little bit. But we are firmly pushing towards September 4th this year. Hope to see you there playing the game that took so much effort to make. Cheers! -Diego.
[ 2020-05-14 21:14:13 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support


NoseBound is a modern style point and click adventure game that proposes an entangling detective story. By combining entertaining puzzles and dramatic scenes of action, the game sinks the player in a charmed, churned circle of deception, noire ambiance and a very peculiar opponent.
Key Features
• Pick-up Items, combination, basic crafting.
• Black & white Filters, Film noise, Scratches
• NP Characters with dialog options
• Puzzle mechanisms.
• Ladders, and other physical improvements of the character
• Pick-lock, breaking windows, and other alternate difficulties.
• Gunfights, duel combat, chasing, on special occasions to emphasize drama.

In NoseBound, you play as the character Ray Hammond, a private eye with a gritty past and unorthodox methods to pull off his job. The story brings you back and forth, from the end to the very beginning. Yours is the chance to find out what happened, how it happened, and to live the story by yourself.
The phone rings, you equip yourself with the basic detective gear and off the office you go. You start the investigation, interrogate some contacts, snoop around following clues, and as soon as you poke your nose deep enough, the big troubles begin. Troubles you may solve with your wits, or your guns.


NoseBound is heavily inspired by the works of H. P. Lovecraft, (The Call of Cthulhu) Raymond Chandler, (The Big Sleep) Dashiel Hammet (Red harvest). There is also a great work of reference on several Occult authors. Such as Aleister Crowley, Eliphas Levi, Papus and even Cornelius Agrippa. And when we say inspiration, it means that the game is not a transcript of any of these authors plays but aims, by the combination of this mixture of elements, to achieve something new and flesh, I mean, fresh.
- OS: 1.4 Ubuntu 6.06 LTS.
- Processor: Intel Pentium Core 2 DuoMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce 9600
- Storage: 4 GB available space
- OS: 1.8 Ubuntu 8.04 LTS.
- Processor: Intel Core i7Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce GTX1060
- Storage: 4 GB available space
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